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ShadowMog

Mar. 23, 2008

Under rating threshold (show) Card Wager - X Cards to be played over either a set of 3 games or a single game. PRE-PICK two decks to play with, you can swap between them between games of the set. (or stick to the same one) After winning, you can choose one of the opponents cards from his decks, or a random card from his sideboard. Requires you to have at least some threshold of cards and wins to prevent people from creating accounts to "farm" cards to their main account without risking card loss. Idea 2: A seperate game type that wagers only item cards, because after a while players will have gotten all the character cards and it would be a pain to lose them and find it again randomly

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Asmun

Mar. 23, 2008

Under rating threshold (show) Just a few suggestions: Being a perfectionist, it kinda bothers me when I read "3 damage each for 3 turns" or something similar. It should read "3 damage each [turn] for 3 turns." Not a huge deal, but I doubt it would take much time to fix. Also, are there any plans to add music to the game? Music would greatly improve the game overall. Lastly, I would like to see the words "Intercept" and "Switch Out" under their respective buttons in-game. I might be the only one who mistakes them, but several times I have clicked Intercept and instantly realize that it wasn't the Switch Out button I wanted. This has made for some crucial errors.

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Spindax

Mar. 23, 2008

Under rating threshold (show) Shadow: 1. Indeed! It's two different games. 2. Game history would be nice. Also a graph showing match wins/losses and character killing and something like that.

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Spindax

Mar. 23, 2008

Under rating threshold (show) Breath: 1. Me too 2. Me too (maybe a drag'n'drop system) 3. Whaddaya mean? 4. First one of the attacks happens. Then the other one. Then effects and death and stuff.

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ShadowMog

Mar. 23, 2008

Under rating threshold (show) - There should be separate stats for 3v3 and 5v5. -A game history of a single person would be nice. (i.e. this person played this person at this time.)

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Sooty

Mar. 23, 2008

Under rating threshold (show) BreathInc - Play with random cards to try out new stuff =D

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Mellora

Mar. 23, 2008

Under rating threshold (show) where can i mail to send suggestions that are too big to be in a comment?

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BreathInc

Mar. 23, 2008

Under rating threshold (show) Also maybe give testers more cards to play around with...instead of the limited amount we have. Of course take them away when it really goes live

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BreathInc

Mar. 23, 2008

Under rating threshold (show) Very well done, just a few suggestions: (1) Deck Builder - When u add a card to ur deck, u can read the description of the skills anymore! You have to de-select it just to read it again =.= (2) A more organized deck builder page would be better. Could include catergories and a smaller view. (3) I cant read the item card since the game screen is too big! (4) What happens when 2 attacks of the same speed happen at the same time? Is it 50-50?

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WolfMane

Mar. 23, 2008

Under rating threshold (show) innate abilities like cain's should specify the damage type that's increased ( physical ) because it might be confusing.

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phore_eyes

Mar. 23, 2008

Under rating threshold (show) moochy Radiance Burst attacks the people in the opponents hand as well as there active charecter.

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Moochy

Mar. 23, 2008

Under rating threshold (show) Sorry for the double-comment, but I's just calling dem as I sees dem. What are beta testers for? In my opinion, Vanessa Voss is slightly overpowered. She has a fairly powerful, cheap, fast main attack, two distance attacks, life drain, and an ability that allows her to rip through anyone with much dark resistance.

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Moochy

Mar. 23, 2008

Under rating threshold (show) I'm vaguely confused by what skills like Vanessa Voss' Radiance Burst mean when they are described as 'striking all enemies'. Does this mean it hurts fleeing foes, all the enemy cards in the game, or even that we can expect 2 vs 2 matches?

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Djai

Mar. 22, 2008

Under rating threshold (show) good game

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Blazinice

Mar. 22, 2008

Under rating threshold (show) Needs more animation to make it really fun, not just letting the characters move like cardboard. Make them like actual people.

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Thrawn_KoL

Mar. 22, 2008

Under rating threshold (show) If Vanessa Voss (The Daywalker) is equipped with the Gem of Souls and uses Radiance Burst to kill one or more enemies in the opponent's hand, Gem of Souls gives her the ability of the opponent currently on the field, rather than that of the one actually killed.

