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Aristizle

May. 02, 2008

Under rating threshold (show) green items can only be used with green characters (amazons). balck with black and pink with pink and tan with tan. Grey items are universal.

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dogboy2000

May. 02, 2008

Under rating threshold (show) well I now have 3 items that have no add icon, I can't use them.... is it a problem with me or the game, I haven't seen others with this proplem in the fourms and such

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ikvenz

May. 02, 2008

Under rating threshold (show) i think the main problem is that we dont have enought cards and it make it borring sometimes

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mollila

May. 02, 2008

Under rating threshold (show) When in Deck Builder and a character card has been added and has an item, add a mouseover text description box of the item's ability when cursor is over icon of the item. Beginner players do not remember what item's abilities are based on pictures, and when building a 5 card deck I find myself taking the item out of the character card to be able to read what it did.

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mollila

May. 02, 2008

Under rating threshold (show) And would it be possible to assign left and right arrow keys to scroll the selection, when in Deck Builder?

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mollila

May. 02, 2008

Under rating threshold (show) Please make the Deck Builder left-right scroll bar button twice larger. It is now so small that its hard to target it with mouse, and you have the empty space there to make it a lot bigger. The slider is used a lot when making a deck.

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Farfire

May. 02, 2008

Under rating threshold (show) I never remember to push the "save" button in the deck builder. It would be better if the "back to deck gallery" button had some kind of "Do you want to save your changes?" double-check.

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Scitzophrenic

May. 01, 2008

Under rating threshold (show) The herbal remedy card says "heals 3 health", but the buff says 4, and it's healing 4 per turn.

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Irus

May. 01, 2008

Under rating threshold (show) Aside from the constant difficulty connecting to the kongai server, I'm pleased with how this game is progressing. However, I would like to see the possibility of deselecting the choice of switching out. Being forced to switch by an accidental click is human error, but irritating nonetheless. I suppose with syncing issues, this won't be a readymade fix, but I hope to see that in the final product!

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AriStar

May. 01, 2008

Under rating threshold (show) i hope the servers help. It's becoming quite a round of similar faces at the moment. Which isn't necessarily bad. Bruce, you are what I think this beta needs - you're the community right now :)

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Brucecorp

May. 01, 2008

Under rating threshold (show) Re: "also the lack of players means you have to wait ages to get a game which is i believe what they call a downward spiral…" Indeed. I’ve been trying to get a game for hours now. No deal; no players. (A few Kongai testers are online right now, just not playing Kongai, probably confirming your downward spiral). Let’s see if (and hope!) the new servers improve the situation. — Bruce

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Brucecorp

May. 01, 2008

Under rating threshold (show) Re: single player AI I wrote a follow up post with more detail about this topic here: http://www.sirlin.net/forums/showthread.php?p=2306#post2306 It's long, but if you only read the text under the "short version" headings, it's not long at all. — Bruce

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Brucecorp

May. 01, 2008

Under rating threshold (show) Re: single player AI As far as I know, the AI makes random choices. It has no mechanism that causes it to make weighted decisions. I also agree with NorthernPolarity. AI is good for learning the interface, etc, but you will learn much more playing humans. Also, people playing multiplayer will help keep the game community lively.

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NorthernPolarity

Apr. 30, 2008

Under rating threshold (show) I'd prefer them working on other things, rather than the single player AI. Multiplayer is the heart of this game.

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clone_a12

Apr. 30, 2008

Under rating threshold (show) they said that they were gonna work on the ai of the kong-bot its just a matter of time. personally i like how he rests but thats just me

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zencowboy

Apr. 30, 2008

Under rating threshold (show) the single player Bot AI needs a lot of work. I just had a game where Ashi with a full energy bar didn't close with me. She just stood at range and rested while I took her apart.

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AgentTalon

Apr. 30, 2008

Under rating threshold (show) I think there is a ton of potential in this game. I do think it needs to speed up a bit but that could be an easy fix. I am rather excited to see some new cards and maybe get some music in the background.

