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Comments for Idle Sword 2

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QMagi

Aug. 07, 2016

Under rating threshold (show) Another lesser importance bug: when right-clicking on the flash/game window to change the quality from high to low, afterwards keeps the original cursor along with the animated hand cursor. (Firefox, if that makes a difference?)

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(1)

Developer response from laFunk

Yup, it will dissapear once you advance to the next floor.

TheHillbilly

Aug. 07, 2016

Under rating threshold (show) i cant get the game to load on firefox and when it loads on chrome most if not all of my gear even soulbound gear is gone i want to play but cant

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(2)

QMagi

Aug. 06, 2016

Under rating threshold (show) @laFunk - music recommendation: Use loopable tracks instead of fade-outs. For each area, use 'track 1' for regular levels and 'track 2' only for boss levels. Also, stuff like ambient sounds should have its own 3rd on/off switch.

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(1)

Developer response from laFunk

The tracks are so short I'm afraid it'll be really annoying to have them loop over and over. The ambient sound could use an extra button yeah. It's not a priority, maybe in the future!

laFunk

Aug. 06, 2016

Under rating threshold (show) New update: Added indicator for buffs affecting the heros. Press 1-4 to grab items placed on the Quick Slots. Changed Paladin skill "Golden Sword" to "Aura of Life". Temporary Soulbound Spectrals only drop using Elder's Eye or in the Sanctuary Battle (if you get invaded in dungeon you get Spectral too, but not temp. Soulbound).

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(5)

Developer response from laFunk

Plus bugfixes and a new secret! ;) Enjoy! More coming soon...

Jackdude3006

Aug. 06, 2016

Under rating threshold (show) and maybe (in accordance with my last comment) there can be an option do grind the same room over and over again. I fin that to be lots of fun!

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(0)

Developer response from laFunk

If you send them to an already cleared dungeon, they'll keep grinding it forever if you go AFK!

Jackdude3006

Aug. 06, 2016

Under rating threshold (show) an auto sell feature would be nice. That way you don't get more of the same. Only things that are better than what you currently have. And the items/soulbound stuff of course.

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(0)

Developer response from laFunk

If your inventory is full the lowest level item gets sold! You'll only keep your best stuff.

dachende

Aug. 05, 2016

Under rating threshold (show) Great game, really addictive but once you hit a certain point (one day of playtime) there's not really anything left to do except for repeating the 6 areas then ascending. If there were some tougher dungeons for milestone ascensions (e.g 1st, 5th, 10th) that gave better rewards and better gear it would give you something to progress towards.

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(25)

Developer response from laFunk

I'll add more stuff to do hopefully soon! Glad you like it :)

Nixoid

Aug. 05, 2016

Under rating threshold (show) I'm completely unable to get past the Underwold because my characters end up in the black part of the wall. Also I lost all of my healing items when invaded because the enemy had a potion ring and it used my healing items

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(1)

ProfPutricide

Aug. 05, 2016

Under rating threshold (show) @dachende you can find looter rings in the first dungeon, equipping one of those on a hero will force it to loot before fighting

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(0)

dachende

Aug. 05, 2016

Under rating threshold (show) What is the mirror for ?

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(0)

Developer response from laFunk

Who knows! =)

dachende

Aug. 04, 2016

Under rating threshold (show) Annoying how your characters automatically go for the next kill rather than pick up loot right next to it, which can mean whole maps of return travel if you chain from room to room with fleeing mobs. An autoloot toggle would save lots of grind time :)

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(0)

Developer response from laFunk

Get that Looter ring! Find it on the Sandy Carvern

grish01

Aug. 04, 2016

Under rating threshold (show) Anyone else think that the Goblin Lord boss fight is a little too much... the food respawns so quickly that he is nearly impossible to kill... I am on the second ascencion and still cant beat him with a party of level 60+ team.

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(0)

Developer response from laFunk

The trick here is to have one hero with the Looter Ring, this way you'll get the meat before the Hobgoblin gets it. Or you could also brute force with a bunch of Fire Books and Quickness Elexirs!

laFunk

Aug. 04, 2016

Under rating threshold (show) New update! Big rebalance, now the world scales much more on each reset. Big buff to the God Hand, super fast charging and more power per level. Now you can see the player name on the summoned and invader heroes. And more minor tweaks!

