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Another lesser importance bug: when right-clicking on the flash/game window to change the quality from high to low, afterwards keeps the original cursor along with the animated hand cursor. (Firefox, if that makes a difference?)
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i cant get the game to load on firefox and when it loads on chrome most if not all of my gear even soulbound gear is gone i want to play but cant
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@laFunk - music recommendation: Use loopable tracks instead of fade-outs. For each area, use 'track 1' for regular levels and 'track 2' only for boss levels. Also, stuff like ambient sounds should have its own 3rd on/off switch.
The tracks are so short I'm afraid it'll be really annoying to have them loop over and over. The ambient sound could use an extra button yeah. It's not a priority, maybe in the future!
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New update: Added indicator for buffs affecting the heros. Press 1-4 to grab items placed on the Quick Slots. Changed Paladin skill "Golden Sword" to "Aura of Life". Temporary Soulbound Spectrals only drop using Elder's Eye or in the Sanctuary Battle (if you get invaded in dungeon you get Spectral too, but not temp. Soulbound).
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and maybe (in accordance with my last comment) there can be an option do grind the same room over and over again. I fin that to be lots of fun!
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an auto sell feature would be nice. That way you don't get more of the same. Only things that are better than what you currently have. And the items/soulbound stuff of course.
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Great game, really addictive but once you hit a certain point (one day of playtime) there's not really anything left to do except for repeating the 6 areas then ascending. If there were some tougher dungeons for milestone ascensions (e.g 1st, 5th, 10th) that gave better rewards and better gear it would give you something to progress towards.
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I'm completely unable to get past the Underwold because my characters end up in the black part of the wall. Also I lost all of my healing items when invaded because the enemy had a potion ring and it used my healing items
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@dachende you can find looter rings in the first dungeon, equipping one of those on a hero will force it to loot before fighting
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Annoying how your characters automatically go for the next kill rather than pick up loot right next to it, which can mean whole maps of return travel if you chain from room to room with fleeing mobs. An autoloot toggle would save lots of grind time :)
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Anyone else think that the Goblin Lord boss fight is a little too much... the food respawns so quickly that he is nearly impossible to kill... I am on the second ascencion and still cant beat him with a party of level 60+ team.
The trick here is to have one hero with the Looter Ring, this way you'll get the meat before the Hobgoblin gets it. Or you could also brute force with a bunch of Fire Books and Quickness Elexirs!
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New update! Big rebalance, now the world scales much more on each reset. Big buff to the God Hand, super fast charging and more power per level. Now you can see the player name on the summoned and invader heroes. And more minor tweaks!
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i seem to keep spawning outside of the wall in underworld lvl 1 floor 5. I cant even use a fast forward to skip to the next floor.....
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Found sucha nice weapon Disc staff with 100% crit, racked up crit dmg but the staffs disc are killing my own characters... Must be a bug right?
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Underworld issue: Levels 5 and 6 I am having an issue where upon arrival the heroes are in a black space and cannot be seen, the only way out is to pause and leave dungeon. So I cannot get to the second ascension.
Just to give you guys a heads up. I've been trying to find the root of this bug for a very long time without luck. If you experience it refreshing the game seems to help. I'll keep looking and I'll let you know when I finally fix it once and for all! Edit: This should be fixed now!
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Hobgoblin Lord appears to treat the gold dropped by the Paladin's Golden Strike ability as food, eating it and regaining health.
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Having the ability to activate an idle mode with a selected dungeon to run would be a nice feature. Allows the player to designate their item farm focus, as each dungeon provides different sets.
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what are spectral temporary soulbound items? can i combine them after ascension? or can i never combine them? Description is not really helpful...
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@QMagi what is likely happening there, is instead of you using the quick-item, you are going that small distance past the drop box for use, and opening the inventory. So, picnic, but part of it is simply its too easy to miss the "Drop to use" box and open the inventory...
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Mayhaps a kepress combo:Such as Alt+1, Alt+2, Alt+3 (for characters 1, 2, & 3 respectively) and tap/click/left-click to consume something in the quick slots. Enjoying the music as well!
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::swoon:: This game is back! I saw this and immediately started playing. Only one thing I'm having trouble with so far is that I am having difficulty using items in the quick slots (food, etc.). Instead of using the item, it drops into the general inventory. I can activate/use from inventory, but it doesn't seem to like me. Bug or PICNIC (person in chair, not in code)?
