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Hey, I know that there is something like "15% damage of strike is changed to health" but maby you should add normal health regeneration? Becouse tanks have problem with that, that you should put everything in damage. Otherwise, you are going to die.
But Health regeneration can be only in fight, I know that it is unfair, but it is going to be fun, if you can regen only while fighting.
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Correction to my prior post: I had missed 1 bug in the den and was able to complete the quest after revisiting the den.
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It would be helpful if there were gear buyers in more areas than just the beginning. Player should not need to repeat the intro guide when playing after having already won the game. The only time I came across green equipment was as the equipment shop - it would be better if bosses dropped it. If you don't plan to add more equipment buyers then it would be nice if we got a bit of coin when discarding items. Maybe its just my bad luck, but even after winning the game, I still couldn't get credit for the quest nor find any other purple gear.
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Please create separate buttons for Sound Effects and Music. And make the Map more readable, like adding markers for special spots once you found them, and making the character marker more visible. Good game!
It's a firefox issue.. i tried everythinks I could to slove it but without succes...
edit: I tried a new thing to solve this save issue; could you try again to see if it works? (new game, play 30s, return to main menu, close firefox, re-open and check if you can load your save) thanks a lot in advance!
It's a firefox issue.. i tried everythinks I could to slove it but without succes...
edit: I tried a new thing to solve this save issue; could you try again to see if it works? (new game, play 30s, return to main menu, close firefox, re-open and check if you can load your save) thanks a lot in advance!
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Having items that evolve with hero's level in terms of strength is cool. Having their price increase as well is not cool. The fundamental principle of an RPG is you can trade time for power by grinding. When things get more expensive as you grind, that defeats the whole purpose of grinding and makes your game less fun. Just a note.
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Necromancer: FIre Sword doesn't buff on the Necro but on all the summoned skes and golem .You can also gain mp leech and hp leech from them (ofc you have to wear hp and mp leech equipments) even if the necromancer doesn't attack so my necro never die @@
sorry... Did you try to refresh the page? sometime, it works...
edit: I tried a new thing to solve this save issue; could you try again to see if it works? (new game, play 30s, return to main menu, close firefox, re-open and check if you can load your save) thanks a lot in advance!
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would it be possible to make the dot that represents the player on the mini map bigger and maybe a different color (like red or any color that stands out)?
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Fun game. Would like a full screen mode, better movement WASD (the number of times I got stuck because ice ball was active, grrr), and an easier way to sell several items would be great.
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Would be nice if skills change a visual with each lvl up, for example the skeletons for the neco could have some small spikes grow with each upgrade and so on :)
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I didn't know that you have to favorite an item every time you open the shop. I sold my inventory and accidentally sold an item I wanted to keep and the price shot up and I couldn't buy it back.
You don't have to! When you favorite an item, it will stay as favorite and if you use the sell all button, it will not be sold. But if you double click on an item, it will be sold even if it is a favorite.
unfortunately, it is a firefox bug... I cannot do anything... You can try to refresh the page, it seems it works sometime...
edit: I tried a new thing to solve this save issue; could you try again to see if it works? (new game, play 30s, return to main menu, close firefox, re-open and check if you can load your save) thanks a lot in advance!
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@ExeBardBro - the Nest is a black "hole"... just look at something that looks different and click on it (no mouseover or something) ^^ its place is random
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How do you kill the viper at 1st dungeon? i get 1 shot everytime, have 67str, 32 dex, 17 int, 20 vit, 8.5-9.5 dmg, 94 def, 26% dodge, 8 speed, resistances, 3, 20, 9 10. Have 10% lifeleach
Is it a special Viper (with aura) or a normal? If it is a special one, what is its characteristic? Written below its life bar? if not, you should not have problem to kill it...
Thanks for your comments!
you will find the nest in the desert (first level), it is like a hole in the ground. Just go over the hole and you will enter in the nest.
Concerning the shop, you have a "sell all" button between the shop section and the inventory. You can also sell items quicker with a double click (not too fast)
and if you want to keep an item in your inventory and use the "sell all" button, just click on the star in the description of the item to "favorite" it
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I have an idea! I love the game, but seriously don't know where this quest is going... maby somekind of mission tip on map? So I am going to know where should I go to complete quest?
