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this rule goes to 99% of idle games: power train for crystals at the thing you can finish complety at 1st afk progress in this case highest health you can kill automatic 100% of chance. cash you have to calculat yourself but i think same at crystals.
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I almost regret leaving this open overnight, by the time I got back to it, I had almost 60k Upgrade crystals, without an 'Add All' button, I can barely imagine EVER putting them all into base attack
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It would be nice if your weapon changed depending on how much you upgraded it. So you don't look like you are doing massive damage with a dinky dagger.
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@ Danielsalves: I thought exactly same thing! This music is kinda used everywhere! o.o (btw I think it's used originally on Arcuz)
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An average damage per second or better gold per second would be awesome so we can see if the extra def/hp on the next monster is worth the extra gold it gives
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Not NEARLY enough upgrades fro a proper idle game! You need trillions of DIFFERENT upgrades, or it just feels repeditive.
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i wanted more gold, so i spent some crystals on the gold multiplier. now, every time i kill this Leechy, the number "+16" floats up over my gold total.
and i watched my gold total go up: 405, 420, 435...
...now, i realize i'm not very good at math, buuuuuut... something's not right here.
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How many final phoenixes are there? I'm already on 32 but if this keeps up I'm just going to quit. It's not that fun when it's the same thing over and over again...
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To the people complaining about the base damage upgrades being only one gem at a time, take a hint. It is a completely worthless stat by the time you are idling in the 3rd island. It really does only ADD to your damage, with no multiplication involved. By the time you are half way through the 2nd row of weapons, 1000+ damage upgrades isn't going to be worth anywhere near 5% of your damage out put. As such, just used the multiplier and crit damage upgrades from then on.