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hb2007

Apr. 09, 2008

Under rating threshold (show) a good tip for making kongai better is to make 4 cards each week and one challenge, a player chooses the card he wants from the 4 cards or he chooses random. or it is always random. the cards must not be repeated also.this is a good tip as the cards are always monotonous and its not much fun like this.another good thing to do is to change challenge duration to 6 or 5 days. the best thing to do before battle is to be able to choose a random deck you have created.

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SpamTheGreat

Apr. 09, 2008

Under rating threshold (show) Well I've held off a few days before commenting and I have to say that I'm really enjoying the game. A lot of hard work, I'm sure, but I'm not seeing many bugs and other than the slowness the game is great. I'm 28 so I missed the dungeons and dragons fad and too old for Pokemon and Yugioh, so this is my first experience with card games and I found it pretty easy to learn the terms and all that because of the curser over instructions and comments of other users. Good job Kong!

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duffman229

Apr. 09, 2008

Under rating threshold (show) aaaggghhh, not loading either =S

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Venzael

Apr. 08, 2008

Under rating threshold (show) Juicemaster, at least give you reasoning. There's absolutely no use insulting a game and then not backing up your reasoning. I tend to assume people that hate games without reason simply lost a few and can't be bothered trying to get better.

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XjuicemasterX

Apr. 08, 2008

Under rating threshold (show) This game is a P.O.S. I never thought it would even be good. I guess its safe to say i got what i expected, crap.

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grinchy

Apr. 08, 2008

Under rating threshold (show) Why does a quarterback have to tackle people? Does he throw a lot of interceptions?

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grinchy

Apr. 08, 2008

Under rating threshold (show) Absorb means they have more armor than you're dealing damage. Like if you try Higashi to kick Ominaru. 10 damage vs 10 armor = 0 damage.

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Zingo70

Apr. 08, 2008

Under rating threshold (show) what does it mean when an opponent absorbs your attack?

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fenrirguardian

Apr. 08, 2008

Under rating threshold (show) it would be good if you could repick cards, or if cards were more readily available to gain through playing the game itself

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grinchy

Apr. 08, 2008

Under rating threshold (show) Cornelius is a great noob basher for people who do not understand Hypnotic stare. Two times I have killed all 3 of the opposing fighters with him alone and no swapping.

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redenmity

Apr. 08, 2008

Under rating threshold (show) The time it takes to enable the hits fleeing opponents buff is the turn they switch out to a fresh hp decked guy. She's a great closer w/ her current Spectral Choke. Lose the Blood Burn or w/e it is altogether and give her a long range move that is the reverse of ninja-port and decrease the damage on spectral choke so it takes 2 moves to get the current damage of the current spectral choke as it is. Also, aside from ninja-port and teleport, i'd like to see more moves that change range whether they deal dmg or not.

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Sausaletus

Apr. 08, 2008

Under rating threshold (show) @grinchy re: higashi vs tafari Exactly. But that's not the problem with Higashi. That's the problem with Tafari. The Trapper gets nuts when you surround him with strong cards that can take advantage of his innate to polish off weakened foes. But Higashi is a strong card irrespective of who else is floating in your deck.

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Sausaletus

Apr. 08, 2008

Under rating threshold (show) But buffs, in general, aren't really worth the time it takes to cast them and I don't think this is an exception - this might be the exception, though. But, what about "For 3 rounds all your dark magic attacks work from both ranges"? Which solves the problem of players pushing away Thorn and her expensive attacks. Basically, what I want from Ambrosia is for her to chew through cards like Ashi and Onimaru - the close-range bangers. But I don't think, even with the change, she'll be doing that.

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Sausaletus

Apr. 08, 2008

Under rating threshold (show) Ambrosia is a decent enough card. Not great, but not rip her up and throw her away awful, either. The main problem with her is that she has only three skills to work with since Blood Ritual is so wretched. It's useful in maybe one, two match-ups but Thorn already has decent dark armor making it a waste. A proposed change is to make it give, instead, 9 Bleeding over 3 rounds and the "hits fleeing" attribute to all attacks (Choke losing it off its text.) which I like. It's a strong attribute and I'd like to see how it works.

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Sausaletus

Apr. 08, 2008

Under rating threshold (show) There's another way to go with Zina's innate and that's making it into an uber-buff. It needs to be longer and it needs to do more in recognition of just how hard it is to kill someone. I don't really prefer this option since it might overshadow (Or worse, double up) the already strong Command. But it would read something like "When Zina kills, her tiger's attacks are dark magic and have a 50% chance to stun for 4 rounds." I could be talked into tacking on a bleeding/whatever DOT on there as well but I think nearly two guaranteed stuns is pretty strong as is.