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the necromancer's skeletons have some serious pathing issues, they keep going inside walls and end up ignoring all enemies besides the one that they were targeting when they got into the wall. it's also really annoying that ranged enemies not only ignore them but are also able to shoot through them to hit you. the game otherwise is pretty easy and badly balanced, there's no point in putting more than one skill point in fire sword, as you get more damage from leveling raise skeleton and fire sword scales well enough with intelligence that even with just 1 point it was still nearly doubling my skeleton's damage, maybe having the scaling at level 1 lower but rising with each level would be better.
Thanks for the comment, I already aware of the balancing issue but it is very difficult to adjust the difficulty of the game... I tried to make it not too hard and not too easy but with a good equipment, it becomes very easy... And concerning your remarks, I will try to take them in account in the new version
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So, is this just a redo of the game from 2013? ( I noticed a newer version was uploaded in 2017, but Forgotten Dungeon 2 was from 2013)
It seems identical to the 2017 version, at least.
The games are indeed very similar in appearance but I redid everything for this one: the last one was written in flash and this one is a written with unity. The main advantage is the mobile portability. I also took time to improve a lot of things according to players comments, I added new levels, new character... It took me a lot of work
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Great game, don't want to diss my own build on here. But Charge with just 10 points in and the rest in power up... and I've been one shoting mobs my level... it's extremely OP lol.
It is very difficult to adjust the difficulty of the game... I tried to make it not too hard and not too easy but with a good equipment, it becomes very easy...
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If you put "in the vein of diablo" in the description you got some high standards to meet. Didn't quite get there considering diablostyle, still a very nice hackNslash mmo though.
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Does increasing your intelligence increase skelleton/golem damage on a summoner?
What makes your bow damage increase while using bow spells?
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phew, i thought ive lost my savefile, luckily after reloading the game three times it was back :D great game, very addicting ;D
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First of all, a big thumbs up for a developer that is so involved, thank you.
To answer the question about rouges life leech, it is from skill number 8. I can confirm that it also doesn't work with my rogue. When I shoot with the life leech aura on, it does nothing. Even if I kill multiple monsters in 1 shot.
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For the archer life leech skill doesn't work properly... it gives mana but not life. My life leech skill is level 3 and mana leech lvl 2 and they both give mana.
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Can you range fire against enemies with a bow or mage while not having to click on them? Gameplay wise it is kind of annoying to always have to click on the target, instead of shooting in a curtain direction?
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there is a real annoying issue with the movement of the mage.... sometimes, while using fireball, the mage is stuck in a loop of attacks. he wont move then until x-attacks at all, no matter how often or where i click on. this can range between 2-10 attacks in a row before i can actually move. This was especially annoying against that golden bug
The mage need to finish his attack before moving. So if you want to move, just stay clicked where you want tomove and he will do it once the attack is finished
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Good game, I'm surprised it doesn't have a higher rating. I played as a Necromancer and only died once, which was against the final boss (had to respec my character in order to win). Focus only on upgrading intelligence and putting your skill points into skeleton mastery, skeleton dmg, ice blast, and golems and you will breeze through majority of the game. There's a new-game+ after beating the final boss but I didn't play much of it. I went through a large chunk of the game without saving and accidentally exited it one time, but I lost no progress - very happy that you added auto-saving to the game. There's one thing that I think can be worked on, which is making it a little more obvious when a quest is available (maybe a notification) and where the location is. 4/5, keep up the good work.
thanks for the comment! the notification is a good idea and As Isaw that a lot of player confuse level bosses and quest bosses, I have to find a way to indicate clearly the quest location
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@KOR6K - yes... i think its a Firefox-Unity-Bug.... i have the same issue with another unity-game. But only on one PC - another Firefox makes no problems. i already deinstalled all plugins from unity, but the save-bug still exists. I think that you can not solve this problem for everyone
thanks for the answer. I tried to found on Internet someway to solve it but nothing worked... And as I'm not able to reproduce it, it is very hard to understand what is wrong.
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Great game! Two observations: Entrances to quest dungeons aren't visible enough. You can enter your inventory before getting hit to avoid damage from tough monsters :P