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Great game, nice graphics, well balanced, 4/5. Didn't get 5/5 for several reasons - no number formatting (comma separators, etc.), gold is worthless once you've purchased the strongest weapon, which also means there's no point in continuing (you do 'better' by one-hitting lower ranked creatures for gems rather than continuing on harder creatures), Quit button should be Back. It's theoretically open-ended, but unlike Idle Mine (which this is very similar to) half the game is pointless once you've maxed out your weapon.
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Left the game sitting idle for a while. When I returned, it was still running, but I had lost all my upgrades. Not amused.
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Upgrade base damage x1 x10 x100 x1k
Please remove cap from crit multi, base damage multi and then intergrate highscore to see how far people get.
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I really like the Art! looks really good. The Base damage upgrade is pretty useless, maybe increase the amount you get every 100 upgrades or something? I would also like to see another purpose for gold!
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Final Phoenix 57. No really stop. You really need to rethink your life if you have a boss called final phoenix and you reuse him over and over again that many times. I get it he is a phoenix but you know the last weapon is deaths scythe...
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Final Phoenix XXV (25), total monster 114-115.
Think I'm done. Not too shabby but after a certain point, call it done.
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So... I've definitely heard this music before on another game. Unless the creator somehow made a song that sounds realllly similar to something else. It sounds similar to something you'd hear on the first R&C game, or Might and Magic.
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I love idle games so much, this one is very good, cool design and evolution in games, maybe a little lack in upgrades and in thing to do but good to play
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There is a lot that can be done with the concept here, but as of now this game is a little too simplistic for its own good.
The base progression of money and gems is ok, but this game would be better served taking notes from "Battle Without End" by giving the player a full range of equipment to purchase and use. Only having gold for use on weapons makes it a less interesting resource, and the weapon progression is a little too boringly straightforward. A more engaging approach might be separating out swords, axes, spears etc and giving them advantages. Swords hit faster, axes do more damage, spears crit better or some such. It would at least make the middle part of the game more interesting as your crystal investment would matter more.
Only major bug that needs fixing is that you should get the gem as soon as the animation starts, not once it has reached the gem pile. Switching menus while it plays robs you of the gem.
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Good game so far...but one negative thing:
I clicked the upgrade button too fast and the crystals weren't added to my total...so isntead of 10 that I could use I still had 7 like before :/
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good idle game. but, maybe you need to get the average gold/sec to optimise the monster to fight. (sorry for my poor english ^^)
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I'm at phoenix 34. i'll call it a win. to the developer. my two cents -- graphics is cute and compelling. 'quit' button is terrible, should be changed to 'back'.
game itself it just an 'idle mine' replica, which is boring. all you idle programmers out there should really learn from 'cookie clicker', which, to me, is one of the best idle games. and the endless (i presume) phoenix battle is quite annoying, let me win in peace and not feel like i ran into an infinite loop software glitch. one other thing, top monsters should give more crystal. all monsters give 1 crystal regardless of their level, removes the incentive to tackle the big monsters. so it's stupid, you could win by one shoting the first monster in the game. and it would take you EXACTLY the same amount, if not less, Time to finish the game.
i would raise the price of the higher upgrades, and let each island add a +1 crystal bonus. and as i said, the graphics were great, the mechanics were boring and unimaginative.
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I enjoyed all of the creatures immensely, but I would consider myself a "beginner" at these type games and I managed to defeat Final Phoenix V in less than 12 hours, whit probably only about 90 minutes of real game play. I don't know how to fix it, I just thought I'd give my experience.