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(1)

Developer response from laFunk

Also, if you send your heroes to an already cleared dungeon, they will keep going to that dungeon if you go AFK!

TheHillbilly

Aug. 04, 2016

Under rating threshold (show) after the colorful stripes and the head with a sword at the mouth my game goes black it dont load

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(1)

Ziggout

Aug. 03, 2016

Under rating threshold (show) i seem to keep spawning outside of the wall in underworld lvl 1 floor 5. I cant even use a fast forward to skip to the next floor.....

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(1)

Ottava

Aug. 03, 2016

Under rating threshold (show) Had to give the game a one star for game breaking inability to progress. Sorry.

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(1)

Developer response from laFunk

Fair enough! I hope you check again when it's out of beta :)

Ottava

Aug. 03, 2016

Under rating threshold (show) Ascended and went into a dungeon. They just stood there. Went to menu, exited, tried again, same result.

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(0)

kallekofot

Aug. 03, 2016

Under rating threshold (show) Found sucha nice weapon Disc staff with 100% crit, racked up crit dmg but the staffs disc are killing my own characters... Must be a bug right?

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(1)

Developer response from laFunk

Not a bug, sorry! :P

dcish

Aug. 03, 2016

Under rating threshold (show) got stuck in wall king's fort level 5, ascension 2 after going to fifth floor

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(1)

Skjold

Aug. 03, 2016

Under rating threshold (show) BIGGER TEXTSIZE PLEASE

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(-2)

DamienSyks

Aug. 03, 2016

Under rating threshold (show) Hey Funk, I think you turned the offline progress off. I just logged back in and got nothing

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(0)

ChristopherD21

Aug. 03, 2016

Under rating threshold (show) Underworld issue: Levels 5 and 6 I am having an issue where upon arrival the heroes are in a black space and cannot be seen, the only way out is to pause and leave dungeon. So I cannot get to the second ascension.

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(18)

Developer response from laFunk

Just to give you guys a heads up. I've been trying to find the root of this bug for a very long time without luck. If you experience it refreshing the game seems to help. I'll keep looking and I'll let you know when I finally fix it once and for all! Edit: This should be fixed now!

Kholai

Aug. 03, 2016

Under rating threshold (show) Hobgoblin Lord appears to treat the gold dropped by the Paladin's Golden Strike ability as food, eating it and regaining health.

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(1)

Developer response from laFunk

Just reworked the Paladin skill, that won't happen again!

Daekar

Aug. 02, 2016

Under rating threshold (show) Having the ability to activate an idle mode with a selected dungeon to run would be a nice feature. Allows the player to designate their item farm focus, as each dungeon provides different sets.

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(0)

Developer response from laFunk

Now if you send your heroes to an already cleared dungeon, they'll keep farming that one!

TheHillbilly

Aug. 02, 2016

Under rating threshold (show) uh it loaded the spaceship flew up now its black nothing else loading

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(1)

IanIanIan

Aug. 02, 2016

Under rating threshold (show) Can we see stats for the hand anywhere? Some use outside of the first dungeon for the hand would be nice also :P

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(0)

IanIanIan

Aug. 02, 2016

Under rating threshold (show) IS there no sound? Or is my game broken?

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(0)

Excelsior2208

Aug. 02, 2016

Under rating threshold (show) what are spectral temporary soulbound items? can i combine them after ascension? or can i never combine them? Description is not really helpful...

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(1)

Developer response from laFunk

You can't combine Spectral items ever. I'll add a little dialogue explaining both Soulbound and Spectral soon!

Annalius

Aug. 01, 2016

Under rating threshold (show) @QMagi what is likely happening there, is instead of you using the quick-item, you are going that small distance past the drop box for use, and opening the inventory. So, picnic, but part of it is simply its too easy to miss the "Drop to use" box and open the inventory...

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(1)

Developer response from laFunk

Actually you can't miss the "drop to use" box unless you go to the bottom ;) Drop anywhere (while the label is shown) and the item gets used.

