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Im getting a hanging game in Chrome. seems to be that in the last 24 hours, its become unresponsive and everything just stops mid game (only when in a dungeon, although I have had some problems with the items screen being a bit unresponsive too)
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Awful game. Idiot characters charge around with no player control. No useful interface beyond inventory. I want my twenty minutes back.
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Can't help but love lifesteal in this game with a high damage. On a semi-related note, I think items can lose too many stats in the combinator - if i have a sword with 8 million damage and 3% lifesteal, adding a 10 million damage sword adds a few thousand damage and takes the lifesteal down to 0.12%. Thats just an example, though it did happen once.
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Bug or not Bug? Description: I have 0 gems. Before I beat first boss which gives me gems I did "Export". I killed the boss and I have 100 gems now. I did "Import". I still have 100 gems and I killed the boss for another 100 gems. Now I have 200 gems and I can repeat this schematic. With certain Items I can have 1000 gems in few minutes.
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There is missing usefull stuff from IdleSwordOne. Like: Auto-Raid (button, And I mean chosen one, not all at once when afk), Also on "locked" items should be coloured X because current one is barely visible. :)
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you need to make the god hand more usable at the point i am i need to have 3000% just to deal the damage dealt by one hit of my guys and the cost is far to great to upgrade it to the point that it will be usable.
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Critical damage appears to be bugged, my units don't appear to be getting any critical damage or critical hits even at 100% chance.
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ridiculously small. Am I supposed to play with a magnifying glass? how can anyone read those tiny letters? full screen mode maybe?
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If all the heroes had a 3rd skill, what would it be? Also, how do you make your equipment inverted colors or whatever? I did it before, just not sure how I did so.
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Ability to zoom out the map so that the camera doesnt' move much or the option to freeze the camera. After using a hundred or so elder eyes, I got a mild headache due to the camera movement
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My apologies, I should have been more specific. While the raw rate of charging may increase with levelling, the amount of time it takes to charge to maximum seems to be the same, or maybe even worse.
Given how quickly the godhand does so little damage in comparison to the party, Anything more than 2 seconds to maximum charge at level 50 is really just punishing the player for *pretending* to participate in the battles. Clearly the player should have some impact on the battle for their willingness to actively play the game.
That said, scaling always takes the longest to nail down, and no one is ever completely happy with the result. Not trying to give you a hard time... I wouldn't bother commenting if the game didn't show promise.
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Being able to convert spectral equipment to soulbound or simply combining spectrals is incredibly broken. Higher levels are getting to a point where all hits one shot any hero (I'm doing an average of 50000'S' + dps). I have so much crit damage and leech % that I'm getting 8-9 digit leech values pop up because there is no damage notation higher than 'S'. It's pointless to go for health or shields of any kind because damage and crit damage scale so high that hp would never be able to keep up.
Honestly, you should remove equipment dropping from killed heroes and replace it with extra bonus shards to modify your existing gear. You'd have to wipe existing characters, but who cares, because at high levels now it's an absolute joke.
To put it into perspective: my warrior has 20Qi health, 1.87S Damage, max ias and ms, 100% crit and 1 million% crit damage.
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I think a good way to improve the performance of the Godhand as the game progresses, would be to also improve the rate of charging as levels are gained.
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Just a few theories/tips I've come up with:
-Soulbound items drop as legendary base only (havent seen any otherwise)
-Soulbound are first time clear rewards per ascension levels (gonna farm a bit and see if this is true)
-Using the wiki's equations, you can fuse any equipment to whatever desired stat you want provided enough grinding. Meaning the only equipment worth using as a base are those with special effects as their stats eventually compound with the exception of crit %.
-Iron Sabaton makes you knockback immune and is the only armor that has a special effect, not counting rings/shields (I think)
-Shards are best used on something that doesn't get combined a lot so stick em all on a soulbound ring with an effect you like and leave them. (going to grind three 100% crit rings and never touch them)
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Yup, it definitely just kills me, started with a moon rod, and now i have a pull attribute, which just insta kills the character wielding it
You combined it with a Disc Staff! (or with a weapon previously combined with a Disc Staff) The Disc type of bullet also hits your heroes, yikes! Just combine it with another ranged weapon to change its bullet back to a safer one.
