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kleinb

May. 15, 2008

Under rating threshold (show) i agree with ceallo about the attacks that hit a multiple number of times. Each attack should have it own individual chance of hitting.

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akuma21

May. 15, 2008

Under rating threshold (show) Its fine for me. Great Game :D

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Sausaletus

May. 15, 2008

Under rating threshold (show) @Kalectotite Leafy Trap applies separately to each of your characters - it's one debuff for each (That's pretty much how debuffs that "affect the field" work, from Caltrops to Shadow Curse). The Candle resisted it on the character out on the field but not the ones in your hand and when you swapped them out it was still active.

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Kalectotite

May. 15, 2008

Under rating threshold (show) When Tarari used his leafy trap against one of my characters with a sacred candle, it said Immune (which probably should be changed to Resisted or something) but then, after my character died and i brought out a new one, his physical attack triggered the trap. So- either the trap attack isn't supposed to be a debuff and the pop-up message was wrong, or the debuff somehow transferred to my new character.

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lowhonor

May. 15, 2008

Under rating threshold (show) Stacking poison is pretty useless. Stacking should be gotten rid of, and poison should just be made stronger.

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Astrana

May. 15, 2008

Under rating threshold (show) nvm

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Astrana

May. 15, 2008

Under rating threshold (show) there should be a 30sec time limit per turn

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Haedrian

May. 15, 2008

Under rating threshold (show) And perhaps could we have it that after 3 'timeouts' have passed, the player automatically forfeits? I'm currently playing someone who isn't do anything... and its horribly boring

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ceallo

May. 15, 2008

Under rating threshold (show) Attacks that hit multiple times (shuriken barrage for example) should each have the chance to hit/miss. So if you have a debuff reducing hit chance, they are separate, so one could hit and one could miss

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Haedrian

May. 15, 2008

Under rating threshold (show) Another bug: If both attack at the same time, and one has quickening powder, and the 'attack twice' part happens, both of them attack and do damage. In my case the person with the powder was reduced to 0 health, and then the game kind of stepped back (as if the second attack never happened)

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Haedrian

May. 15, 2008

Under rating threshold (show) Bug- Power swing if the character is the only one left distrupts the attack, making it overpowered. Bug#2 - If a person attacks a character, who uses a health increase attack (like vampire drain), and they execute at the same time, the character will 'die', stay with hitpoints, disappear from the top screen but still act.

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Zife

May. 15, 2008

Under rating threshold (show) I think there is a timer, just it's really long. Maybe shorten the timer? Also, a 'tutorial' game might be helpful, with all of the symbols, etc. I realize there are tips and the help section, but I think more could be done to help new players get familiar with the rules.

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aalnius

May. 15, 2008

Under rating threshold (show) make a timer on multiplayer so that if they don't move for ages they just rest or something.it takes ages for multiplayer fights if your with someone slow.

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Kinglink

May. 15, 2008

Under rating threshold (show) Yeah the AI doesn't change range. And intercepts WAY too much, I have 50 life, they have 10 life, and they intercept! Why would I leave at that point, I could beat them with out trying.

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Jillian

May. 15, 2008

Under rating threshold (show) Very good game. Sometimes when I rotate a card to see special attacks while it is in my deck (in my case, it was dead) it blocks half-rotated.

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Amstaad

May. 15, 2008

Under rating threshold (show) I noticed that when Le Morte dies on the same turn he uses one of his drain attacks he stays around but the character isn't on screen and can't be attacked.

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Sausaletus

May. 15, 2008

Under rating threshold (show) @Peacemaker What you're missing is that Leafy Trap doesn't care about Enchant (Or Death Mask or...well, I think those are the only thing that change your damage types). Only that Chakkra Slash is normally a physical-type attack.

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sp4zium

May. 15, 2008

Under rating threshold (show) there needs to be an "AFK" opponent flag... cuz I've been playing the same guy for about 30 minutes cuz all he doesn't seem to even be at the computer... it's quite a bother really.

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notshi

May. 15, 2008

Under rating threshold (show) so we get to choose 3 permanent, unchangeable 'starter' cards that will impact the gameplay when we don't know what we are doing yet?

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Peacemaker

May. 15, 2008

Under rating threshold (show) Am I missing something, or why does Anex get trapped by tafari the turn after an enchant blade for using a chkra slash?

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cjdurkin

May. 15, 2008

Under rating threshold (show) need to be more able to earn cards... the ones i have don't match well

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DangerousDan

May. 15, 2008

Under rating threshold (show) really cool game, AI seems rather stupid sometime. Had a fight against a character which didn't do anything else than rest, just until I killed him. Keep up the good work!

