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Would be nice if upgrade prices reduced based on how many points in the same line you already have.
At the moment it is more efficient to wait till you can buy the highest upgrade, once you get a good income, because if you just straight up went from upgrade 1 to 20, it would just cost 50M ,but, if you buy upgrade 19 for say 20M, upgrade 20 is 50M still
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If fully upgraded tiles would no longer be animated and just provide static dps through a simple calculation, the lag would be greatly reduced.
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The upgrade costs are odd.
e.g.
Upgrade 5 is $10240
Upgrade 6 is $31250
Now when I save for Upgrade 6, it's $31250, but when I buy #5 first, #6 still is $31250, so the total costs are $41490
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Very good game,but when you get more than 10 screens it really starts to lag its a shame, and it would be really great if there could be a way to earn coins even when you arent playing, so you dont have to fry your computer while getting coins :D 4/5 from here.
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The top comments need to be checked by the dev, like, now. To their contribution: either add an auto clicker for gardening, or have an upgrade for raising at least the carrots' value...
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Some people are saying that going into the spreadsheet screen solves the performance issues. Not really, flash still runs at 100% cpu. Seems that the income from every single blade of grass is calculated regardless of which screen you're on.
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Description: You’re going to build the world’s largest idle game mosaic… with goats. Mosaic. MOSAIC! Stop asking for the possibility to rearrange so that you can put all boards of the same type next to each others, it would be so much boring. Just let your own casual design to happen, it will be different from the one of another player because of the different choices you have made, the order in which you have done things... it will tell something about yourself.
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I'm not sure why, but sometimes in the poopmonger the golden poops can be spamclicked - perhaps when the player clicks at the same time on it as the autoclicker or something, not that it's gamebreaking as it still vanishes after a short duration..
That aside, very well done on this, a really nice spin on an idle game - would definately love to see a sequel to this sometime, maybe with a little less coinspam laginduction and generally more of the same fun stuff you already crammed into this one so well :]
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Okay, is the music just there to put us in a trance and make us continue playing? I mean I should probably go to bed.. but that music keeps drawing me in! YOU'VE CREATED THE SIREN OF GAMES!
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So i bought the 95billion seed, i had the old version so had to do a hard clear of my cache and sush, now when looking at the extreme gardening, i dont have any kongpanions there, where did they go? :S
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HOW ABOUT MAKING THE THING WORK WHEN YOUR IDLE ???!!!!! I mean really why call it an idle game if it can't run when your not logged in ?
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nice bug with the poopmonger. If poop stops behind the pig/cow chance columns, the poop does not dissapear when you click it. Fully upgrated you get upto 300kdps
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Heh, is Extreme Gardening broken? I don't seem to have to upgrade anything - it's just a bunch of animal icons shooting tons of money at me. Not that I'm complaining!
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Thing the prices need revising. Extreme brickout has very low dps amount, yet the upgrade tiers are no cheaper than the other games, and the ramping up of the cost per board doesn't really encourage the use of them either.
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Ok, now that I got to buy the "Cracker Seeds" and upgraded nearly everything to max I took a rough calulation for the last remaining thing to buy: ... 26 damn hours?! :D
Oh, I would realy like to get to this last piece but... uhm, NO!
Maybe this could be at least not 95,165,549,689. More like... 90% less or so...
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With 3.0x Crackerplier, fully upgraded Brickout gives out 10x more DPS than mower and jump. Fully upgraded Star Shooter does about the same as mower (sometimes more).