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One of the drill golems' attacks is RIDICULOUSLY LOUD. I have my sound very low (most things are just barely audible) and it can be heard from upstairs.
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*possibly a 1-time sort of bug* In Lankyroot Jungle (where it happened to me) sometimes, very rarely, the battle screen can glitch after a healing unit uses its healing powers, and a dead enemy can appear alive, and enemies that you kill can still appear to be alive, even after you kill them, and does not update enemies until you finish the wave/battle.
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I'm not sure if anyone mentioned this yet, but there's a bug in the Crystal Caverns. The screen with the three twisty walkways keeps dropping a full treasure chest, even if I've opened it, once I leave and re-enter the screen. Also, during the boss battle in the factory, my archer died from an attack, but then she auto countered and she was playable even though she had 0hp. Lastly, I'm in english mode, but the beastiary says "proxima pagina". I hope this helps! I'm not trying to be critical, I love the game, I'm just letting you know what I find.
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when waiting for hp/mp to regenerate, if the panel where you can switch around postitions is open, the hp/mp bars and numbers don't increase in the panel even though they keep increasing in the lower left
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even when you have completed the map quest for the jungle maze it glitches and puts your characters outside the world map so you have to load back up.
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when you get the special skills like the drill where is it? i have plenty of fond skills that are not usable for characters
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not sure if its just me but sometimes a between turn effect from gear activates during your turn and its animation appears in the upper left corner of the screen
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glitch in crystal cave. room with 3 torches (3 from the right, 3 from the bottom on the world map) every time you leave a re-enter the chest for lighting all the torches falls with the same items in it.
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Glitch when fighting the healing flowers in the jungle. If you kill something, then let the flower cast its global heal, then the avatars for the dead things come back. They don't act, and are untargetable, and disappear when the last real thing dies, but it might interfere with summoning new foes via some abilities the larger creatures have? (Unsure, haven't "studied" the glitch.)
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time to relax for the next update. Not playing until it comes, since I spent a good 3 days trying to rush through the game while looking for any bugs/glitches (besides the glitchy boss battle that gets you the Leet Hacker Medal). Nearly 24 hours of game time, game completed once, missing 7 medals due to not wanting to go back through the game to do it all over again
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the chest in crystal cave with the cow horns keeps respawning full after exiting and re-entering. but overall, very nice game. can't wait for the final product. ^_^
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hmmm... didn't expect the enemies to level up with you when you start a new game plus. I just went from "Yay I can speed through the game so i can get those last medals!" to "Now i have to grind it all over again, and again, just to get those last 2 medals >.< "
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When you click 'play' on the loading screen (the one where you smash idols) the screen shows the kongregate logo and then briefly goes black with text that says "intro movie goes here"
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finally beat the game for the first time. Probably was not a good idea to face the final boss at mixed levels of 30/31, when one of the medals recommends doing it at level 33. Still, can't wait to see what happens when i finish it 3 times in a row, 22:28 total game time spent.
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I've found a problem. I bought 2 armor and 1 head piece and now after i reloaded them they aren't in my inventory and the money is also gone. Can we get a fix. NOt wanting to purchase anything if i don't get to keep it. Also thanks for another great game.
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I've noticed the "buy" screen in shops will sometimes display the items you own and function as the "sell" screen. The reverse is true as well--the "sell" screen sometimes shows all items available for purchase and functions as the "buy" screen.
Also the bestiary reads "proxima pagina" even though I'm playing in English not Spanish.
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im afraid that even with the map, the forest maze still doesn't work. All quests except bill's done at the moment, missing one summon, and I've been to the ruins (went straight to the right, ignoring the map directions). The implementation of the forest maze has not been done yet.
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yeah, that glitch battle confused me the first time. annoying that all my attacks were absorbed, dodged, or blocked completely (0 damage). I randomly casted the beholder, which did non-elemental damage, since i noticed that its stats (after using scanbot) said it would absorb or take no damage from all elements. After that, things were much easier, besides the fact that all its attacks were instant kills and unavoidable. On a side note, im having difficulty finding one particular item (look at Bill's quest) and one of the summons, which I assume was unlocked mid-game, but I missed it. If you were to look at the summons list, it would be in between the frost wraith and the gem idol, which would also be located below the giant squid summon. Where would I find the summon, and what are the second and third locations for the items in Bill's quest (I have 2, but I know where the first is)
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this isn't really so much a glitch as just somethign that would cause a bit less computer smashing... after you open the door to the special you-have-to-hit-certain-levers area, have the npc in front of it say something about "oh you might want to have non-elemental weapons" or that you should at least save... that virus is a pain unless you have all non-elemental, and if you haven't saved recently, there's an issue -_-"
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Yo, most of the bugs mentioned have been fixed now. I'll fix a few more and then update the file in a few days. You guys should take it easy until then.
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in the house on the beach with the 2 torches that you need a coral key to get into, the chest will redrop every time you enter the screen
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some of the buildings are a bit hard to figure out where the door is if you weren't paying attention when you entered...
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When upgrading my flairs to level 3, for some reason, after it hits lvl 3, the upgrade screen vanishes, and shows the map behind it: The flairs don't seem to want to be upgraded beyond that level. Is it intentional, or a bug? The vanishing upgrade screen doesn't seem intnentional to me, since we can't see the flair's stats in the huge screen anymore.
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There's 2 bug around the fan art section. The last 3 have the same icon. And there's a total of 3 of the first artwork. (The 2, second to last)
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Another bug. If the enemy uses a group heal, it revives any enemy you took down in that wave. sometimes, the revived enemy will attack, other times, the revived enemy just takes up space
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Tsunami limit break has "Limit Break!" repeated in the description. In other words, says it twice rather than the normal once.
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now that i see the scroll for the jungle ruins maze, im guessing that the simple move right when you enter the maze will be removed and replaced with the directions in the scroll for entering the ruins, right?
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forgot to add that this chest could make people become OP, since it will spawn infinite gold keys and honeycombs, which give a 2% increase for hp
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in the abandoned house in the goldenbrick resort, by lighting the 2 candles there, you get an infinitely respawning box, just like the one found in the crystal caverns.
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*uses nuke on godcat temple* *temple destroyed before all jewels are retrieved* endgame. yeah, skills outside of battle might be a bad idea, since some of them might end the game faster than expected, aka crash the game
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The medals seem to be glitched to where you get them from defeating the bosses on any difficulty. Either the medals aare glitched or the difficulty selection is.
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It'd be cool if in the recently used area it also had food or just items in general if you still had any of them left.
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not sure if this was caught, or intentional, but there is a way around the eye thing near the abandoned house in the Ashfield
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I love this game and the series as a whole! My only suggestion is perhaps you could allow a menu to use healing (and/or possibly other skills) outside of battle.
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not sure if this is on purpose, but when you mouse over the more games with the kong logo in the bottom right during battle the 'more games' briefly flashes other languages
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Similar to Bored5555's bug in the best comments, except in a different room. If you look at the map, and assume the bottom left is (1,1), then the room I just found with that error is (9,3).