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Chaosinmotion

Feb. 17, 2017

Under rating threshold (show) I'm stuck on send research cells to a researcher? WTH?! I don't get it.

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(7)

DracosBlackwing

Feb. 17, 2017

Under rating threshold (show) I don't understand how I ran out of both energy and gold before I finished the tutorial. Someone needs to rework this so you at least get the general gist of how things work before the game shuts you down completely.

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(2)

dawndmon

Feb. 17, 2017

Under rating threshold (show) so to get more money i have to let that red thing make energy, and the yellow thing sell it... for 1 gold each... thats like 0.40 gold per second, and a new energy thungy costs 1600 gold.... so basicly your game is, hey here is a game, now watch these 2 dots for 1 hour and you can have a 3d dot... 1/5 learn how to make idle games please.... progres at the biggining is fast and gets slower later on, not affter 10 secconds of gameplay....

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(0)

Slom0

Feb. 17, 2017

Under rating threshold (show) Context3D not available! Possible reasons: wrong wmode or missing device support. -.-

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(0)

AlexanderrD

Feb. 17, 2017

Under rating threshold (show) Ok... got 13.9B/sec not 27.8 (got doubled in my calc). But what to do now? :D

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(0)

AlexanderrD

Feb. 17, 2017

Under rating threshold (show) Got to 2.3B/sec with 27.8B/sec in total. Now there is only the chip for 10Qi to buy... waiting for the next update :D (all achieved in ~3h)

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(0)

emptywallzman

Feb. 17, 2017

Under rating threshold (show) I quite like the fact that I cant use the whole last row of the last board because it isnt on the screen, even when messing with zoom

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(0)

Diosoth

Feb. 17, 2017

Under rating threshold (show) Why don't the sellers activate on their own? Having to click them manually to get gold isn't exactly an idle game.

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(-1)

Techhead7890

Feb. 17, 2017

Under rating threshold (show) Hmm, I think I got a little grumpy in my last comment. When I got the 6x6 board my opinions changed on a lot of things, because everything flowed so much easier. The music ended up nicer, and I had time to appreciate the AI comments instead of wondering why it was all so broken. What happened? First, it at last became obvious why some of the squares were red -- they were the ones being Charged! Second, I could use more wires to add power instead of the compact Increasers. Third, because of the power the Lab was operating every tick, so the batch sizes got smaller, and so the multiplier worked much better.

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(1)

Techhead7890

Feb. 17, 2017

Under rating threshold (show) The concept is great and very entertaining. However, I second those talking about counterintuitive things. Having incrementing cost on microboards is a little scary. I think a fixed cost but no refunds on the old board (discarded without selling) would feel nicer. I also think the multiplier takes a prohibitively large amount of energy to use without the tile charge upgrades. I realise it's powerful, but I think 35 (%) would be more practical. With the UI, I am a little confused why I can drag the components around but not out of the tray. Second, accumulators blocking and wasting other resources while partially full is quite irritating. It can be unwittingly disruptive, and it would be nice if they changed colours based on the resource they have stored to indicate what's happening, or if they just switched to the instead of blocking it. I can live with whatever's inside being discarded, but not my whole production!

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(0)

Roolet

Feb. 16, 2017

Under rating threshold (show) Game does not load, error "Context3D not available! Possible reasons: wrong wmode or missing device support."

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(0)

Noobpwnzor3000

Feb. 16, 2017

Under rating threshold (show) Feels like Spacechem.

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(1)

MattH439

Feb. 16, 2017

Under rating threshold (show) @gravydonut chivas314159 gave the most important answer here. But another thing which effects it is the direction the Increaser is being fed from. Try putting an Extractor on the left, feeding into an Increaser on the right, then do another pair with the Extractor on the right, and one more pair with the Extractor on top feeding down. Now keep an eye on how much the Increasers produce. The lowest is the increaser on the left, you get one more tick of production when they are in the same column, and another plus one when it's on the right. This is also down to the way the columns are processed sequentially

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(0)

gravydonut

Feb. 16, 2017

Under rating threshold (show) @chivas314159 Thanks for the reply. I have 100 cell capacity and my increaser only uses 10 per tick, not enough to drain the cell and it never drops below 30 before getting full charge again. I made a new board and tried putting charger next to increaser in different setups, with and against the order of the columns processing. Every 5th or so cycle just gives one less tick and a different amount of charge.