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Balneger

May. 15, 2008

Under rating threshold (show) I didnt see all my cards when I picked starter deck. Maybe something you can look at :D

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emily_greer

May. 15, 2008

Under rating threshold (show) Hey guys, right now the mute button is under options once you get into a match, but that was silly of us since there's music before then. The next update will include the mute button from the main menu.

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Bentley92

May. 15, 2008

Under rating threshold (show) So far loving it.

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aalnius

May. 15, 2008

Under rating threshold (show) Not a bug but the ai dosn't seem to change range at all.also they sometimes use stale moves i.e. repeatdly use the same move like healing strike.

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vraal

May. 15, 2008

Under rating threshold (show) Bug - Vanessa with gem of souls killed Tafari but the innate ability stayed up on the board on the opponent's side, it didn't come over to Vanessa.

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rainers56

May. 15, 2008

Under rating threshold (show) Hmm on ff k-chat works now but the game wount load now...bug?

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DeepClaw

May. 15, 2008

Under rating threshold (show) where is the mute-button? don't see any.

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hb2007

May. 15, 2008

Under rating threshold (show) not able to load!

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shaukawla

May. 15, 2008

Under rating threshold (show) Just started playing the game. Ranks as one of the best flash Card Game out there IMO. Hope to see more cards. Definitely 5/5

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hb2007

May. 15, 2008

Under rating threshold (show) i like the 2% card

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phunkbot

May. 15, 2008

Under rating threshold (show) where as 2 used to be lucky and 3 made your day

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phunkbot

May. 15, 2008

Under rating threshold (show) post-update proc rates appear different... chain paralize is common

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elementz

May. 15, 2008

Under rating threshold (show) only thing i can see after about three minutes of playing: mute button. could do with one, really. other than that, looks good. people will be expecting big things after the wait, though, so it'll have to be perfect.

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omegareaper7

May. 14, 2008

Under rating threshold (show) since i'm new its hard but its still a fun game! ^_^

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AriStar

May. 14, 2008

Under rating threshold (show) update RULEZ!

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DigitalPioneer

May. 14, 2008

Under rating threshold (show) Hmmm, a teleport move, that changes the proximity, should change proximity regardless of whether it hits or not IMHO.

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hollow99

May. 14, 2008

Under rating threshold (show) bugs are, but changes made the game simply amazing. Kongai is a winner. congrats!

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Stevo1984

May. 14, 2008

Under rating threshold (show) i have a glitch where we both have waiting for other player. i think its because there was a session conflict. I was gonna win too!

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garcia1000

May. 14, 2008

Under rating threshold (show) I like the new updates very much. Also like seeing the new crop of Higashis.

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Sausaletus

May. 14, 2008

Under rating threshold (show) I'll echo KillSmiley and say this was a wonderful update. Lots of nice new features although plenty of new bugs seem to have cropped up. But, overall the game plays and, more imporantly, feels much faster.

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Sausaletus

May. 14, 2008

Under rating threshold (show) @all the new testers Welcome aboard, it's nice to have some new face s around here. And even nicer to have some games going on finally. I'd just like to pass on a link to the semi-unofficial boards over at Sirlin's site where you might go if you want to talk more about Kongai than these small comments allow: http://www.sirlin.net/forums/forumdisplay.php?f=16

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vraal

May. 14, 2008

Under rating threshold (show) Should Vanessa's Feast of Blood really draw half of a 20hp hit when the other player only has 1hp?

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Sausaletus

May. 14, 2008

Under rating threshold (show) @gamemastertips re: rumiko It's not a bug. Skills without a special ability to proc don't tend to list a proc rate. There are some exceptions - mostly from skills that have had abilities in the past but lost them along the way - but, for the most part unless it's going to do something like cause bleeding or stun or whatever then there's no point in listing it since it doesn't matter.

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vraal

May. 14, 2008

Under rating threshold (show) It would be interesting if a person with Gem of Souls that kills Zina would actually take over the tiger. As it stands, my character has the Tiger's blood frenzy buff but there's no tiger to use it...

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Tasslehoff

May. 14, 2008

Under rating threshold (show) I got the same thing as vraal, except I was Cain Solomon.

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CyricTheOne

May. 14, 2008

Under rating threshold (show) Even once you make L2 you are still considered skill rank 1

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johnson1984

May. 14, 2008

Under rating threshold (show) very nice updates i really like them. they add another level to playing and you wouldnt really notice any of them unless you have been playing and i have noticed them so keep at it till its done

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DCPnoob

May. 14, 2008

Under rating threshold (show) Bleeding Ritual is still overpowered.

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