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This games really needs a particle reducer, like Undefeated Spider. There are just WAY too many little blips on the screen at once in some areas.
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pull and knockback need to be capped at a much lower value. Enemies start getting knocked through the walls with 10+ knockback/pull
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I had an issue where I had 2 soulbound master boxes, and I wanted to use it on a legendary archer, but it wouldnt let me, then destroyed my box right after
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This just happened to me. The small square is actually the game frame in which everything is still drawn.
http://image.prntscr.com/image/2364fcfb728a4c35af3f5b59c69c8e35.png
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Can the Loot Filter ui be updated to allow for turning rarity on/off per item type? With common/uncommon turned off, Attack Speed rings are hard to come by, esp after Ascension. So would love to turn the lower rarities on for rings only and not get flooded by low rarity junk from all other item categories.
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Great game, as expected. The only thing I found a little bit wonky is that changing out one of the rings only displays the stat change for the last ring (4th)
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A lot of the times when I go to a new floor in sandy caverns, the screen turns black and I can't do much else other than pause the game. Please fix this bug, I love this game and I'm stuck being unable ascend because I can't "beat" the first level :'(
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way too hard and awkward to use consumables...killed by the first boss TWICE, JUST because i couldn't get the health-restoring apple to work AT ALL!
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Problem: Used a master box on a dragon (from fire run) said it succeeded, wasn't available at beast master.
Related issue: Tried to use a non-master monster box and it said there was an NaN chance of catching it.
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Hey LaFunk, love your idea about the Arena. It does beg the question though, have you given any thought to whether players should have a single "player character" to start with (maybe with a more in depth / customisable talent tree?), and then collect the warrior, healer, etc as additional NPCs.
I know it would be a big change from the core game concept, but it would mesh nicely with the arena challenge. We could use the solo arena to test our characters 'builds' etc.
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the capture boxes should be much more common. i barely get one per few runs!! and then monster capture chance is under 12% ...
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In the loot filter, if a category does not have a flame next to it, does that mean it is omitted from the criteria (never sold), or is always sold despite the criteria?
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Although updating as soon as money is sufficient, God Hand is at Level 83 currently, while my party is at Level 190. That means, the opponents have up to 1 billion HP. But God Hand, even if charged to 20k% (which takes 5 or so minutes) isn't harming the opponents at all. I think this needs a little more balancing.
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I keep having problems with memory leaks, or something. I leave my game on to grind for a couple days, but when I shut it off and turn it back on, I find out that Im back those two days, like all the idle grinding wasnt saved. I went from having a 60% chance to catch everything in the goblins hideout to suddenly only having a 40% chance on the earliest enemies.
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i really need a way to use more potions at the same time...
i have over 400 of them and i want to drop 10 on each hero at the same time...
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my warrior is wielding a soulbound blood sword that i combined with a disc staff. I have noticed recently that it's projectiles damage allies. Is this intentional? because this keeps killing my guys, and makes it a terrible weapon to use.
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One problem i see is when using a consumable (such as an apple) i find my self opening and closing the inventory, chasing the portrait of my character, when i am finally able to use it, my character is dead, if you cant change that, well, its just my opinion who cares xD, but it'd be great if you could change this!
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I wish there is a auto function for going to a dungun area only. i find very hard to grind on item offline it always get random item.
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My healer's healing ability damages her and doesn't heal the other party member. Sometimes it works, most of the time it doesn't. I'm using Warrior, Healer, Archer. Had the same issue when I had a paladin instead of a warrior, though.