QMagi

Aug. 01, 2016

Under rating threshold (show) Mayhaps a kepress combo:Such as Alt+1, Alt+2, Alt+3 (for characters 1, 2, & 3 respectively) and tap/click/left-click to consume something in the quick slots. Enjoying the music as well!

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(1)

Developer response from laFunk

My idea is: press 1-4 to automatically grab the item of the specific slot. I'll add that soon :) Thanks! I'm glad you like it

QMagi

Aug. 01, 2016

Under rating threshold (show) ::swoon:: This game is back! I saw this and immediately started playing. Only one thing I'm having trouble with so far is that I am having difficulty using items in the quick slots (food, etc.). Instead of using the item, it drops into the general inventory. I can activate/use from inventory, but it doesn't seem to like me. Bug or PICNIC (person in chair, not in code)?

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(1)

Developer response from laFunk

You can drop the item ANYWHERE above the portraits, when the "drop to use" label appears it means the hero will use it as soon as you release the mouse button, but you don't need to drop the item there. Totally PICNIC :P I'll change the label text to "Hero will use", hopefully that's clearer!

MikeL3

Aug. 01, 2016

Under rating threshold (show) The toggle/lock feature for items makes it far easier to handle the inventory, thanks a bunch! The only other peeve I have with it, when im AFK, the team automatically goes to the highest level, invariably get beaten, and use up all my healing items thanks to the auto consume. Is there any chance you'll be adding the level to auto as an option, like the original? It'd make handling the first few upgrades a little easier if you could mount up a small stockpile of food whilst making dinner! Really enjoying it as a sequel overall :)

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(1)

Developer response from laFunk

Great to hear! Yes, probably I'll change it so by default they raid the last selected dungeon, with an option to make them go to the last not cleared one.

laFunk

Aug. 01, 2016

Under rating threshold (show) Another lil' update: Improved bullet patterns for the Crooked Scepter, Dark Ceremony, Bloody Sword and Twisted Staff. Some changes to the rarities of consumables (easier to obtain now). Fix to the skip floor bug and other minor tweaks! Thanks a lot!

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(0)

Kito_MP

Aug. 01, 2016

Under rating threshold (show) Loved this game. So many improvements about the last one. The mechanics are better, the drop rate is fair and is still delightful to play it. Very good job!

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(1)

Developer response from laFunk

Thanks a lot, that warms up my heart <3

zami3603

Jul. 31, 2016

Under rating threshold (show) a bug where if i click too much my game freezes but you can still hear the audio of the enemies fighting

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(0)

Developer response from laFunk

There are some performance issues on Chrome, that shouldn't happen on Firefox. Improvements coming soon nonetheless!

bloody941

Jul. 31, 2016

Under rating threshold (show) good game, i just wish i could read the text.

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(0)

Developer response from laFunk

Seems like I pushed it too hard. I'm considering to redesign the UI but that'll take a while... thanks for the feedback!

SloDave

Jul. 31, 2016

Under rating threshold (show) I keep getting a blackout too. I'm running on FF, the screen goes black and I just have a little corner on the bottom left that shows the game.

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(0)

Developer response from laFunk

Weird! Any tips on how to reproduce that? Thanks for the report!

laFunk

Jul. 31, 2016

Under rating threshold (show) Just uploaded a new update! Option to lock items (those won't get sold after clicking sell all). A couple of shields and some enemies are impenetrable and stop piercing bullets. Rebalance on legendary drops (especially on higher ascensions, they were everywhere). Plus many small tweaks and bugfixes! Thanks for the comments, really appreciated!

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(1)

poksal

Jul. 30, 2016

Under rating threshold (show) anyone who know how could i make Redvelvet staff ??

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(1)

Developer response from laFunk

Telekinesis Wand + Composite Bow, enjoy :)

aenil333

Jul. 30, 2016

Under rating threshold (show) i dont understand the quick slot... i have apple in there click on it and nothing happen.. when i drag and drop it from quick slot to char nothing happen too... what i do with quick slot?

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(0)

Developer response from laFunk

You got to drag and drop the item above the hero portrait you want to use it on. A little label "Drop to use" will appear just over the hero name. Imagine the game screen is divided with 3 vertical lines.

