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"Stat-lowering effects" (as shown on the Origami Crane card) currently don't count speed debuffs. Seems logical to me that that should count. This might, however, introduce some slight balance problems with high-speed ninjas.
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All of the vampires seem to be really weak and relatively useless...Their skills all cost too much energy, and as a result, they all lost many turns to a lack of energy. Also, those crit raising attacks/items don't seem to do anything...I havn't gotten a crit yet =[
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90% do sent mean you only miss 1 every 10 shots....
you might miss 10 in a row then get the 900 in a row (not likely) and aside from that are yo remembering effects and stuff?
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the game in general is a bit slow.... otherway, pretty good game for a beta.... it has a lot of potential... (i dont know if it already exist, but a ask for a tie would be great in multi...) 4/5 for now, 5/5 when its finished!!!
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need a way to force opponent to do something.. i have fought a few that click fight and seem to walk away from comp to make me giveup and let them win
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To Move:
I think Jade Statue doesn't work for anyone, it's a bug. So the card's ability will be changed. See:
http://www.sirlin.net/kongai-beta/
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Crits seem to have a really really low chance of happening. I have an attack that has a "high chance of crit" and I equip the sharpening stone which adds +20% crit.
I've used the attack about 30 times now and no crit.
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Helene's shield bash seems a little overpowered. 95% hit and 100% stopping the enemy's attack with 8 speed? It might be better if the proc was lowered so it didn't proc every time it hit.
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I cant really see (other than range dancing) any decent counter to Hlene with the +2 speed item using shield bash, any suggestions?
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There should be an overall timer for the game... let's say 3mins... after that the players would only hv 10secs per play or something... cos some ppl when they r losing start taking all the time they can to try to make the other one quit
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Before this game launches, you really need to address the lag issues.
As bad as it is now, it'll only get worse with an open population.
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Before this game launches, you really need to address the lag issues.
As bad as it is now, it'll only get worse with an open population.
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Before this game launches, you really need to address the lag issues.
As bad as it is now, it'll only get worse with an open population.
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i was just training because i am still learning the ropes of this game and the game just pauses and it it says" waiting for openent" for like 2 mins...
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I think the starters should be 3 characters and 3 items, in order to give a brand new player a chance at winning right away. Getting 6 and earning 40 (or more based on expansions) is still a long way to go.
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Oh Great Makers!
Please, give us an Andromeda to counter the tidal wave of Helenes,
help us in some way to get rid of the game-stalling tank! :)
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The results of the last card unlock challenge are unbearable....
I've just slain today's umphteenth Helene. And it takes soo long.
It's even worse than it was with the Higashi unlock.
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re: "what happens if you overrun the timer?"
If you don't choose to do something, you simply stay at the range you are and rest for that round. There is no penatly, nor should there be (it's ok to think, and while unreasonable, it's even ok to drag on the game if that's your "outside the game" strategy; Kong can't reasonably enforce this, so I don't advise they try... Sirlin would flip, heh). But perhaps an AFK timer feature will be helpful.
- Bruce
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Wait, it must just be a bug. Look at this: http://img134.imageshack.us/img134/5230/picture133bg7.png
The timer has run out, but it's still waiting for the opponent. After about 5 seconds of this, the opponent suddenly makes his/her move. Since the chat servers are down, I can't ask the opponent, but I assume it's happening to him/her too.
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avryco: I know... and even worse, then Kongai quit responding (web browser problem, not game problem) and he probably assumed I was just letting him win... -_-
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cjdurkin, that's just something to plan when you set up your deck. It's not like you know what your opponent's going to have until the game loads up. Chances are, one of your three is best against random opponents at close range.
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Gem of Souls doesn't appear to absorb Tefari's IA for me. I have it on Cornelius Constantine, if that's relevant. Is this an issue for anyone else?
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@cj - if you time out, your character rests. If you time out on selecting a replacement for a dead character, the next one in your hand is put into play. And so on. You don't auto forfeit or anything, which is what's pissing so many people off.
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i know decks start with the character closest to the left, but you should be able to decide before the game starts which char to start first.
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I have idea :
When you are keeping your mouse over certain attack (not using it) note appears above enemy telling does it attack this character or all characters on enemy's deck etc...
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If two Ambrosia Thorn, Blood worshipers use their vampiric kiss against eachother, at a point where they kill eachother with it, both of them fade out, then regain HP, and stay on the field. Then, your HP drops to 0, and you have to switch out, but the opponent's (invisible/dead) ambrosia stays on the field!