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I"m digging this, but I"m finding hte loot filter REALLY confusing. Like, painfully so. Can we get an explaination or something?
Basicly whenever the heroes pick an item, it will check if it passes the filter. So if you disable "chest" and "uncommon" and pick either a chest piece or an uncommon item, it will be sold automatically. Same with the level, if the item level is lower than the filter level it'll be sold.
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I just came back after visiting the Weihnachtsmarkt. My Warrior casually welcomed me back while impaling a monsterbug. Neat :))
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I love it just as much as the first. My only complaint: I cant get around how the boni on items work: "0.38 Attack Speed" .... means what? Current attack speed * 0.38? Current Attack Speed - 0.38? Something else? I cant get my head around it. :/
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My only complaint is that when you afk you get an inventory full of the first stuff to drop, it'd be nice at least as an option to auto drop weaker items somehow.
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I didn't now this was out. It's December 10th and it's the first time I see this game. When I saw it I thought it was a continuation to another game I played, but when I opened it I exploded into happiness knowing that a sequel to the game that I installed months ago in my phones and still play it has come out. I am super excited to play it and even if it has bugs or anything bad I will still rate it 5/5
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Great game but the first boss spews a ton of tendrils at the end after the main boss dies. So many assassin fire spirits beating on the things hehe.
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https://docs.google.com/spreadsheets/d/1P2MIyYMFZHcGhQSHEhYfwI1ISvdxjy66FGO8jHMOOyg/edit?usp=sharing
Here's a little something I've been working on. It is very much incomplete, but could come in handy for comparing what items are best for what stats and such.
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first of all i love the game , liked the 1 and like what you improved so far ( im only at the first ascension)
that said i would like to point out one little thing :P as i did my first ascension i had to fight a higher level warrior , i'm guessing he's suppose to destroy me yet as my warrior do knockbacks with his flail the op warrior cannot hit :P
so now i have to get 2.2m hp down with my super 2500dps lol
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I wanna notice some probrem,lifesteal + dps ranged build is too powerful.
they're surpass any other build at survivability and damage. it's makes me disappointed a little.
but sure I know I can expect for further update.
anyway, thank you for Great Game laFunk! 5/5
Yeah, that's pretty strong. Later in the game when the enemies damage starts to get really high you'll probably need a health battery/tank. Also, I have plans to make shield usage more interesting, coming soon! Thank you for playing!
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Absolutely love this game. My favorite on the entire site. An improvement from the already amazing IdleSword 1. Keep the updates coming laFunk <3
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My favorite game on here but there's not much left to do at ascension lvl 10. I need more items or more kinds of ascensions or more kinds of features.
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Playing on firefox and zoomed out to fit the game window into half the screen, but now the text is difficult to read. Possibly include a large text option?
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a few things
1.movement speed is too slow even at 6
2.a loot table would be great
3.boss drop rates seem to favor a single item (might just be me)
4.not a fan of the a.i being tied to rings would be great if you could set them minus the blood ring
5.an option to auto raid without the afk i don't want them to stop just because i clicked
6.spectral players more of an annoyance later on
if people are having trouble with the last level farm fast forwards
Mainly cause I needed to free some space for the bigger UI icons and 3 heroes seems to have the perfect balance between fun and being able to follow what happens on the screen. Also, 3 is the magic number dawg!
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thank you for coding/sharing the game!! In the first game there was a way to reset the world without ascending… (start over with inventory dump, but no extra difficulty / dungeon depth) is there going to be a way to do that here or is that removed because of the gems? (or replaced by the charge stones?) – im not stuck yet, but it took me 10ish minutes to beat the first dragon rune boss, (used a mega ton of protection potions and horns!) but there’s no way to make my dps any higher without ascending…
Thank you for the support mate! I did remove that option because it was confusing, people thought it was a bug when they clicked "no" and still got the reset. I tried to simplify the whole soft-reset thing (also plenty of people didn't know to use the mirror). The dragon was made to add a really hard challenge for advanced players (actually I haven't been able to beat it yet :O) so yeah it's ment to take a while to beat!
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Oh my god THANK YOU FOR MAKING IT POSSIBLE TO MAKE THE GAME PAUSED IN THE INVENTORY. That is the only major problem I had with the first one.
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absolutely loving this game! a few things I would suggest tho. items like the fire runes and elder eyes might wanna include a more specific description, I didnt know what they specifically did and used them mid dungeon... bad idea. same with items like the broken mirror, no idea what it does so I just sell them now. also it would be nice to have maybe a special item crafting database or something so players have something to go off of when creating items, or in leu of that an item chest as I found my inventory stuffed full of items as I tried to put different things together.
just some suggestions, take em or leave em its still an awesome game!
now for an actual question, does the skull staff's damage get spread between the skulls, or does each one do that damage?
Thank for the suggestions! The weird/unclear item descriptions are a stylistic choice, it's pretty common for classic dungeon crawlers to include items you got to try before knowing what they do (usually potions that kill you instantly :P). I'll do a wiki with more detailed info pretty soon! About the skull staff, each one of the skulls does that damage (same for all projectiles! ex: Fire Book's fireballs each do the attack damage of the Hero who used it)
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The script involved in detecting when the cursor enters or exits the screen seems to be rather expensive. I'm constantly accidentally mousing out of the game, as well as simply doing other things while my heroes fight. The problem is that everytime I enter or exit the play area, the game hangs for a moment and if I happen to be doing a lot of other things at the time (which I often am as I play this while working in Unity) my entire computer can be caused to hang. It's less than a second but since it happens so often I felt the need to mention in incase anything can be done.
Yeah that happens if your pc is too busy/slow. Something you can try is playing on Firefox as it runs better there (just not the latest x64 version :S). I'll try making more performance improvements soon nonetheless. Good luck with your Unity project!
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When I click a hero or unit there's an "Est. DPS" value shown. It would be insanely useful if this value could be included somehow in the numbers shown when comparing equipment.
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So, after I use the ad book and close the window to "claim" my reward, the screen stays black, with only the inventory and other minor windows, no map, enemies or party to be seen
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Love it. Just like the first. Right now im fighting the goblin-boss after the first ascension, though, and he keeps spawning meat to heal himself after taking some damage. The fight goes on without end. Is this on purpose?
Yeah, you can either out-damage him (try using the Fire Books or the Quickness Elexirs) or find a Looter's Ring so your heroes pick the meat before he does!
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I cant' even open the inventory. I can't even hover over the portrait because they keep moving opposite of wherever I position my mouse. Let me know if you fix it and I'll give the game another shot.