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Many bugs, including tick lag when minimised, spelling and grammer errors, and the fact the game currently takes about 1500 years to "complete", with nothing to do after 12 hours of gameplay. There's no use for a spinner, portal , when the best way to gather gold is a simple mutliplier circuit. Extracter 1 and 2 are useless, because running an extractor 0 pulse along a single piece of cable is better than using the higher level extractors.
Most of the comments seem to have been listened to:
1. board total cost not shown (microchip cost is based on this) 2. small but "free" board costs 1k 3. pause ticks needed, allowing you to move things 4. poor quality tutorial
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Mr.Lafunk, can you add a new pause button to game? I know game already have a pause button but when we paused we cant build, sell or change components positions. you can repair, please?
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Bug? I have 5 chips: 925M, 925M, 924M, 629M and 629M, but CHIP EARNS shows +1.83B/s. Why? Reloading game didn't help.
@Jackibelle, @xanthousphoenix, @frognik: just try to build 3-4 highest level self-generating cycles (selling 100K god each per cycle) and you'll see, next will be too expensive, but you still need 1000-2000 years to complete the game.
@dacheat2222, @massikka, @Zexya and others: use Kongregate Cinematic Mode.
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5 square loops of that can infinitely sell 50k god cells by providing enough power to multipliers after you trap the production in a loop. I know I can get massive money with this but I really really don't want to rebuild my entire board to take advantage of this layout.
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Im at the 100B board (14X9) but i can only see 12X9 with the 13th column mostly cut off. Any help/advice on getting these two columns usable?
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To move around the 14x8 board, hold the right control key and drag with the mouse. It's finicky and doesn't always work on the first try, so be patient and try again.
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The tiles have a really hard time updating when you are trying to do real time adjustments to them. Sometimes they just sit there doing the wrong command for like 8 or 9 beats which can really screw with some of the things I am trying to do :/
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I gor a problem where the 100m board is to large and is out of my screen so I don't see it completly so can't use it proprelly :( what can I do please?
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I have reached the theoretical maximum of stable gold/s with the current boards and components. It is 3.58 B/s on the 4x7 board, or 425k god cells per cycle. Also, using the spinner loop trick, I have a microchip income of 33.9T/s, and will reach 18Qi in 5 days. Fun game, looking forward to more components.
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An Idea I'd find rather interesting is if you could use your chips as components. It would change the mechanics of this particular game too much, but maybe for a later game?
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The fact that not all squares activate at the same time, but in order of the collumn they're in, makes the whole game even more difficult...
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Pretty sure this is unintended... There's an easy way to break the game. To set it up, you need to be able to power 2 multipliers and a splitter every "beat". Then you simply create an infinite feedback loop with a 2x2 area. Have one of the multipliers feed into the other and the other feed into the splitter. Route one end of the splitter back into the first multiplier. At first, you should route the other end of the splitter into the second multiplier. Once this is stably looping into the max the multiplier can produce (which will happen quickly), you can route it to whatever you want. You can siphon it to start a clone of itself or into an increaser loop to power the next tier of multiplier.
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Guide to Idle Power Beats and Rhythms:
Increaser: Deep "Ta-Ta" noise.
Multiplier: Pop!
Goldener: High pitched,fast Haaa.
Chargers: Drum beat.
Seller: High pitched Tngg,or Tanng.
Researchers: Deep,soft and slow Glass tapping.
Lifers: High pitched,moderately fast Ta.
Godder: Really high pitched and really fast Ta.
Splitters: They make a high pitched,fast Haaaaaa.
Extractor: barely audible,i think it's either hard,really really short glass tapping or the sound of rain falling to glass.
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Bought the biggest board, but I can't see all of the bottom or rightmost rows. I built something there because you can place on the edges of the grids but now I can't move them so they're just permanently stuck there. please help.
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Sharing my builds, ill probably "win" tommorow.
http://imgur.com/a/fOeeP
just to note, both builds use snapshotting and the second one relies on the splitters bug. the first build got me to 37T/s it said eta 6 days and that was about 10 days ago. i had more splitters in the running build to consolidate nodes that are not in the screenshot, also if the splitter bug gets fixed/you don't want to abuse it put spinners at each splitter. The second build i did 2 days ago, tried to sell a chip and get a better one but i sold the big node too early and the snapshot went down before i bought the better chip. honestly the second build isn't necessary, i just wanted to build something more efficient.
Note to dev: Splitters are bugged and don't look at what they are outputting to.
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I have a problem with this game, but i dont know if its a bug. If you use the dash wire to put power on another wire, the power from the dash wire goes upwards. Problem is, it goes into the accumulator. Is there a way to make the power flow downwards without going straight onto a corner wire?
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I switched from the largest board to the 4x7 because it cycles faster and have managed to get up to around 2.5b/s. I'm not sure how to get much higher than that, but I suspect it involves portals.
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This is a fantastic game - it requires thought, planning, and there is a great sense of accomplishment when you can tweak your setup to be even better. My only hangup is that for an otherwise idle game, if you leave it open in another tab or switch to another window (or sometimes even click outside the game), it seems to "forget" it had things going and stops running/making money outside of your microchips. Before you get a significant amount of income in the chips, this is a very big problem!
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You have done a fine job developing this game. One nice improvement would be if you could save configurations for your board and load it back at a later time.
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When buying a new board, the value of the pieces on the current board should be deducted from the cost, as should the cost of the current board's size.
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i have a single board that cost 4.89 B , produces 750 mil/sec and i feel kind of stuck any body got any ideas for advancing ?
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Bug: If I have 2 wires, 1 with cost 2 and one with cost 512, I can sell the 2 cost one for almost nothing and then get stuck paying 512 again to replace it. All components should cost the same.
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Not sure if it's unintended or a feature but 2 multipliers in a row feeding into a splitter with 1 side of the splitter feeding back into the first multiplier will provide an infinite resource on the 2nd splitter path once seeded by the minimum required amount for the multipliers.
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So there are no real ways to get more than 360 M/s per Board right?
i don't want to wait for like 3800 Years. But it is fun and i Would build my Boards out some more any day
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the game kinda works badly when out of focus, I got 2 duplicators facing into a accumulator so both combine into one cell but when the game is out of focus, one of the duplicators fills quicker than the other one and that breaks the system.
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I really hate when I start playing a cool game only to find out it's unfinished and can't complete it. I think timeframes should be provided for updates, or at least flag the game as "beta"