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Sausaletus

Apr. 08, 2008

Under rating threshold (show) I think we can all agree that Zina's innate is underwhelming at best. It's being changed in the next patch to +15% dmg for 3 rounds, instead of the current +10 for 2. I think the underlying problem is that it helps you to win more instead of winning, but even at that, +6 damage on Eye of the Tiger isn't doing enough. But if Zina wants to be a steamroller, let's really pave the asphalt what I'd like is an innate like "Zina does an extra 15% damage for each defeated card in your opponent's hand". Or, at most +30% in 3, +60% in 5. The numbers might need some tweaking since the danger is making Eye a one-shot when your foe is trying to mount a one card-comeback.

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Scud422

Apr. 08, 2008

Under rating threshold (show) when you kill someone who has an extra ability from gem of souls while using the gem of souls yourself, you do not gain their extra ability. The wording of the item makes me think this is a bug, but then again, this also looks like something that could have been done on purpose.

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grinchy

Apr. 08, 2008

Under rating threshold (show) The problem with higashi is that you have to mindread. With tafari, its a sure thing, and you don't need to waste turns intercepting when your opponent isn't switching.

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Phyxus

Apr. 08, 2008

Under rating threshold (show) Nice game!

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MoLoToV

Apr. 08, 2008

Under rating threshold (show) YAYY!! I CAN NOW PLAY KONGAI WOOOT!!

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dukenilnil

Apr. 08, 2008

Under rating threshold (show) Grinchy: I think a lot of us would make a very compelling argument that Higashi is much, much more powerful than Tafari.

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dukenilnil

Apr. 08, 2008

Under rating threshold (show) Game frozen...no countdown for opponent

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grinchy

Apr. 08, 2008

Under rating threshold (show) I think most people would agree that Tafari is the most powerful card in the game. If you're winning, he turns the game into a sure thing by making so your opponent can't dodge anything. Instead of not allowing your opponent to swap, maybe give it a 30% for an autointercept, but allow people to swap if they want.

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joe71366

Apr. 08, 2008

Under rating threshold (show) you should get cards every like 5 levels

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KillSmiley

Apr. 08, 2008

Under rating threshold (show) @various testers: If a player leaves the game, it not only counts as a loss for that player, it counts as TWO losses. The double loss seems to be a bug, but rest assured you're getting the long end of the stick if the other guy quits.

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Ardamaeus

Apr. 08, 2008

Under rating threshold (show) All in all you're level should be more inclusive in the kongai game, I think everyone here will agree with that.

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psaiken

Apr. 08, 2008

Under rating threshold (show) You could also make a card that levels up each time your account does, giving "upgrade points" or something to the card. That way you get a reason for leveling up.

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theschu2

Apr. 08, 2008

Under rating threshold (show) You should maybe be able to "buy" cards with the points you achieve with badges...they're not good for anything else, yet...

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theschu2

Apr. 08, 2008

Under rating threshold (show) Also, you should be able to see your own stats...

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theschu2

Apr. 08, 2008

Under rating threshold (show) An opponent leaving a game should count as a loss or at least a victory for your character with a note on losses for them...I'm seeing a lot of people leave games when they know they're done. Kind of ruins it.

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orionrenegd

Apr. 08, 2008

Under rating threshold (show) In my opinion, and from what I've played so far there's still quite some work to be done. Here are some pointers: 1) The lack of characters makes the games way too similiar. In future challenges, adding more charaters instead of itens would be great to the game. 2) The fact that you only get to see the symbol of the buffs *AFTER* you are damaged by, let's say, 3 poison damage. This way sometimes an unnatentive person gets the feeling he isn't poisoned. This should also be aplied to the HP calculations (the remaining hp after an attack is only calculated a *LOT* later.) 3) Screen size. Some of us (like myself can't seem to play decently with such a big window. Either that or make it a pop-up window. Other than that, I think that most things are in place. *SURE* we could reset our starting cards, but then again, I usually play with random cards ;)

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tommya

Apr. 08, 2008

Under rating threshold (show) pretty good game so far, would be nice to reset the starter cards. would suggest: adding more defense on defensive characters.

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ohkwwarig

Apr. 08, 2008

Under rating threshold (show) Overall, I'm enjoying the game so far. I've played a lot of single-player, and I do feel like the AI needs work. This ranges from simple things (like Tafari shouldn't try to intercept) to complex (a character with only close attacks should try to close in). I'd love to know how specific the AI can get -- that is, does it have to use the same logic for every card or does it work per card? Is it aware of the other cards the player has available? Info like that would be helpful for making intelligent suggestions. PS I agree that we should be able to change our starter cards

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kretak

Apr. 08, 2008

Under rating threshold (show) Mrlurky, that will happen if the attack speed is the same speed as the ninjaport.