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Brucecorp

Apr. 30, 2008

Under rating threshold (show) In the meantime, here's a post I made about card unlocks. It's actually two posts, but you can get the gist of it by reading the first (shorter) post. This is a topic that should interest you all: http://www.sirlin.net/forums/showthread.php?t=289

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Brucecorp

Apr. 30, 2008

Under rating threshold (show) In reply to those who commented about the lack of players — I think you all bring up great points that should be genuinely considered by Kongregate. I'd like to respond to all of them, but I'll save that for a Sirlin.net forum post. As for what Aristar mentioned about a "community forum"... to let the cat out of the bag, I've wanted to do this for weeks now. Sirlin made a Kongai forum, so I decided to take another approach to what I was planning, but I still see a dire need for a place that has a sense of community. Sirlin's forums have a different feel to them. Community is a powerful thing, and I think I can help in this regard. I'll see if I can accelerate the process. I'll respond to the points you guys covered when I get a chance. Thanks, guys.— Bruce

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garcia1000

Apr. 30, 2008

Under rating threshold (show) Thinktank, sometimes we need specific combos to test. For example, if I want to test Hypnotic Stare against a speed 6 power swing, I need the valk charm and ashi.

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ThinkTank

Apr. 30, 2008

Under rating threshold (show) If you don't have a lot of cards or if you want to test cards you don't have play with random(all cards).

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DiditzZz

Apr. 30, 2008

Under rating threshold (show) this game is not even as good as pokemon card game.. :( *would be good to add music effect to background and to attack..*

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AlienKittyInc

Apr. 29, 2008

Under rating threshold (show) additionally, I think you should put in a percent checker, so that if you use a 30% effective effect two times and it fails then the third time it will work and if you do the same and it works two times in a row then it should fail the third time. This should only apply if a player is using the same move repetivly (as in multiple times consecutively). This will (hopefully) eliminate the uproar over Higashi's unbalancedness, as well as prevent future problems.

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AlienKittyInc

Apr. 29, 2008

Under rating threshold (show) some ideas for single player: have the computer know which cards prefer which range. Don't have intercepts be completely random, have the computer only intercept when player health and energy is below half or something Don't have enemy attacks be random; have the enemy at least do the attack that does the most damage over an attack that does almost nothing when it has full energy. Maybe put in a survival mode of your 5 card deck against a continous stream of charachters.

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AlienKittyInc

Apr. 29, 2008

Under rating threshold (show) This game needs a beter single player. Multiplayer is great but the best way to fix the lack of players problem is to make single player not suck.

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AriStar

Apr. 29, 2008

Under rating threshold (show) also the lack of players means you have to wait ages to get a game which is i believe what they call a downward spiral...

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garcia1000

Apr. 29, 2008

Under rating threshold (show) Like if you have less than 25 cards you should be able to pick until your deck has 25 cards. And you should be able to switch, etc. How can we beta test without the cards, &c, &c.

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garcia1000

Apr. 29, 2008

Under rating threshold (show) Also why newbies aren't playing: they don't have cards.

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garcia1000

Apr. 29, 2008

Under rating threshold (show) For myself, I would play more if I didn't get 1-2 minute lag on each action. I don't really buy the "overloaded servers" stuff because this is latency, not bandwidth

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psichman

Apr. 29, 2008

Under rating threshold (show) i need more cards 37/46 and

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wobbyball

Apr. 29, 2008

Under rating threshold (show) This game really needs more cards to have a chance of being fun. I know its still in Beta but every CCG I've every played there are many, many different cards. Hundreds if not thousands. With the few character cards there are available you might as well give an experience point system and set it into tiers. As is it now it requires more of guessing and luck than strategy and skill.

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cytoplasmic

Apr. 29, 2008

Under rating threshold (show) CheckeredShirt, the learning curve is far from huge for the fairly intelligent. Probably three or four matches at max to learn how to play competitively. It frustrates people mainly because of the huge luck involved, since it eventually becomes a huge mind game. Its not that bad...I didn't expect much anyways lol.

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checkeredshirt

Apr. 29, 2008

Under rating threshold (show) I'd guess that the main reason that so few people are playing Kongai right now is that it isn't fun anymore. Why is it not fun? Well, you can't change your starter cards, the server lags HORRIBLY, too many people have experiences like getting paralyzed by Higashi 7 times in a row, there is pretty much no response by Kongregate to players' concerns, the learning curve is HUGE and the server lag is HORRIBLE! In my opinion if you want to run a beta and have lots of people play you have to communicate MUCH more, acknowledge issues and fix the lag. I think the game was fun at first but now I spend 20 minutes just to get frustrated with ONE game.

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Darksimal

Apr. 29, 2008

Under rating threshold (show) are you saying that there should be more people playing a *beta*? and dinowaurs seems to have the same problem, there are 8 people right now in kongai.

