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There should be a purchasable anti-decay rate for pig/cow probabilities and crackerpliers. They would be relatively expensive but worth working forward to.
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It is possible to "hack" the high/low quality, by setting the quality to low for 10/15 minutes, then turning it to high. You will notice that your DPS should go up by 500-700% as the computer adjusts to the new quality. If you turn it back to low quality at the peak of this increase, it should remain there. I am not sure if this works in early game, but it is a very exploitable bug in later game, and should probably be remedied.
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There should be some sort of fix for the "extreme animal jumping" because once you get all jumpers mixed in with the lag if you clear an animal with your first jumper the one's in back will hit them sometimes
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Why is it that 2 lawnmowers next to each other, same upgrades, differ so much in dps? One gets me 8900, the other 20k. quality is on low. What is going on here?
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Anybody know if the more recent kongpanions are in here? I'm not seeing them, and wondering if I don't need to reset to get them to show up.
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The mower boards are the most random, but you can play around with them by moving the mower slightly... a very slight movement can change the dps per mower from 2000 to 6000 with 13,10,10 levels (I don't see any difference with berserk)
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It would be nice if all the boards available actually summed up to a cube.
I'm slightly miffed at the two boards trailing off my perfect cube at the end.
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I wish there would be something like a wall in the "Extreme Poopmogering" so that there will be no wasted poop or nuggets.
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in response to burningbright, the "little dudes" floating around are your shiny kongpanions, which are earned (btw) by earning 5 "badge of the day"s.
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Why might one person have little dudes floating around in the garden throwing money at them, but another not? I've poked around a little bit, but I can't figure out if this is a bug or not.
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Small bug on Poopmonger: sometimes you can hit a Golden Poop multiple times, thus generating extreme amounts of money. I don't know if it is local or it happens to everyone, just wanted you to know. Also (again in Poopmonger), can you do something about the poops that get out of your screen? Maybe ricochet from the sides? it gets pretty hard to click them when they fly at maximum speed and disappear beyond the screen. Anyway, great game, 5/5, can't wait for the next update (maybe we will be able to move the boards around:D)
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Oh, I almost forgot, there seems to be a bug where the game will occasionally drop a monger and fail to remove it when it is clicked; when this happens I can rapid-click it to gain a LOT of coins FAST, espessially when the monger in question is a gold nugget.
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A few things; For those of you complaining about the lag, I've discovered that it is GREATLY reduced by going into a low-activity board and just sitting there, I think because it doesn't have to proccess anything except the dps for the other boards when you do this. Second, I have LOST my kongpanions. I originally had them for Extreme Gardening, not sure if they are exclusive to it or not, but I no longer have them. Third, the cows and pigs seem to do nothing, so far as I can tell. They do not give more income than goats. Also, The "Berzerk Bonus" for the Lawnmower seems to do little to nothing. Not sure if this is because I have a large number of speed upgrades, but it doesn't seem to display any improvement over the course of three Berzerk upgrades. Last, I would like the Poopmonger board to keep the poops INSIDE the board, it irritates the hell out of me when I can't click a gold one fast enough and lose it off the side instead of from fade-out.
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The trick to the lawnmower is finding the "sweet spot". The DPS changes as you move the mower around. Just keep track of the highest DPS, then hit escape and leave it there.
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UNFIXED BUGS : [1] artificial DPS boost using the low quality mode (multiply by x2, x10, x100 your earnings trough slowly getting mean dps up), [2] clicking in poopmonger/clicking in general skews the jumpers autoplay (earnings drops significantly D: if you play the poopmonger in this setup), [3] Kongpanions shiny/not shiny status is wrong : My Cooper is shown shiny while it's not. My Puff Catty was showing not-shiny while he was, but now it's my Joemelon (not yet shiny, shows as shiny). (?) Where did the bugs report button go? (!) I like the game concept, the realisation is good but the testing needed a day or two more.
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All boards bought, all boards upgraded, crackerplier at 3%, income 4.2 million DPS. Estimated time until I can afford the final 'seed': 6.3 hours. Game runs at less than a thrid normal time, thus I have to now sit 'idle' for the best part of 19 hours real time. I get the type of gameplay, but this seems a little too idel to me. Or am I missing something?
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i advise in a future update that the seeds are moved slightly to the right so the carrots don't keep opening and closing the upgrade menu. Please rate up so this can be seen, then rate whatever you want
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having problems with Lag? Take a coffee break. The lack of things moving around seems to make my computer churn happy
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After getting 37th board my game went into "perma L mode". I had "H" setting at 36 and all was smooth (high end pc) but after buying 37 all froze like in "L" mode. DPS stays always at the same value, doesn't even go down when crackerplier goes down. Violet board fully maxed give me 8k dps exactly, and should like 50-60? Anyone had this problem?
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Can we get rid of things in the garden because I was dumb and thought it would be a good idea to fill my garden with the new seed I just unlocked which is the mystery seed and I don't want to harvest them and start over