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by 1) load up in the market-place, 2) trade once with every-port on the map, 3) trade with 1 or 2 ports a second-time to close things out, 4) ending the day right then and there --- without ever firing a shot! you can get enough money to upgrade everything you might want to inside 40-ish days. trade-loot scales as you progress. and the upgrades really matter and help to get around. use 'i'. press 'm' a lot .. and after 40-ish 8 minute trading days have fun with the quests and stuff; its a nice tactical shooter then!
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Something is definetely missing here. On the surface everything seems perfect, but then you start actually playing, or trying to. An incredibly frustrating experience even at normal difficulty, upgrades are virtually useless and you keep getting overwhelmed and there seem to be no tactics I can use to outmaneuver the enemy. I'm not even compelled to try to get better, instead of just dropping this game.
I guess there is a reason why this has only 150k plays after 2 years on kong despite its silly high rating. 1/5 huge disappointment, not playing again.
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Ever since Undertale i can't help but imagine the harpoon weapon as anything other than a pissed off Undyne Throwing spears at the enemy.
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The game is amazing! but I would like to see more ships.. not only the starter ship where you only upgrade it. Good update btw. Better than before :)
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perhaps 3 should have a mode where you are a merchant, and you fight pirates instead of being a pirate and ransacking merchants
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Great game, huge improvement over the last one with factions and reasonably powerful firepower upgrades. For bosses, I recommend a fully powered flame thrower with light hull, medium sails, and the rapid cannon. This combo can kill pretty much any large boss, otherwise basic cannonballs seem to be the most effective with the range boost.
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There need to be two fire buttons. One for primary and one for secondary. Changing weapons is cumbersome and not indicative of a crew served vessel which would be able to use both weapon systems at the same time.
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here's a little tip, if you go infant of a boss ship, you can use mines to slowly drain their health away, and finish them off with your cannons.
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From a touchpad point of view, it would be better if the cannons would fire automatically, and you just had to worry about the navigation. It's easy to navigate and right click at the same time using a mouse, but with a touchpad, I have to use my thumb in order to right click, which is pretty awkward.
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There is also an overabundance of power-ups that simply don't matter if you spring for them or not, because it's all down to your Ship and your Main and Secondary Weapons; almost everything feels like overkill, especially when I still haven't needed most of it. I gave the 1st game 2/5 because of the final boss ruining everything positive about it for me. I can't even give this game that.
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Where are my Fireballs? Where is my Tortoise? Why has the gunner been downgraded to an 8-second powerup? I'm sorry, the first game was MUCH more beginner-friendly and the controls MUCH more intuitive than this. I expected to at least have some of the power-ups from the first game available without having to spend 10s of thousands of gold. The first game was fun, challenging and awesome until you had to fight the annoyingly overcomplicated final boss. This has too many useless powerups overkilling it; I can basically pretend that the crew doesn't exist [no, seriously, I went 7 whole days before springing for an Engineer, and even then, I've still never used him on day 16, now]. [more.....]
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Well, it was fun until the Admiral Strikes Back in which I have to stay in a very tiny blue circle while massive battlecruisers slam themselves into my sloop and send me flying for many nautical miles until I somehow skid to a stop. At that point I stopped having fun and decided to move on. I enjoyed the first game and I started to enjoy this one... but it needs to be less "flingy".
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Seemed really nice at first. Unfortunately, the upgrades do almost nothing, and with an overpowered boss, this game becomes almost unwinnable. 2/5