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I'm at 4.8b/s gold and 20k/s research on top of that, but there is not much more I can do. I guess I'll have to just wait for 1300 years and see what happens
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I think components should sell for the same price as they were bought for. It's easy to make mistakes and lose progress due to poor part management. Especially in the early game, when the game concepts aren't 100% clear, it seems like an unnecessary punishment for easy to make mistakes.
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@xtrapwr that's actually a pretty solid build, but i improved it a little. mine generates 1.87B/s when turned into a microchip, but i'm experimenting with different board sizes to find if there's a way to improve it further. oh, and prints are to come
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@BlackLoter, depends on your board size. The same build on 4x7 will produce twice as much gold per second as on an 8x7 board because it takes twice as long for the board to do a full cycle.
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I have a configuration that sells 25k god cells, I switch to a new one that sells 100k god cells with the same frequency as before. My gold output doesn't even double up. Something is wrong about that
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When playing on Kongregate, try to enable Cinematic mode ( not in game , just little above flash window ) -> you can see whole board without scrolling ! Enjoy.
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It would be awsome to add complexity in this game, I mean more things, like infinte output accumulator, that would be awsome to actully put micro ships and make it output like real microship, i mean you do a micro ship that output 500k god cell or what ever you want... to put the micro ship in board than link it to a gold cell or something and it should cost the price that it took to made it, and you could zoom in a particular microship to edit it ect... ps : I have made an infinte accumulator with spinners but, it takes 2*5 space
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it would be really helpful for a function that hovers over a chip and shows what it is producing, just in case of selling chips by accident
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When selling back wires it only sells it back for what that specific wire was purchased for, so one will give you 3g while another will give you 512, depending on the increment it was purchased for. Maybe set their sell back price to one price increment back from the current purchase price.
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There's still a bit of an issue with chip production. You can fool the Gold per second counter by just bouncing a huge mass of god cells back and forth without cashing them in for a few hours. Then just direct them to a seller and have your average suddenly be in the hundreds of billions. Then buy a bunch of chips to keep that fake average going indefinately. This was cut down in the last update by adding a limit to most components last patch but the spinner doesn't have one, letting it be the go to component to just store infinite amounts of cells.
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Is it intended that you can create a standing loop that, once a charge is added, can be disconnected from the generators?
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@Jeon, I really liked your design. I substituted your power gen system for mine, should now be stable forever. http://imgur.com/a/Z1Ulw
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4x7 Grid best I could figure out with every column tick selling 50k god cells, 8x7 would be a bit more efficient, but requires too much gold to set up like this. Holds at about 1.67B/s for long enough to micro chip, but tends to fall apart when you aren't watching it: http://imgur.com/a/oSi9X
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After a bunch of trial and error, I settled on this 8x5 build for my late game. Generates 875M/s when turned into microchips. I'm open to any suggestions on builds that do better. (This likely doesn't require ALL upgrades, but it is a late game build). If people want to know how I pumped the initial god cells, I can write a tutorial on that. http://imgur.com/a/IPovZ
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BUG If i using lab to generate points research, and change researcher to sealler, the game pay me 10 golds for each point research...
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I found this (with all upgrades maxed, max board) was a stable configuration at replacing the 1k lost to the 3-way split. http://imgur.com/a/ggf5N I run two of these (mirror of each other) it holds steady at 526M/s. Best I've been able to do that is consistently steady. (There are 6 global chargers putting out 65 energy every cycle to drive the increasers on a constant basis)
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Hey i just wanted to say that it's cool that there are still idle games where you have to think for most efficient setup. Keep up the good work!
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@Droiyan7, to talk about the value per sale, yes, there is no change in the return/power cell as you go higher. But it doesn't matter how much value you get per cell, rather how much maximum gold payout you get per cell, because we are limited in the amount of cells we can sell per tick. Right now the highest ANY object in the game can push to a single other object is 200k cells. So selling 200k research cells only nets you 20M gold. But selling the same 200k god cells nets you 2 billion gold. So while there isn't an increase in the amount of gold you get PER equivalent power cell, it doesn't matter because we are limited in the maximum amount of cells we can move per tick. So it is always worth going to god cell when you are limited by total cell amount you can move per tick.
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@Droiyan7, The problem I have isn't the the loss occurs at the seller, but the loss that occurs at the 3-way split. Here is another view to better explain. http://imgur.com/a/pkkel
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thats easy! buy all upgrades and all stuff after an hour! Just generate one god cell and loop them with 2 multipliers and one splitter.... no need for generating other cells or power...
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Anexian : Godsell is 10000 (100 gold and 100 life to 1), worse than life sell if u just make it and sell straight. But u should think about wire and increaser. With fully upgraded (or at least I found so far) and stable recharge support. Those add 20 (wire) and 390 (increaser) regardless of input. So, 1 Research Cell into 1 increaser = 391 Research Cells = 3910 Gold. 1 Godcell into 1 increaser = 391 Godcells = 3910000 Gold. Still think the best value to sell for gold straight up is the Research Cell?
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Thanks for xtrapwr for good explain with screenshot ( http://imgur.com/a/89gWK ), I just not only understand what it is, but found solution! Place Spinner to current seller's position and move seller to the next of spinner, it prevent the degeneration.
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I hope more is to come, cause doing this legit (the full chain from power to multiple lines of 100k god) leaves me at 2k years to finish it up.
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At 68B gold/s (including some microchips that took advantage of the flipper to get artificially high gold/s)...100 years away from winning. Now what? xD
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For now, that is what i understood: a "cell" is a bubble, red for power cell, blue for research cell, yellow for gold cell. Big step ! I still don't understand what is the utility of an accumulator.
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My only complaint is that the 3-way splitter can lose up to 1% of the split. Pass it 100, each side gets 33. Not a big deal on the small numbers, but it REALLY matters on the large numbers (Pass it 100K, each gets 33k, 1k lost to oblivion).
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Bought bigest board but has as some other players the problem that i just see 12(and a little part of the 13 row)*7 of the board
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Okay okay, I get it, lol, it seems to work fine. I must have let it run a couple hours while I worked on something and then reset it, thinking the tutorial gave me some sort of bonus when it was actual time. 5/5