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I think crits need to be toned down...one hit KOs in this game are too common and in a 3 card match can basically end the game on turn one if the one hit ko comes from the first person to strike- tend to cause alot of grief (dmg 75-95 range)
lost punk: making the distance cost any less than 40 and you would never be able to change the stance due to everyone using it and then a skill the next round
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in one match marquis le morte died even though he gained health (simultaneously) he then came out later (when he was the last card left) with the life that he gained but he was invisible. he also appeared as dead in my opponents deck.
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The AI can be kind of silly at times, for example when I'm fighting against Onimaru who doesn't have any damage dealing ranged attacks, will not move into close range while I pummel him from afar.
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This game is great, awesome gameplay system, graphics, cards, it's great, it's gonna put Kong on the map! Totally original...5/5
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Excellent, this is truly going to make Kongregate stand out from all of those other games sites such as NG. I love the concept, there are a few bugs but I'm sure they will be corrected. A few minor setbacks, for example the CPU in practice is fairly slow in responding to you. I would very much appreciate it if it were faster, just for people new to the game. Excellent art, whoever made the art is pretty talented, and I think it should be said. Overall it blatantly gets 5/5 because of it's unique concept and a great way of challenging other users on Kongregate. I can't wait for the official release, when everyone can play. Will certainly continue playing. :D
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It could do with a way of seeing your kill/loss numbers, both other than that is good! Just need some more cards to improve my deck a bit.....
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Hey guys,
I'm looking for experienced players to submit decks to help new players. You can post annonymously by posting to my contact form if you want, or to either of these threads:
If you're a member of Sirlin's forums:
http://www.sirlin.net/forums/showthread.php?p=2539&posted=1#post2539
If you're not:
http://www.kongregate.com/forums/1/topics/8719?page=1
Thanks guys. This benefits us all, but only if you submit some decks!
- Bruce
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It's real nice,i just think it should have something like a points system instead of number of wins to level up,like u win from a higher level u get more points ;)
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i agree with ceallo about the attacks that hit a multiple number of times. Each attack should have it own individual chance of hitting.
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@Kalectotite
Leafy Trap applies separately to each of your characters - it's one debuff for each (That's pretty much how debuffs that "affect the field" work, from Caltrops to Shadow Curse). The Candle resisted it on the character out on the field but not the ones in your hand and when you swapped them out it was still active.
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When Tarari used his leafy trap against one of my characters with a sacred candle, it said Immune (which probably should be changed to Resisted or something) but then, after my character died and i brought out a new one, his physical attack triggered the trap. So- either the trap attack isn't supposed to be a debuff and the pop-up message was wrong, or the debuff somehow transferred to my new character.
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And perhaps could we have it that after 3 'timeouts' have passed, the player automatically forfeits? I'm currently playing someone who isn't do anything... and its horribly boring
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Attacks that hit multiple times (shuriken barrage for example) should each have the chance to hit/miss. So if you have a debuff reducing hit chance, they are separate, so one could hit and one could miss
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Another bug:
If both attack at the same time, and one has quickening powder, and the 'attack twice' part happens, both of them attack and do damage.
In my case the person with the powder was reduced to 0 health, and then the game kind of stepped back (as if the second attack never happened)
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Bug- Power swing if the character is the only one left distrupts the attack, making it overpowered.
Bug#2 - If a person attacks a character, who uses a health increase attack (like vampire drain), and they execute at the same time, the character will 'die', stay with hitpoints, disappear from the top screen but still act.
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I think there is a timer, just it's really long. Maybe shorten the timer?
Also, a 'tutorial' game might be helpful, with all of the symbols, etc. I realize there are tips and the help section, but I think more could be done to help new players get familiar with the rules.
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make a timer on multiplayer so that if they don't move for ages they just rest or something.it takes ages for multiplayer fights if your with someone slow.
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Yeah the AI doesn't change range. And intercepts WAY too much, I have 50 life, they have 10 life, and they intercept! Why would I leave at that point, I could beat them with out trying.
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Very good game. Sometimes when I rotate a card to see special attacks while it is in my deck (in my case, it was dead) it blocks half-rotated.
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I noticed that when Le Morte dies on the same turn he uses one of his drain attacks he stays around but the character isn't on screen and can't be attacked.
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@Peacemaker
What you're missing is that Leafy Trap doesn't care about Enchant (Or Death Mask or...well, I think those are the only thing that change your damage types). Only that Chakkra Slash is normally a physical-type attack.
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there needs to be an "AFK" opponent flag... cuz I've been playing the same guy for about 30 minutes cuz all he doesn't seem to even be at the computer... it's quite a bother really.
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so we get to choose 3 permanent, unchangeable 'starter' cards that will impact the gameplay when we don't know what we are doing yet?
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Am I missing something, or why does Anex get trapped by tafari the turn after an enchant blade for using a chkra slash?
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really cool game, AI seems rather stupid sometime. Had a fight against a character which didn't do anything else than rest, just until I killed him. Keep up the good work!
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Hey guys, right now the mute button is under options once you get into a match, but that was silly of us since there's music before then. The next update will include the mute button from the main menu.
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Not a bug but the ai dosn't seem to change range at all.also they sometimes use stale moves i.e. repeatdly use the same move like healing strike.
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Bug - Vanessa with gem of souls killed Tafari but the innate ability stayed up on the board on the opponent's side, it didn't come over to Vanessa.