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@kNIGHT0wl, the tic is about .25sec +lag, but each column tics in series across the board, so the total cycle time is dependent on the width of the board. If you put that circuit on a 4x7 board you will triple your average. Also, lag can throw the average off a lot.
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Unsure if this is a bug or working as intended, but many splitter type tiles (goldener, for example) will output to perpendicularly placed straight wires and treat them as corner wires
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I have an error where I am producing about 1 billion gold a second by producing 100k god cells a tick, but the gold average is maxing out at 281 million/second. I set up some multiplier loops and got it started with god cells, the bottom two loops are generating 50k output a second. I think this screenshot should be shared, but let me know if you have trouble getting to it. http://bit.ly/2lEs7Hk
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http://imgur.com/a/2uq4B just replace the line with the spinners with a gold and then buy all microchips with the new average that will be super high.
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I don't know why but this is the 2nd time my game has randomly reset itself if you want I have a screenshot of my build from today to prove it but its getting to be very aggravating.
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There seems to be some a bug/loss. When I connect two multipliers 3 and one exit to a triple splitter, and one exit, and feed it 200k.
The two multipliers (and one exit) should get 66.6k, enough for the two multipliers to reach 100k, feeding another 200k in total in the triple splitter.
In theory, this should make a loop with an output of 66.6k (the most efficient output is 33.3k per tick per multiplier).
This should keep this loop stable, but it doesn't. The number is slowly dropping.
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@russ1656: You can max out the effectivity of your multipliers with this mechanic. The circuit starts itself up whith the charging part on the right. You get almost the full 33.000 output per multiplier without putting extra work into them. http://imgur.com/a/im6hL Output can still be optimized a bit.
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after a while I get a glitch that tells me i "Need gold cells" to put power into a lab, which doesn't make sense, might want to check the variables in the Labs code
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http://imgur.com/a/sCzOB
Here's a really simple and effective loop that makes 1.5B/s (on one chip). It requires first feeding at least 30k god cells into a single loop (which will boost it to 100k), and then using the splitters to feed the cells back into itself until the loop has 3 sets of god cells circulating. Then use the splitter to feed new loops. Once the loops are all full, they are self-sustaining and you can add sellers on the splitters.
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A multiplier 3 can release 100k max, so at max effectiveness it would increase your cells by 33k/turn (assuming 67k cells input every turn under optimal conditions). The cost seems to rise too fast, because I have just 12 multipliers built and the next one costs 12.1T. Mine are near optimal producing 25k god cells each/turn, but this still is just 1.5B/s per microchip. That's like 3 weeks to reach 18Qi and the game doesn't even have idle progress. Am I missing something or is this game supposed to take weeks to reach 18Qi?
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can you add a loop? similar to the normal traveling parts, but when it gets to this one, it just turns around? this way it can be done in a single line instead of using either 2 rows, or 2 columns to do it otherwise... it could be like an endgame item just for the purpose of compact looping.
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The "Lab" actually converts 15 cells into 1 research cell and is activated by 5 power. Not converts 5 cells by using 15 power.
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To everyone having problems seeing the last board, you need to read the Instructions where it says to hold Ctrl and drag the board with the left mouse button to move it around.
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im playing from a pc and i cant scroll in the biggest board to see the whole board. its an error or i dont know how to do it?
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Doesn't work on firefox 49 for Ubuntu canonical 1.0. The game loads and I get the lafunk opening then an endless orange screen. Chrome works, but doesn't show the whole screen. The last board is cut off.
I managed to use the superior speed 6000 board to pump my gold per sec to a little over 2B/s per board. All together I'm making about 13.8B/s and I'll be getting the end game in about 500 years. This means I'll get the next, and final, upgrade in about 250 years. That might speed things up about 470 years... That's a little bit to long.
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The fact that any X component part is sold for its original purchase value rather than the value of the last X component purchased ruins this game for me because it's so easy to lose gold.
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This game is buggy as all heckums. Sometimes the board stops responding (I can still click the upgrades and such, just not place/move them), moving around stuff will lead to bizarre error messages (like "Needs Gold Cells" on a lab).
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I don't see how the higher level multipliers can be used with the minimum input requirements yet no apparent way of accumulating that kind of quantity of cells to pass into them.
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Not sure if this is intentional or not, but if you buy an upgrade to increase the maximum charge in a tile, it carries over even when you hard reset.