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(1)

chivas314159

Feb. 16, 2017

Under rating threshold (show) @gravydonut not sure if this applies to you, but double check that you have enough energy: each column is process sequentially left to right in a tick and each cell activates when the column is ticked. However, the increaser increases every tick (even if the column is not ticked). Add to this the cell energy cap and you have to ensure that the increaser cell is loaded enough times. E.g. if your increaser uses 30 energy (consumption increases with upgrade level) and you have an 8 column board with 200 capacity per cell, then in a cycle your increaser will consume 240 energy. However if you only have one charger with say 300 energy, then your increaser will not run at 100% efficiency and fluctuate between cycles. In this case you will need 2 (global) chargers to make your board run efficiently & predictably.

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(1)

chivas314159

Feb. 16, 2017

Under rating threshold (show) 233B/s and 31years left

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(0)

Theolin

Feb. 16, 2017

Under rating threshold (show) I haven't even got past the tutorial, the lab is not functioning.

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(4)

gravydonut

Feb. 15, 2017

Under rating threshold (show) I have an increaser connected directly to an extractor 0, both have plenty of power so why does the increaser sometimes do 5 ticks and sometimes do 6? This throws out my whole design.

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(1)

blahha2574

Feb. 15, 2017

Under rating threshold (show) 147b/s and 35 years left

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(0)

LukasAngelis

Feb. 15, 2017

Under rating threshold (show)

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(-8)

gusafari

Feb. 15, 2017

Under rating threshold (show) bug on chrome on macbook, sometimes cell dissapear on biggest board. experienced on the lowest part of the board

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(0)

gusafari

Feb. 15, 2017

Under rating threshold (show) macbook: coomand + click to scroll, you should add that in description

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(1)

MattH439

Feb. 15, 2017

Under rating threshold (show) ... just read the other comments. Guess it's pretty easy to do better if you use exploits

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(-1)

MattH439

Feb. 15, 2017

Under rating threshold (show) Great game, but short for an idle. Only took me a few hours to hit the wall. Now at 4.5 B/s (including chips) and after playing around quite a bit I can't see any way to improve the design except for just waiting until I can afford the next multiplier. Here's my design, interested if anyone has improvements: << http://i.imgur.com/gSNueT5.png >>

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(1)

daniel906906

Feb. 14, 2017

Under rating threshold (show) No volume slider, how???

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(-1)

wca2d

Feb. 14, 2017

Under rating threshold (show) is there a way to destroy an unwanted piece on the board?

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(1)

chivas314159

Feb. 14, 2017

Under rating threshold (show) There is a "feature" where if you loop around some charges until they build up and then you sell, you can create chips with an artificial average income. One way to disable the feature would be to implement a dispersion metric (e.g. standard deviation) and exclude the sell events at the higher extreme from the average computation. Dislike so the developer doesn't see this :P

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(1)

sirloam

Feb. 14, 2017

Under rating threshold (show) 2019 more years and I save the planet T-T We need a stronger cell tipe.

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(0)

iglock

Feb. 14, 2017

Under rating threshold (show) This game is great but it has some issues. 1) Loops sometimes dry out, for example i have a loop that runs for three hours, and suddenly in decreases it's production and eventually all cells dissapper from it. What I noticed is that at times an item doesn't activate on tick. 2) The game freezes after leaving it open and idle for a longer time. 3) Cells dissappear after refreshing the page. The overall concept of the game awesome!