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Jevert

Mar. 22, 2008

Under rating threshold (show) You should be able to edit your main deck in the beta so that you can test the balance of all charactors.

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VertFire

Mar. 22, 2008

Under rating threshold (show) Great job so far keep up the good work! The only thing that really bothers me so far is that the Hp and Energy bars don't update right after the attack I think they should. Maybe when you rest you can gain a little Hp maybe like 5hp or something like that.

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Mellora

Mar. 22, 2008

Under rating threshold (show) i think that there should be an redistribution of energy... An match that i had Phoebe and Estevao Onimaru would never end , becaus i couldn't launch her best attack because it costs 55. If it was 50 , the match would be fair , i was winning and lost at that point

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WillianGallis

Mar. 22, 2008

Under rating threshold (show) Yeah, I agree with spectator mode. Some other cool stuff: - Speed-Kongai (10 seconds to do your action) - Team matches (2v2 probably) - Championship mode

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JediLoop

Mar. 22, 2008

Under rating threshold (show) Kongai lacks one thing at the moment for me - spectactor mode. Each game should have 1-2 places for spectactors, who would just and only *observe* the game. This kind of thing is very useful, esp. for noobs to see better players in action.

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WillianGallis

Mar. 22, 2008

Under rating threshold (show) kretak, you were still hitting him cause Ninja-Port and you attack had the same speed. Anyway, I have a complain. This Single Player bot is too much dumb. He never changes the distance, and do some idiot choices, like intercepting with Tafari. I think that there should have some levels for the bot. Something like Rookie, Advanced, Pro, etc. It would be good for training, etc.

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OmniscentChaos

Mar. 22, 2008

Under rating threshold (show) but nothing happens during the turn in which hide is cast. usually people just wait that out slash rest. also, if they did attack, it would have a pretty decently high chance of missing, especially with the popular elusive feather combo. the previous turn is basically just a wait turn. it sux that u aren't able to ever strike back if that is cast(not including charm+shield bash)

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harmless

Mar. 22, 2008

Under rating threshold (show) How is ambush too fast? It takes two turns to set up, making it one of the slowest attacks in the game.

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kretak

Mar. 22, 2008

Under rating threshold (show) I was in a fight using Ashi and my opponent was using Ayama. They ninja ported away and I attempted to use my bleeding strike. They succeeded in hitting and moving away, but it still allowed me to hit them once they were out of range.

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kretak

Mar. 22, 2008

Under rating threshold (show) I was in a 3 v 3 fight and both my opponent and I had only 1 card left. I was using Andromeda and they were using Helene with an item that restores 2 hp per turn. They couldn't catch me and I couldn't whittle them down. The chase went on for about 15 minutes until I finally just let myself die. Point being, it would be nice to have the option of an "offer draw" button. I think it would save people getting fed up over no win/no loss situations or gives people another option if the last turn is between two cards with a sliver of health left that could go either way.

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WolfMane

Mar. 22, 2008

Under rating threshold (show) How about a message when someone leaves a match. I was typing in match chat after match when the opponent already left minutes ago :)

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H1000

Mar. 22, 2008

Under rating threshold (show) need a 2 vs 2

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Brepilef

Mar. 22, 2008

Under rating threshold (show) I got one suggestion: negative "elemental" resitance - dark and light resistance could be dropped below 0, making multiple attacks better...

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hollow99

Mar. 22, 2008

Under rating threshold (show) when a user don' t have energy to change its range, it should pass automatically.

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Moochy

Mar. 22, 2008

Under rating threshold (show) Also, when you chose 'Host Game' in the menu, you're given the option of 3-Card of 5-Card. Would it be that hard to add a 'Cancel' button?

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Moochy

Mar. 22, 2008

Under rating threshold (show) Being able to flip the cards over on the Deck Builder screen once they've been put into your deck would save a lot of hassle.

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OmniscentChaos

Mar. 22, 2008

Under rating threshold (show) I feel as if ambush is unnecessarily fast. It's already probably one of the strongest if not the strongest with 65 or so damage but 10 speed?