You can drop the item ANYWHERE above the portraits, when the "drop to use" label appears it means the hero will use it as soon as you release the mouse button, but you don't need to drop the item there. Totally PICNIC :P I'll change the label text to "Hero will use", hopefully that's clearer!
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The toggle/lock feature for items makes it far easier to handle the inventory, thanks a bunch!
The only other peeve I have with it, when im AFK, the team automatically goes to the highest level, invariably get beaten, and use up all my healing items thanks to the auto consume. Is there any chance you'll be adding the level to auto as an option, like the original? It'd make handling the first few upgrades a little easier if you could mount up a small stockpile of food whilst making dinner!
Really enjoying it as a sequel overall :)
Great to hear! Yes, probably I'll change it so by default they raid the last selected dungeon, with an option to make them go to the last not cleared one.
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Another lil' update: Improved bullet patterns for the Crooked Scepter, Dark Ceremony, Bloody Sword and Twisted Staff. Some changes to the rarities of consumables (easier to obtain now). Fix to the skip floor bug and other minor tweaks! Thanks a lot!
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Loved this game. So many improvements about the last one. The mechanics are better, the drop rate is fair and is still delightful to play it. Very good job!
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I keep getting a blackout too. I'm running on FF, the screen goes black and I just have a little corner on the bottom left that shows the game.
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Just uploaded a new update! Option to lock items (those won't get sold after clicking sell all). A couple of shields and some enemies are impenetrable and stop piercing bullets. Rebalance on legendary drops (especially on higher ascensions, they were everywhere). Plus many small tweaks and bugfixes! Thanks for the comments, really appreciated!
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i dont understand the quick slot... i have apple in there click on it and nothing happen.. when i drag and drop it from quick slot to char nothing happen too... what i do with quick slot?
You got to drag and drop the item above the hero portrait you want to use it on. A little label "Drop to use" will appear just over the hero name. Imagine the game screen is divided with 3 vertical lines.
I thought it was a bit confusing so I took it off! Nonetheless, if your inventory is full the lowest level item will be automatically sold. Also pretty soon I'll add an option to lock items (so they don't get sold when you click sell all), hopefully that'll make the inventory easier to manage!
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Here is a list of the Unique Combinations (Those that are usefull, the others you can find out by yourself, but they won't help) [Might be a Spoiler, so if you want to avoid that.. don't continue to read]
[Sandy Caverns] Quarterstaff + Bow = Slingshot [Goblin's Hideout] Slingshot + Flail = 100% Crit Weapon [King's Fort] Knight's Sword + Stormbow = Weapon for inbetween, semi usefull [Underworld] Telekinese Staff + Compositebow = Shotgun-like Staff [City of Dead] Scythe + Black Staff = Moon Projectile Weapon [Hell's Door] Whip + Winged Staff = Dragon Eye (Oops i named it) - Well there are more combinations and there will be more implemented, but for now those are the usefull ones - the others are trash.
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Character pathing seems to be an issue. Often my warrior will continually search already cleared areas, while in large battles the healer always wanders off on his own. This leaves an empty screen (with characters at the far top, far bottom and monsters off the screen) where I can't click on anything to be useful.
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WOOHOO THIS DOESNT USE UNITY AND DOESNT LOAD FROM A DIFFERENT SITE!!! Which means I can play this at work....which might be a bad thing
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I can never get the level 6 of Underworld... on my First Ascension, go through the first 5 levels fine, and the game just doesn't load my characters into the 6th level. I need ot leave Dungeon, but cannot progress forward...
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Really promissing game. Great that you are continuing developing this game. Here is some early feedback: Took me awhile to realize how the healing items work. But I do like how easy it is once you get how it works. (How it works is there are the hero portraits on bottom of the screen (right where the inventory pop up, they form lines above them across the whole game window. You then drop the healing item anywhere in that line and then that hero gets healed.) Feedback number 2: Could we get auto sell low level items option like in Idle Sword 1? It helped so much when farming previous dungeons and you didn't want to get flooded with useless junk in inventory. Also some kind of warehouse feature could be cool where you could store some items later. (I mean at some point you may have "too many" soulbound items to carry them all in invetory when you ascend). Looking forward to what updates you have in mind. Keep up the good work!
Thanks! I thought auto sell was a bit confusing so I just took it off BUT if your inventory is full, the lowest item gets sold automatically when you pick a new one; that ensures you'll keep your best items while afk raiding. A vault / bank is something I might add in the future! Let's see :)
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Would really like something which would tell the characters to stop going after monsters for a moment to collect items