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psaiken

Apr. 08, 2008

Under rating threshold (show) you should make it possible to change your starter cards, at least a few times.

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savagelump

Apr. 08, 2008

Under rating threshold (show) of the many different card games ive played over the years (on the inline or not) this one is pretty fun. Its easy to learn and the cards are cool and different but there are some things that can be fixed maybe getting more cards and a story line to get them

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checkeredshirt

Apr. 08, 2008

Under rating threshold (show) After playing for a bit I've really started to enjoy this game. The switching and interrupting were VERY frustrating at first but I feel I know how to use them better now. In addition to being able to change our starter cards, see our win/loss stats and have a random starting position (all mentioned by others before) I'd like to see the following improvements: 1) Make the game smaller. I have to scroll around too much for my screen size. 2) Add much more clear information about "speed" such as at what speed switching takes place, what happens when two people pick an action with the same speed. 3) Add much more clear information about what happens when a user "leaves" a game. Is this being exploited to avoid taking losses? I'm not sure but I would be sure if it were clear in the instructions. 4) I think some information about tactics or even some example matches would help people avoid going 0 for 10 - which is likely to lead them to not wanting to play anymore.

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redenmity

Apr. 08, 2008

Under rating threshold (show) This is so messed up. If i get anything less than 4+ 90+% misses in one game, its a miracle! I consistently get back to back 95% hit rate misses, no other mods for dodge or miss applied, all the freeking time. There's something wrong :( If it was only me it was happening to, i'd chalk it up as bad luck, but i've watched it happen to all my opponents and others have spoken up about it as well. I'm not trying to say "fix it nao!" or anything, just wondering if anyone is taking a look at it. thanks

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minusdriver

Apr. 08, 2008

Under rating threshold (show) Wish I could reset my starter cards :/ And why can't we have all of the deck open in beta? Aren't we suppose to be testing all cards and items. Can't test them if we don't have access to them.

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phunkbot

Apr. 08, 2008

Under rating threshold (show) i've also encountered a glitch where a card stays in the "info box" hiding your stats and info, encountered it while inspecting opponent's items. Also, a ninja port vs a swiched out enemy doesnt set the range to far. And, often a killed character still executes its final hit (not sure if this isnt just down to same attack speeds, i think its not)

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redenmity

Apr. 08, 2008

Under rating threshold (show) Limpy, if re-release cards werent available, a lot ppl probably wouldnt have any cards :( especially people new to Kong. Also, if only a select few had all the cards, it would be those select few winning more often. More cards = able to form better decks = able to increase odds of winning. I dont know how new to playing Kongai you are, but they've already discussed the release of new sets of cards and characters.

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limpy_jacob

Apr. 08, 2008

Under rating threshold (show) theres to many artifacts witch is not a bad thing and theres to many r1 cards...ive been on this web site for long now and i wait for a new card evry week and wen i get it any one else can just get an r1 10 weeks l8er therefor no cards are rare at all

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limpy_jacob

Apr. 08, 2008

Under rating threshold (show) because nearly evry one has the same decks and cards

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limpy_jacob

Apr. 08, 2008

Under rating threshold (show) i think its wiked online but there should be more character cards

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hb2007

Apr. 08, 2008

Under rating threshold (show) glitches when u turn a card u chose.the card rises and u cant see ur hits.

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Multihunter

Apr. 08, 2008

Under rating threshold (show) It is very well drawn, but unfortunately I find that that is all that is done very well. The rest is just moderate.... I think that it is too slow, as well as you have too few cards. I personally think that the cards should be slightly less in depth, and there should be slightly more of them. I mostly only play games that lead somewhere, that have levels, and things like that. I don't like how it is at the moment, I think that there should be some sort of story mode. Anyway, that's my view of Kongai at the moment. 2.5/5

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hb2007

Apr. 08, 2008

Under rating threshold (show) very nice game, i would recommend more cards and a new random card given to each player that doesnt come from any challengw, and the card must be different to all players. the game would be so nice with different types of modes like: death mode (with its own rules) ................ . also may go with skill chooser in single match.

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theschu2

Apr. 07, 2008

Under rating threshold (show) computer AI never really changes range, even when a character has predominantly a certain type of attack

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thecalamitouskid

Apr. 07, 2008

Under rating threshold (show) I would agree with the action needing to be a little faster. I'd say it'd be good to have a way to look at your own stats. Oh yeah, and a confirm when you make a new deck.

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Innis

Apr. 07, 2008

Under rating threshold (show) It seems stat reducers are stackable. I have four poisons on my character at one time. Maybe we could make the limit two. And switching should have a two turn cool down.

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