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The_Chosen_One

Mar. 22, 2008

Under rating threshold (show) No spectator mode or at the very least optional.

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Spindax

Mar. 22, 2008

Under rating threshold (show) In the help guide's list of buffs and debuffs, the Energy Decrease should be an Energy Increase.

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gamegeek111

Mar. 21, 2008

Under rating threshold (show) one thing i wanna see done, is when someone is attacked, i noticed the number on the life meter doesnt change until the tur n is over. can u make it so it goes down during the turns?

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harmless

Mar. 21, 2008

Under rating threshold (show) The deck save function has an error message that duplicate *cards* are not allowed. That's not 100% true as duplicate item cards are perfectly fine. It should say that duplicate character cards are not allowed.

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AioriaRox

Mar. 21, 2008

Under rating threshold (show) I have a few suggestions so far: 1. Spectator mode to watch other people’s games. 2. Better, more in depth, descriptions for some of the innate character abilities and moves. For example, some characters have “a chance” to do something, like poison another character, but the card itself doesn’t let the player know how much of a chance until that character is actually used in a deck. 3. Selectable AI skill (Easy, Medium, Hard, Impossible). 4. 3-Card single player games. 5. Separate win/loss stats for single player games. 6. “Total games played” multiplayer and single player stats. Flag this comment as inappropriate

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mastergoblin

Mar. 21, 2008

Under rating threshold (show) I found the learning curve to be quite easy, but I was a TCG-whore when I was smaller. At first glance I find some characters to be somewhat unbalanced, but I'm going to experiment a bit more before I comment on that. There seems to be a mountain of possibilities with this game and I look forward with anticipation!

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patrickmanx

Mar. 21, 2008

Under rating threshold (show) YEEEEEEEEEEEES i got the invitation!

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Thok

Mar. 21, 2008

Under rating threshold (show) More comments: speed feels counterintuitive (it feels like a lower speed should lead to a faster attack, since that number feels like how long an attack should take.) Obviously, this is the reverse of what's actually true.

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AioriaRox

Mar. 21, 2008

Under rating threshold (show) WEEEEEEEEE I CAN PLAY KONGAAAAAAAY WHAT A NICE DAY ^^

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nico623

Mar. 21, 2008

Under rating threshold (show) Love it. It's definitely a tricky game at first. Mastering the items, and most importantly character moves is a must.

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momoman

Mar. 21, 2008

Under rating threshold (show) now iget it! this is a fun game!!

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momoman

Mar. 21, 2008

Under rating threshold (show) i dont get how to play this game????

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Spindax

Mar. 21, 2008

Under rating threshold (show) And one more thing. The Delete Deck button is really slow. Please make it a bit faster.

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Spindax

Mar. 21, 2008

Under rating threshold (show) When I'm starting a singleplayer game, I can only choose 3 or 5 card decks, according to my last played online gamemode. And I would like some better sound effects/music. The game system works well and I didn't get any errors. An ingame tutorial with cutscenes and stuff would be great for the newbie/young gamers.

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deleteduser

Mar. 21, 2008

Under rating threshold (show) I have a few suggestions so far: 1. Spectator mode to watch other people's games. 2. Better, more in depth, descriptions for some of the innate character abilities and moves. For example, some characters have "a chance" to do something, like poison another character, but the card itself doesn't let the player know how much of a chance until that character is actually used in a deck. 3. Selectable AI skill (Easy, Medium, Hard, Impossible). 4. 3-Card single player games. 5. Separate win/loss stats for single player games. 6. "Total games played" multiplayer and single player stats.

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PhineasFreak

Mar. 21, 2008

Under rating threshold (show) @Blaze, the learning curve seems to be medium, not too easy to pick up but not too complicated either. The fact that there is an encyclopedia avaialble is pretty helpful. Plus in the chat most people don't seem to mind helping.

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PhineasFreak

Mar. 21, 2008

Under rating threshold (show) seems like the AI for single player is kind of broken; they never changed distance even with the Andromeda or some of the other long range fighters.

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