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As per a physical deck losing to vamps, cornelius is great against phsyicals. use his reversal, then his far left, wash rinse repeat. corny has always served me well.
PS) Popo + Feather = win.
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A good game but i am horrible at it. Chance of winning 0% FIGHT!
And is there a mute button? My music is better than that stuff
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You should be able to trade cards. Plus, Yoshiro rules! I killed two people back-to-back in 4 turns. Then he died. Touch of Doom FTL:(!
Also, match spectating should be implemented. Then, Kongai would be on the level of even MTG Online I say.
However, there should be "spells" you could play directly from your hand. That would ramp up the strategy level even more, while keeping the complexity of the game low enough, so newbies (not noobs, newbies) can easily access the game.
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guys do u wana try a new game wana have fun then go to free rider 2 then go on my profile and go on all shouts and copy my tracks{chippyboy9} then wen youv tried them leav me a shout
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you don't make descisions in the lottery based on the odds though, because everything has the same odds.
Poker would have been a better comparison.
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As much as I would like to see a trade feature I can't see it happening. It would be WAY to easy to abuse.
I also like not getting a card every other game the difficulty to get the cards make it more challenging.
The only thing that bothers me is the amount of useless cards I have. I have a handfull of items i can't even use, but that is easily fixable on my part.
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would be nice to have a campaign which have missions and after completing so many missions you get cards. or you get points in which you can buy cards and also sell them for points.
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No. Knowing the odds of a lottery doesn't help you win. Knowing risks would improve your win/losing ratio ever so slightly. (10%?) Skill was the wrong word, strategy is better.
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for the yellow rock of cowards, take out the ability for you to switch out and deal six damage. only if your opponent switches out.
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There is always a ~best~ move for the situation. Skill is knowing what that is. An unskilled player still has access to that move. Not knowing what it is can actually work in their favor. Your opponent can counter that. Prediction is deciding if its worth the risk. Theres a chance you can miss, critical, or proc a debuff. (probability)
60% prediction. 30% probability, 10% skill.