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I select my range really quickly but the timer always runs all the way. Then when i select the attack the timer starts in the red. im i the only one having this problem?
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We should be allowed to re-choose cards, or somehow return cards for another.
I picked phoebe at the beginning, before I had played the game, not knowing she is one of the weaker cards. I've just earned her again on the bubble challenge. Duplicates and choosers-remorse have sent me into a downward spiral of depression which can only end in a pint of ben and jerry's.
Please, I can only eat so much ben and jerry's.
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All the moves that hit even a fleeing opponent (especially yoshiro's) seem kind of imbalanced. Possibly the energy cost should be upped significantly, as with yoshiro's move it does enough damage and is cheap enough that there's absolutely no reason to not use the move every turn.
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I haven't found any information on what levels are or what they do for you. If they're just informational, I'd prefer win/loss records, rather than having to hit a button to find out.
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A player who knows what they are doing will switch when they're low on life or energy. A player who believes their opponent knows what they're doing will thus intercept in these conditions. A player who really knows what they are doing will anticipate intercepts. I like it. :)
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very annoying situation:if someone just leaves their comp during a match...each time the timer runs out they rest automatically making it very tedious for the other opponent playing..I suggest to treat it as if they exited and start the countdown after the clock ends..
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Mmmh i'm not very keen of percentages but:
95% chance to hit: 8 miss in a game
2% chance to win a card: 0 card for <100 games
... Is that normal?
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I did the same thing, I can only use one of my starter cards.
Also the things that have a % chance of happening happen in spurts, ie. open palm stuns for 7 turns in a row then doesn't stun for nearly 10. This shouldn't happen should it?
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I picked my starting cards before I figured out half of how to play the game. Now that I know that, I need to pick new starting cards, because I have about 8 green items and no green characters. That's terribly inconvenient.
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seeabove: apparently the reflection only applies to the caster (since the animation appears on the caster and not the opponent), therefore damage is only reflected off Cornelius.
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Dudi: it is possible to get two or more item cards. You may have earned them from their original release, the re-release, the starter pack or through the 2% win rate.
These cards appear at the end of your list, and they can be equipped more than once on the same deck.
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I just played with a guy and he had 2 Neocronomic tome. So the "duplicated card" which I have mencioned before wasnt a bug?
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Just reporting:
After the Deck Builder has been loaded, I noticed that 2 of my cards were duplicated in the end of the list. The cards were:Neocronomic Tome and Phylactery.
It happened while the server was passing for a delay, so that is where the problem can be.
Also can be usefull: I tried to add the duplicated cards as Items in characters of my deck, and I found no problem doing it (2 diferrent chars, each one with an card - the normal one and the duplicated one).
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if cornelius reflects a hit-all attack (like amaya's shadow wraith), shouldn't it hit all your opponent's enemies, and not yours?
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Dont know if mentioned; but blood vial only makes you heal +1 (total of 2) each turn when not fighting, instead of the said +2 (total 3)...
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It´s a little strange and difficult to explain, but i will try to do it. When my foe switched character being at long range, the new one appeared nearly off the screen (half in, half on). It was the daywalker, if it can help.
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I was playing Onimaru the Samurai with the Jade Figurine vs. Ambrosia Thorn (not sure which item). She used Vamp Kiss on me, and it worked normally, despite the fact that I had the Jade Figurine equipped. I'm pretty sure that this is a bug, and not dependent on the item that she was using.
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Deck editing bug: Make a new deck, add cards, name it, save it. Don't edit deck editing screen. Make more changes, save it, get error "Deck with that name exists". First save should save and then enter edit mode on that deck.
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playing tafari vs tafari, we were on long range and we both used leafy trap. Although the attacks were performed at the same time, my opponent got 40 damage (?) and nothing happened to me.
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I almost think there isn't enough chance on some attacks. Almost all attacks hit and the ones that miss 1/5 really should either be improved accuracy or lower accuracy of other attacks.
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To everyone writing about gem of souls only holding one ability:
I personally have had VVoss with gem of souls get helenes immune to stun and tafari's cant switch out abilities as well as my own (very fun). There is a bug however that if you use an attack like radiance burst (something that hits the enemies entire deck) and kill an inactive player you will gain the ability of the active player. Thus you could kill an inactive character and then the active player and you would gain only one ability with the gem of souls. Also remember that if you are playing VVoss and you kill VVoss you will gain nothing since you already have that innate.
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@seeabove
Every character that hits the entire deck with an attack will miss the character that is being switched out and hit ALL the other enemies including the one being switched in.
So yes consistency.
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@seeabove, could you rephrase that? It's kinda hard to understand.
@infiniteoracle, if rest would heal you as well, then it'd be a little bit unbalanced. Look at Juju(correct me if I am wrong). He has a skill which heals himself. If rest were to heal him and give back his energy, he could use his healing skill to magnify the effect of rest that gives you health. This would also work with characters with lifesteal.
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zina's did mistress command to give her attacks stun. next round she attacks with tiger frenzy and i switch out. my character enters the game stunned ( i guess she was hit). however, if vvoss attacks all with radiance burst as the opponent switches, but the char leaving and entering aren't hit. consistency?
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if you're stuck with Andromeda, and you have a close combat fighter, you'll never get up to her and if she has a healing remedy or something, its nearly impossible to win, you should change her innate ability to +5 energy every turn
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1- Why do you sometimes lose your action when Phylactery activates?
2- How about a tool-tip that shows up when you hover your mouse over things on the deck construction screen?
3- Why does Gem of Souls only hold one Innate at a time?
4- Why doesn't Rest also give a little health?
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movement attacks only cancel a slower attack that has one range, not both ranges. if the attack works at both ranges or is faster/equal in speed to the movement attack it still works normally.
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@all the people complaining about random generator
all random generators have high probability of skewness based on an individual. Overall though, it should be a fairly normal probability curve.
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I was using Vanessa Voss with the item that takes the innate ability of the guy you kill. After killing two guys in a row, I only had my original innate for Voss and one other. Is there a max for how many innates I can take with that item?
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Definate need for the "random number generator" to be addressed.
Latest example: getting hit by Popo's slingshot 5 out of 6 times...
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forgive me if this was already commented on, but i think we need a better way to sort the decks--what i mean is some overall display of all the cards, by type or class, and an autosort to pair up cards of the same name, regardless of version. it's hard always scrolling back and forth.