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The same about items (balloons, mines, and coins etc) not rendering. But it's even worse the further you get, when I was past 3.5million feet and slow enough to tell they weren't even appearing in the last minute way as before, but were completely gone; no coins or anything. Also that hole in power generators when everything has been bought throws me off, the rest can be offset by the kongpanions though.
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The only annoyance I've really come across is when I'm flying through the air and there are 8-10 coins circling around me and they don't get collected.
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very nice game. I spoted only a visual bug :
At some distance, the onfloor item don't appears a right of screen, but juste when i'm over them.
For later upgrade for game, y should ad some achievement.
very nice job.
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Hey just some more friendly feedback that i've noticed nobody really brought up is that if you're falling down at a high speed and hit a spring you lose some height and speed. It just got a little annoying at sometimes but other than that it's a great game and I love it. Good work! :)
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So just finished getting all upgrades. Thanks first of all for making such awesome games. Some things i noticed while playing, after a certain amount of distance something like 600k to 700k there are no more objects, coins and springs etc. Also, I think more music tracks are in order, after getting up in distance your runs get longer and nothing against it but one track gets repetitive fast. Overall great game though.
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All of the problems I've encountered have been already described in earlier comments and noticed by the developer. So nothing add, it's a fun and enjoyable game altogether :)
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Today's headline: Armadillo riding a pointy rocket at speeds in excess of 60mph, strikes balloon and comes to a dead stop. Tonight at 11....
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was thinking separate speedometers would be nice, one for vertical speed and one for horizontal. the current one is ok, but it is total speed calculated at a vector.
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1. Drawing distance - later on things appear next to you even on low speeds (like, spring spawning right below you).
2. Springs - if you bounce from the ground while falling from like 5k ft, you will get to like 2-3k ft. If you happen to land on spring, it will fall down to like 200ft max.
3. At first time when I clicked on upgrade next to kongpanion, the screen went crazy - it was black and changed them insanely quick. Game crashed then and had to refresh it.
4. It lacks something. It is nice at beggining, but later on nothing changes. Nothing. No new landscapes, no new items in the air or on the ground... nothing. It's just boring, even though game itself is interesting.
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2 things: 1) The screen has a hard time keeping up when you have multiple launch enhancers. 2) An ending would be nice.
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Not bad for a launch game. Other issues that have already been pointed out aside, it could use some more depth, or an extension of gameplay, and maybe a compromise could be made when you hit the balloons: If you are rocketing, they just pop with no effect. If you are gliding, they slow you down. If you are balled up, you get the spring effect. Just a thought on how to keep a smoothness of gameplay, especially when you start going hundreds of mph, or when the objects start loading halfway through/not until you hit them on the screen.
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Not quite sure if this is the place for this but I was rewarded the bottom right Kongpanion 3 blocks too early. Not sure if this was intended and I'm not complaining but I just thought I'd maybe bring some attention to it
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Great game, glad you gave the warning for lost save file when it comes out of beta. Like others said, after so many feet, items disappear.
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At first, focus on the Kongpanions that give a coin bonus and a magnet. You'll rack up money in no time. Next, get kongpanions that have launch power, because then you'll go super far and get crazy distance bonuses. That's how to win. I wish later upgrades had better effects, but I like the tree and the use of Kongpanions.
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it could use some animations tweaks, if you fire the armadillo hard enough and keep the fire/rocket button pressed, the armadillo will fire the rocket sideways, upside down, or even backwards.
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Around 100 mph I start passing through balloons and coins. I had a mine pop in halfway across the screen going about 20 once, can't reproduce the latter, the former is pretty constant.
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I know this is still in beta, but as Kakkoii and newstomper pointed out, once you reach 65000 distance travelled (yes, I did this several times and even kept the rocket out to slow down on impacts) objects and coins don't appear ahead of you. More often than not, they were starting to appear as I was almost on top of them and making the collection of coins difficult. Great game otherwise.
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the spawn displacement seems to happen after you make the first impact on the ground. It also seems to have larger displacement depending on how far you on said first launch. Earlier on it would take several dozen impacts before there was any notable displacement, however after flying over 1.5M feet before my first landing the displacement was instantly to far behind me to see any stuff.
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Great game! User feedback, ordered by importance: 1) at faster speeds the items appear right where you are, and then disappear altogether. Staring at a blank sky occasionally hitting space is rather boring. 2) the kongpanions only giving you more of the same stats you've been getting all along is a bit of a let-down. Make them do interesting and unique things like increasing the amount the screen shows, slowing down the launch bars, inverting the colors, etc. 3) At the end I'm getting about 8 upgrades per run, so they start to become meaningless. It would be nice if the end-game upgrades got more powerful and more expensive so that I cared about them.
Thanks for all the feedback! @1 Yes, taking a look at this now. @2 Yeah, I didn't want to give any larger bonus than what was already being given in case players didn't have Kongpanions already. @3 I'll see if I can do anything about that. Thanks so much!
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Little tip: if you are jacked with companions, try to follow upgrade routes with lowest upgrade cost toward most big squares then select companions with +magnet/coinvalue and you'll get way more money. For example on day 29 I gained 800k coins collection while the run itself only gave 150k.
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I noticed this at around 90k but coins have stopped spawning altogether and some of the items will spawn halfway into the screen, making them difficult to react to.
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Awesome game! one bug i found though was after i unlocked my second fuzzy screen i got the one right below the starting point to open up aswell, without having unlocked the blocks leading upto it.
absolutely love the mechanism, INCREDIBLE upgrade menu and customization options. 5/5 easy.
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Two things that are really only problems because of the balloons: I noticed that after a certain point the object graphics would not show until I was almost on top of them, and in some cases not until I actually hit them. And, if you fall or rise too much (for me, 10k+ feet) at one time, you're liable to be off-screen, again being exposed to balloons if you want to try and rocket.
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Good game, fairly predictable. It is your standard launch game. The "skill tree" was a nice change. I wanted the static screens to be more impactful skills rater than just bigger stat boxes.
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I too love the upgrade menu and the method of Kongpanion use. I would like to see some in-game achievements, such as launch height and distance; gives a little something extra to strive for, and you may even throw in small cash rewards with them.
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This game is amazing so far especially with the addictions of Kongagions. Its nice to see you guys are making games to use them but maybe you should get some other people to start making games for it.
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I hate the balloons, if one is going 200mph, I don't think the balloon is going to slow you down much. There are some things that I really love about this though. I have noticed a rising trend in "Idle" games, I really like a game that requires my attention, not just plays out. Also, the art style is very pleasing to look at and gives the game a relaxing feel. The music is also very fitting, I just wish I got to sit and enjoy it longer haha. And lastly, The rocket doesn't really feel like it's giving any sort of substantial boost, I guess that's why it refuels. Must be running off the adorableness of the armadillo.
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Armadillos, turtles, bison, hedgehogs...why do we keep launching these cute creatures? Probably says something about humanity...sure is fun though - let's strap a rocket to that Armadillo and watch him fly! Oh, and, free cookies?! (free cookie button, hooray!)