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AriStar

Apr. 29, 2008

Under rating threshold (show) I've had a few more clear thoughts about my last post... What I mean is that beta-ing is supposed to be a community that comes together to try out a game to get it ready for the world. And I think the problem is that our community feels quite remote, at least to me. I've been here when Sirlin was here and that was fascinating and i've seen you talk bruce... you post the link to the Sirlin boards in the body of your notes etc... but what if we had a link straight to whereever we were supposed to post, a board where we could list all current known bugs and we could hear the plans for what was going to be dealt with and what wasn't etc... If such a thing exists already, that's great, then advertise it here on the main page. If not, then perhaps it would be a simple way to solidify the community that will stand around this game as it moves forward.

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AriStar

Apr. 29, 2008

Under rating threshold (show) Bug - I've played MANIcMAN a few times now and when Helene does that thing that's supposed to give her energy when it hits... it has given my Higashi 30.

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AriStar

Apr. 29, 2008

Under rating threshold (show) Another reason I think it's hard to stick to kongai right now (which I think is a great game) is that the beta-ness is confusing. I'm pleased to be testing and i'm leaving any bugs i find in messages on here, but I don't feel like I'm really beta-ing, since I don't get any feedback on any bugs that I list, I don't have access to all the cards to really see if I can make things break, I'm not even sure if listing bugs on this list is the right place to list them etc... And so because this is beta and the "earn badges" light is dulled out and there's no leaderboard, which would be real reasons to keep going when it all gets real... but because I'm not sure I'm even helping the betaing process, I'm finding it hard to keep coming back. Also, the lag is killing the fun - sorry to mention it, but it's true.

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minusdriver

Apr. 29, 2008

Under rating threshold (show) The amount of users that use to play this vs. now is amazing really. I don't think I use to be able to enter this room without 20-25 people minimum. Now it's like 0-5... The luck factor I dislike, as well as, hit % not matching up with the card description. And the game pace is way too slow. Even though I know this has been mentioned a thousand times.

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Peacemaker

Apr. 29, 2008

Under rating threshold (show) Keep your head up Bruce, I still play a couple matches every day, I admit it will be better when more people have access, also if you institute a ladder ranking sysyem, you should see an increase in play.

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minusdriver

Apr. 29, 2008

Under rating threshold (show) LOL as I type this there are ZERO people in the Kongai channel :/

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minusdriver

Apr. 29, 2008

Under rating threshold (show) I swear I remember arguing this might happen with you Bruce :P I do think Kongai is a fun game but worth all the hip around it? Shrug

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Brucecorp

Apr. 29, 2008

Under rating threshold (show) Perhaps it's the times I'm online, or perhaps it's the server lag, but I've noticed increasingly fewer people playing Kongai. It's only beta, yes, but if it isn't server lag or play times causing this, that's a super-bad sign for the game. It also doesn’t help that most of my Kongregate friends say, “yeah, Kongai’s great, but...” and largely seem disinterested in it. (I personally love Kongai.) Kongai *needs* players for the game to be (A) playable, and (B) interesting. It's fun fighting good opponents who improve, and better opponents inspire you to improve, and the positive spiral continues. Without people and skilled opponents, Kongai is like a great card game deck lying there with nobody to use it—quite the waste. If anyone has info about the lack of players, please enlighten me. - Bruce

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NorthernPolarity

Apr. 28, 2008

Under rating threshold (show) Ashi gets owned far range :P Higashi on the other hand...

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clone_a12

Apr. 28, 2008

Under rating threshold (show) higashi and ashi are awesome u need to ahve them in all decks

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AlienKittyInc

Apr. 28, 2008

Under rating threshold (show) Attacks which affect all enemies have a hugely different value in a five card game compared to a three card game.

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ThinkTank

Apr. 28, 2008

Under rating threshold (show) Resistance only works on damage from attacks, it does not affect damage from effects (bleeding, burning, poison). Ambrosias Bleeding Ritual does no direct damage it only adds effect damage which resistance does not protect against.

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Scytale

Apr. 28, 2008

Under rating threshold (show) Amaya not receiving his dark resistance bonus vs. Ambrosia's Bleeding Ritual.

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garcia1000

Apr. 28, 2008

Under rating threshold (show) Sorry for the multiple posts. Also wanted to add that I always get constantly connected and disconnected from kongregate chat in other games, too. This has happened from before kongai.

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garcia1000

Apr. 28, 2008

Under rating threshold (show) Is there anything I can tracert to find out what's going on?

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garcia1000

Apr. 28, 2008

Under rating threshold (show) When I play at home, I get huge lag (1-2 minutes). When I play at work I get no lag. I don't have trouble accessing any other sites or kong games. What's up with this?

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