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There needs to be a better way to upgrade base damage. I have 60,000 gems and all other upgrades and I'd like to dump them all into base damage but it would probably take me a few hours to do it by clicking 60,000 times.
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Adding some more stuff to do and a nice stats page would really bring this game a lot further. I do like that it's an idle game that also involved killing things, and it doesn't look graphically like garbage like a lot of idle games...but it still needs more if it wants to compete with say Cookie Clicker.
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Needs a button to put all my remaining gems in base damage. I don' t want to click 16000 times and there is nothing else I can buy with gems.
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the gem animation also 'lags it out', especially when multiple are mined 'simultaneous'.(EG: 1-hit kills give me only 5 hits per second, 4+hit kills give me ~15 hits per second) Perhaps it would be less processor-intensive if you removed the rotation.
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Final Phoenix Lix point where Crit start hitting at 0 dmg when it has 1121250000000 hp and 5519999993 armor takes quite some time :D
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Add a feature so that you can type in how many gems/stones/upgrade-thingies you want to use on an upgrade, for the base damage, if nothing else. I have 4k+ and I need to click on upgrade 4k+ times to use them all... An end game problem, but worth a mention nonetheless.
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@SkyCharger001 But the MINIMUM should be 160 with everything unboosted. I would still occasionally do 70 or 80 damage with a 160d6 base weapon.
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If something does 160d6 damage, minimum damage is or at least should be 160 unless I'm mistaken about what you mean by d6 damage.
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If only I could use multiple upgrade gems on base attack at once... It's tedious to click for 30 minutes after idling for 30 minutes... Maybe a "add all" and a "add half" and a "5, 10, 20, 50" would be nice. Thanks if you add this in, this is a very fun game.
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Feels a bit unbalanced. Optimal enemy (for both gold and crystal earning) is where you kill it with one hit (say 90%+ of the time). This is due to the slow increase in the gold per enemy. No point in developing critical hits (anyways not where I am enemy #45)
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If you guys don't like that the game pauses when it doesn't have focus in its own window, talk to Adobe. That's how Flash protects resource overloads.
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final phoenix 12 was my highest which was 102 i think, got bored. fun game liked not knowing what monsters would be next. no rhyme or reason to them. Good job Kragsoft.