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When i'm about to upgrade a tower, the tooltip opens and usually covers all the button i wanna click. When i'm lucky it covers only 90% and i can click it if i do it properly. The tooltip itself is sometimes blinking too.
So with all of that its really nearly impossible to play because it became a time management game where you only try to build your towers. Cant describe it better, thats only the tooltip when you wanna upgrade a tower which block the button for upgrading. Hope it will help you improve the game.
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Sometime I didn't read the tips or I didn't remember it so I think it would be nice if we can read the tips again somewhere in the game.
or it is there but I didn't find it. Someone guide me!
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I think I may have run into a glitch. I sold a tower and immediately clicked again to build another one in it's place, now I can't build any towers at all unless I refresh the page...
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Why those ingame tooltips when upgrading towers are so bad placed that i MUST click on those 20times before upgrading ? Why must they prevent me to click ? This game seems great but this only "bug" ruins the entire game...
Is this something that happens all the time? I see a few comments pointing this out, but I have no luck in reproducing this so far. I'd appreciate it if you could help write the step by step to reproduce this. Thanks!
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I cheered when they actually climbed up and fought the massive golems. I hope you would consider adding a "rally point" feature to the soldier towers. That way we can have them back off from the golem to help out with the Rushing enemies if needed. Right now as soon as golems walked by, all my troops goes up on it while the rest ran through. Ghosts seems too overpowered as almost nothing can hurt them. When combined in a rush, its a lost cause every time.
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The most frustrating part of the game was letting units by because I couldn't tell towers who to attack... Ghosts getting through because my magic towers ignored them in favor of Giants I had well in hand was awful...
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sorry, but i don't see why people think this game is great. i can't even pass the first level because it sends too many enemies per wave, and the waves are too frequent. i read the comments and saw that your units climbed on the golems, which i thought was cool, but sadly i'll never get to see that. but the graphics are nice, so you get a 2/5.
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This is actually a pretty cool game, with a bit more flair, originality and awesomeness, you'll definitely get a hit game going. Less repetitive, speed up button, bestiary, and keep caring about the community and you'll get a wicked game for your next one. 4/5.
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metal you state that the developer should listen to the community and rate it average while not offering any constructive criticism
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Aesthetically, not a bad game. But in terms of originality you will need to develop another game to put any kind of fingerprint on it. I'd rate it about a 3, 3.5 because of the polish and care I see you putting into it. A develop who is willing to listen to their community will go far.
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It sucks that the dialogue boxes/panels that tell you want stuff is when you hover over it covers up the button, resulting in a very quick on-off flicker that makes it difficult to select the item. Perhaps make the dialogue boxes pop up further from the mouse?
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I think the powerful enemies are a little too frequent. I couldn't even defeat a trojan with my upgrades and upgraded canons, it just laughed. I think having a boss that can flat out ignore anything is ridiculous, especially when you don't get all that much money UNLESS you defeat said Giants.
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i think you should get some points for redoing a level something like 4 for three stars. other than that verry good game.
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building towers is glitchy for me. when i click to build, 3/4 of the time, the tower description menu pops up over the icon, and when i click to build, the menu closes without building the tower.
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Decent game, but the tooltips for towers/waves are in the way of clicking the button more often then not. Realy anoying.
Also with those Giants around, some tower options would have been great.
Primary Target options etc. giving it a 3/5, 4/5 if there would be other heroes without premium.
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I have to say.... this is frikin awesome! It takes elements from some of the best TD games out there and adds a little bit of personal style. Excellent game and a new fav dev I think! 5/5
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i personally really don't like having something integral to the game (heroes) as premium content, if it's something that would make a strategy in a game work better than it's the same as buying power, there's wiggle room but still.
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Good, but I need to be able to set an attack priority for my towers. Too often my warriors would be focusing their attention on a slow golem or treant, and then all the little imps and goblins would run through and destroy my castle. It would be nice to tell the towers which ones to go after.
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Forgot to add in my previous comment, I really like that the big monsters aren't the last battle of the wave so you can actually spend the money you get for killing them.
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also i think some peoples computer is slow like mine:P so maybe a quality option to speed up game play. that would be nice XD. otherwise this game is really really really good. :) i vote 5/5 Favorited alsoXD
Thanks for playing! It's too difficult at this point to add the speed up option, since the game isn't built with that from the start. We'll keep this in mind for our next game.
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on the unit vulnerabilities help page and through the game it shows the vulnerabilities of the monsters but regretfully i am confused as to what is effective against the monsters. strong against, is a red triangle pointing upwards while weak against is a green arrow pointing downwards. the explanation fails to inform us if the red arrow "strong against" means if we use it, will it be good against them or are they "strong against" it meaning that the red arrow shows what they have high resistance of. this may be my own fallacy but for arguments sake can we have clear cut information as to what is effective against what? please rate up to keep this info alive.
To get more precise information about the vulnerabilities, you can hover your mouse cursor above the icons in the units introduction dialog. Or, select a unit, and you will see the vulnerability icons on the bottom right panel. Then, mouse hover on these icons. It will say "Takes xx% (melee/arrow/magic/cannon) damage". Hope that helps!