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Ok i combined a moon staff thingy with something with the pull attribute. I don't know whats going on, but my character basically instantly dies whenever he attacks.. Was pull and range not meant to be together?
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Another guide! Advanced tips:
END-GAME: For a perfect playthrough you'll need these things:
- A good build: Pick the right stats for your Soulbounds.
- High level items: Use only high level items in your combinations. Use the "+1 to loot level" and "grabs loot ASAP" rings on one hero to maximize item levels further (you should soulbind these rings ASAP).
- Stack combining charges. Keep your excess Soulbounds over several ascensions to create overpowered items later on.
- Most important is a strong weapon. I personally love the lifesteal/multishot two-hander Vampire Fang (drops in City of Dead) and equip it on all my heroes, combining it only with other Vampire Fangs.
Lastly, a little cheat I've found: You keep any gems you've earned when you reset the game. You can farm a whole bunch and start a new game. You could use gems to soulbind helmets, seeing as these don't drop from existing bosses, as well as loot rings (mentioned before).
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A guide! Combining explained:
At the 2nd Ascension you unlock the "COMBINING" tab. Place a Soulbound (yellow) item with at least one charge (check the Soulbound item's tooltip by holding mouse over it) into one of the combining slots (first OR second). Any item of the same type (helm, ring, weapon, shield etc.) goes into the other slot.
Placing two Soulbounds with charges into the combining slots while combining result in the use of 1 charge on the first Soulbound item. Other charges are added together and will be present on the new item. A new charge is added to each Soulbound you own when you ascend.
IMPORTANT/ADVANCED: The item you put in the first slot will affect the resulting combination more strongly than the one you put into the second slot. Item level is also affected by this: The first slot item determines the base level for the new item, while the second determines how strongly it is upgraded.
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v.1.17 "Getting ascended after losing an Elder’s Eye battle" still buggy, just acended losing many powerstones I was saving.
"Soul Stones and Charge Stones are now Soulbound" You need to have 1 soulstone at least from drop to keep them soulbound, the ones from ads are not soulbound by default.
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Also, another tip: get to ascension level 10 as soon as possible. Don't waste time grinding on lower levels if you can progress. The ability to combine spectral items is insanely powerful.
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Pro tip: At higher levels (once you're ascension 10+), unequip everything from one person except -movespeed gear so that they're as slow as possible. That way, if you run into an invasion that are much stronger than you, you can keep rezzing heroes to beat them down (unless they just always one shot you). It's netted me a serious amount of extra high level gear.
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Question: Are Gems and Soulbound gear non-renewable resources? You can get more if you ascend, but what if you make poor gear choices and find yourself unable to ascend? Suggestion: Missions that occasionally reward small amounts of gems, or watching Ads for gems?
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Please have the assassin's fire spirit spawn with the same movement speed as the assassin. When he triggers I leave him behind uselessly.
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@Critterkiller there is a few rings that give the buff that"picks up item as soons as possible" something like that if you have a higher movement speed you guys will pick it before he can
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I might have missed the instruction, but how do you stop the Hobgoblin Lord from healing? he can't hurt my guys but they can't kill him before he runs to his meat chunks so we just go round and round.
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Sometimes, I don't get any bonuses from ads. I just get ad sickness. I thought the game glitched so I refreshed and tried it again, but again, I only got ad sickness.
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That feel when a dark starry ring and a sniper circlet combine to make a "darper niglet ring" no joke. I started crying on spot. developers might wanna check who made the name gen
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I'm stuck.. i've cleared the arid lands but everything else is locked; i can't do sanctuary cause there's only 100+ people and there's no indication of what else i can do to progress. Tf is this..?
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@Askaron001 Combination charges indicates the amount of times a item can be combined, and just a heads up you dont have to combine soulbound items only, you can combine a normal item with a soulbound too.
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The loot filter function isn't at all obvious - can't figure it out. Whether you have rings highlighted (red) or not (gray) they are still sold if they don't meat the minimum level requirements you specify. Would be nice if the functions of this feature were explained, had a ? help for explanation, or worked in a more obvious way