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Though I would have given this game a four-star rating for concept, the absence of a few features resulted in a lost star. One such was some method for fast-forwarding, to test solutions. Yes, it would result in a lot of lost sparks before one could react, but it'd be worth it to relieve the tedium of waiting for ten minutes for acknowledgment from the game of a correct solution. Another feature that would have been appreciated was some visual indicator of what features were user-controlled in each level. Though this may have been part of the puzzle, I found it frustrating to try to solve a level five times before realizing the collectors were interactable. Lastly, an occasional tendency for sparks to ignore my fences and leave their enclosures was, while not a show-stopper in itself, irritating and avoidable. That having been said, this game had an interesting concept, and overall a good implementation. A solid three stars.
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Yeap... waiting *is* the key. Often I wonder why a given setup doesn't work, and it turns out that if I leave it running for an hour it ends up working. Bok?
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This is an unimpressive puzzle game, its primary problem being that it's just boring. Your specks explode and then you have to restart the level, not seeing the point in that. Some of the backgrounds are just awful and there is no way to mute the sound.
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Not into managing quantity of specks like this that I have to keep opening and closing gates to hope that I get the right amount in the right in each area. 2/5
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This sucks. It is more about being able to quickly do all fences than about thinking how they should be, because else the sparks get stuck in one place and are not spread out evenly.
This would be okay, if the controls actually worked, which they don't, sou you have to try 3 to 4 times to move one "fencepole". Sometimes they even teleport to far outside the level and you are ruined and have to start again. Plz fix or it remains on 2/5
Not 1/5 because the concept is good.
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Correction, not a good game. The fact that I am not the only one to be stuck on one particular level shows a lack experience is user-friendly levels. I have played challenging games and genuinely hard levels in those games, but those were enjoyable. Repetitive, mundane, time-consuming levels are not fun to play.
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dude that last lvl is just a joke. i mean even after you figure it out its just hoping for them all to hit at the same time. kinda annoying. besides that, fine game.
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i accidentally double clicked on a collector and it disappeared. i tried it on anything that i could drag and everything disappeared.. maybe its a bug..
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I don't particularly enjoy it, but it's a nice idea. I disagree with Newbzorz; you don't need a premise for the game. It's presented best as it is.
I also noticed a bug that's probably been noticed before: if you fail a level (such as by exploding the core), if you go back to level select it'll treat that level as cleared.
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no problem understanding the concept from the frist few missions... my only complaint would be levels 11 and 16 where you have the set up but need to hope they all hit roughly same time..
Fantastic concept, great game.
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The game offers no proper explanation of how it works.
Yes, I understand that I drag stuff and then sparks bounce around a bunch, but how is it that I have managed to trap a whole assload of sparks in one place without any discernible increase in energy. Fix this.
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well nice idea, you start, its fun, you think you got the solution, nothing happens, you wait another 5 mins and then you win, wtf? I think i just didnt get the concept of the collectors
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I liked the game. Indeed it got hard pretty fast, but that just made it more fun imo. The badge really is hard, both because of the difficulty and the time... Last level didn't take 3hrs as someone said, but it required some tries before I got it. Max 1hr total on the game for me! Great concept, innovative and fun. 5/5
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Terribly complicated ... even within the first few levels.
It's be better to make more, easier levels instead of introducing so much stuff early on.
Got really cluttered and annoying quickly.
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Finally completed all of it and gave myself a pat on the back. With a good strategy (the barrier placement), level 16 should take not more than 30 - 45 minutes to complete.
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Good concept, and fun to play, for a while. I liked it up to level 11, because I found this level ridiculously hard. I had to look up the walkthrough for 11 because I couldn't seem to find the solution. I liked the concept, and gameplay, and that's about all. Also, might I reccomend an option to take the trails off of the specks, so that it doesn't generate lag so much? I didn't experience much lag at all, but a single thing line would have been enough, not crazy trails. Overall, 3/5. Should have kept the difficulty to how it was, not all of a sudden make the game so difficult. A nice challenge up until level 11.