MikeL3

Jul. 29, 2016

Under rating threshold (show) The autosell below level X feature from Idle Sword would be a great carry over

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(0)

Developer response from laFunk

I thought it was a bit confusing so I took it off! Nonetheless, if your inventory is full the lowest level item will be automatically sold. Also pretty soon I'll add an option to lock items (so they don't get sold when you click sell all), hopefully that'll make the inventory easier to manage!

Deworx

Jul. 28, 2016

Under rating threshold (show) Here is a list of the Unique Combinations (Those that are usefull, the others you can find out by yourself, but they won't help) [Might be a Spoiler, so if you want to avoid that.. don't continue to read] [Sandy Caverns] Quarterstaff + Bow = Slingshot [Goblin's Hideout] Slingshot + Flail = 100% Crit Weapon [King's Fort] Knight's Sword + Stormbow = Weapon for inbetween, semi usefull [Underworld] Telekinese Staff + Compositebow = Shotgun-like Staff [City of Dead] Scythe + Black Staff = Moon Projectile Weapon [Hell's Door] Whip + Winged Staff = Dragon Eye (Oops i named it) - Well there are more combinations and there will be more implemented, but for now those are the usefull ones - the others are trash.

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(542)

Developer response from laFunk

SPOILER WARNING :P Thanks for sharing!

keith075

Jul. 28, 2016

Under rating threshold (show) Character pathing seems to be an issue. Often my warrior will continually search already cleared areas, while in large battles the healer always wanders off on his own. This leaves an empty screen (with characters at the far top, far bottom and monsters off the screen) where I can't click on anything to be useful.

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(2)

Developer response from laFunk

You can use the Lover's Ring (broken previously, now fixed) to keep them close, or the Leader + Follower ring, to keep'em even closer!

laFunk

Jul. 28, 2016

Under rating threshold (show) I updated the game with a bunch of fixes! Thanks for the comments <3

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(90)

max9183

Jul. 28, 2016

Under rating threshold (show) WOOHOO THIS DOESNT USE UNITY AND DOESNT LOAD FROM A DIFFERENT SITE!!! Which means I can play this at work....which might be a bad thing

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(0)

PrincessPlunger

Jul. 28, 2016

Under rating threshold (show) The small font is very hard to read, can you apply some type of smoothing or crisp option to it?

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(2)

Developer response from laFunk

Sorry, I can't do that :/

Itzgodzilla

Jul. 27, 2016

Under rating threshold (show) I can never get the level 6 of Underworld... on my First Ascension, go through the first 5 levels fine, and the game just doesn't load my characters into the 6th level. I need ot leave Dungeon, but cannot progress forward...

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(1)

Nothing4less

Jul. 27, 2016

Under rating threshold (show) Really promissing game. Great that you are continuing developing this game. Here is some early feedback: Took me awhile to realize how the healing items work. But I do like how easy it is once you get how it works. (How it works is there are the hero portraits on bottom of the screen (right where the inventory pop up, they form lines above them across the whole game window. You then drop the healing item anywhere in that line and then that hero gets healed.) Feedback number 2: Could we get auto sell low level items option like in Idle Sword 1? It helped so much when farming previous dungeons and you didn't want to get flooded with useless junk in inventory. Also some kind of warehouse feature could be cool where you could store some items later. (I mean at some point you may have "too many" soulbound items to carry them all in invetory when you ascend). Looking forward to what updates you have in mind. Keep up the good work!

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(0)

Developer response from laFunk

Thanks! I thought auto sell was a bit confusing so I just took it off BUT if your inventory is full, the lowest item gets sold automatically when you pick a new one; that ensures you'll keep your best items while afk raiding. A vault / bank is something I might add in the future! Let's see :)

TheOddPenguinOut

Jul. 27, 2016

Under rating threshold (show) Or to stop in a room long enough for me to heal them

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(0)

TheOddPenguinOut

Jul. 27, 2016

Under rating threshold (show) Would really like something which would tell the characters to stop going after monsters for a moment to collect items

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(0)

Developer response from laFunk

You got the looter ring for that!

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