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(0)

kilikx1x

Feb. 13, 2017

Under rating threshold (show) So I have decided to stop playing this until more updates come through because its not worth losing access to my PC to just have this running 24/7

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(4)

lfw93

Feb. 13, 2017

Under rating threshold (show) i like how i can create some nice rhythm when i was just expecting a time waster, nice job

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(2)

D00mM4r1n3

Feb. 13, 2017

Under rating threshold (show) @Nautilus59, here is what I do along the bottom of the 14x9 board: http://imgur.com/a/wnhse From the bottom-left I do 3 sets of: Global Power Cell < Increaser < Lab < Extractor 2. At the bottom-right corner I loop it upwards as seen in the screencap. Takes a few seconds to get going when loading up from a save but does not require any splitters and keeps everything running.

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(1)

XCreeperDude172X

Feb. 13, 2017

Under rating threshold (show) Progress reset, after doing nothing.

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(-1)

blahha2574

Feb. 13, 2017

Under rating threshold (show) Just got to 20b a second and I am down to 300 years WOO HOO!

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(-2)

blahha2574

Feb. 13, 2017

Under rating threshold (show) Soooo, at 6.5B gold a second, still takes 1800+ years to finish the game, one hell of an idle I guess

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(-1)

jwelshinger

Feb. 13, 2017

Under rating threshold (show) that should of been: http://imgur.com/PwyMQjk

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(0)

jwelshinger

Feb. 13, 2017

Under rating threshold (show) @Nautilus59, here are 3 examples: http://imgur.com/PwyMQj The first 2 will lose cells each cycle until they reach an equilibrium dependent on the width of the board. The numbers in the image are for a 12 width board, but the first example will drop to 59 on a 4 width board. The 3rd example will always produce 500 power per cycle as long as the 2 multipliers and splitter all have cells.

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(0)

chivas314159

Feb. 12, 2017

Under rating threshold (show) Hm ... reloaded and it there ... disregard my previous comment as I must've had a brain fade

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(-1)

chivas314159

Feb. 12, 2017

Under rating threshold (show) Grrr ... on my second board, the components that transfers cells to research is no longer there

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(-1)

chivas314159

Feb. 12, 2017

Under rating threshold (show) Putting a multiplier on a seller path halves the production (it does not max out and the output from the multiplier is around 70)

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(0)

hitman8

Feb. 12, 2017

Under rating threshold (show)

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(-5)

superwombat

Feb. 12, 2017

Under rating threshold (show) It frustrates me that the larger boards are such a huge profit killer. Basically making the board twice as wide cuts your profit in half, because it processes each column in the same amount of time.

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(1)

fazakowy

Feb. 12, 2017

Under rating threshold (show) nice

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(0)

Rex101202303

Feb. 12, 2017

Under rating threshold (show) @jason_e the seller may already have power cells in it, this would make it so you couldn't put other cells in it.

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(0)

karma2047

Feb. 12, 2017

Under rating threshold (show) http://imgur.com/a/JYWHz is excellent. But the cost can be much lower if you don't aim for 400k/sec.

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(0)

Sayasart

Feb. 12, 2017

Under rating threshold (show) This game might be the Number #1 amongst all under-rated games on Kong right now ! It would deserve at least an average of 4.4 !

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(0)

jason_e

Feb. 12, 2017

Under rating threshold (show) Same thing if I send research cells directly to the seller. Yet the description of any number of advanced cells indicate they will "sell" for a multitude of GOLD value. How?

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(1)

jason_e

Feb. 12, 2017

Under rating threshold (show) Hmmm, when I use a Goldener component and send those "gold" cells to the seller, it says "needs power cells". But there is no other general seller component. Is this a bug or am I not getting something?

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(0)

gagefredrickson

Feb. 12, 2017

Under rating threshold (show) then it changed to 2.60billion years 0.0

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(0)

gagefredrickson

Feb. 12, 2017

Under rating threshold (show) my game says it will take to reach 1.78 billion years to reach 18 Qi. is that really true?

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(0)

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