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Love it! This is like an RTS Dungeon Crawl Stone Soup, with even the sprites lifted from Stone Soup. https://crawl.develz.org/
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Very fun game! I've really enjoyed it! Perhaps it would be cool to add other passive/active skills you can buy besides just click power.
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Great game! I have been playing for 2 days (almost) non-stop. I am just wondering what happens if I exit through the main doors at the bottom? I don't want to have to start over again. Fine game - very fun!
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How about an auto-sell inventory? Place an item inside, and all identical items will be sold immediately. Drag the item out to stop this from happening.
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The reset at the end seems useless, what does it do? Only an increase in difficulty? This would be better done diablo style, like a difficulty change screen, that you can always go back to, higher difficulties having different mobs and better loot, not only higher level monsters. There's a whole lot of possibilities with the current game engine, hope you can make use of them in "near" future games 5/5 ;)
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Great game but could be better. Tapping in an unecessary feature and is hard to use since characters move a lot and often overlap monster. There could be more variety in the types and sizes of enemies and all dungeons could have like bosses every 5 levels or so with loot better than average. Dungeons from what I've seen have no end, how about making them all have a finite number of levels with a final boss? Like 10 levels for the first one, 20 for the second and so on. Characters should be harder to obtain, maybe at the end of a dungeon? Instead of a special ring how about giving characters skills?
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me gustaría , que trabajases en una opción para guardar el progreso del juego , de manera online , para no perderlo todo y comenzar una y otra y otra vez desde zero . podrias?.
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Dont upgrade click, just save up and buy the next area which will get you your new party members and pick up new and better equipment in the new area
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game is very laggy. guy ask me to click monsters but there are not in the screen and it won't advance. 1/5 unplayable.
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Few suggestion, after ending dungeon give heroes full hp. And make it possible to auto repeat dungeons without clicking it. Bigger inventory space and auto sell pls. Right now, this is not an iddle game.
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the inventory seems to be extremly buggy tried to shift-click för selling and it sent the item to the top of the screen ?!? so now I got a bunch of gear hovering over the cash icon...
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Yesterday, I had two necros, both with full equip. Today, one of them transformed to an archer, with nothing but what I suppose is the class' basic equip. O.o
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Revising my comment. 1. There should be Auto-reenter option. 1-1. Option for setting auto selling policy in case of inventory full (e.g. oldest first, cheapest first, etc) 1-2. Option to maintain some of equip across reset. (e.g. limited number per hero, weapons only, etc) 2. Heroes should have formation (Front, Middle, and Rear. Or something like that) and stick together. (if the looter ring doesn't work well with Formation, avoiding solo engage option should be added). 3. Adding polearms with +1 range bonus (medium range melee) would be nice. 4. Tap power should be scaling better across resets. 4-1. Option for setting auto attack policy for tap power to attack regardless the mouse position. (e.g. closest to specific hero first, lowest health first, etc)
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Fun at first, but after the first couple of resets, the beginning gets pretty unbearable (no gear, and only way to get any is to kill mobs that really need some gear to beat)
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I really love this game. But the game easily gets stuck when there are more than 1 enemy healers. (Characters heals self, enemies heals self, no casualties, battle continues infinitely XD)
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Does anyone know if the rings stack? for example, if a hero has two "heal 10% every 2 seconds" rings, does it heal 20% every 2 seconds?
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TAP POWER reeeeeally doesn't scale well after the first reset. Also, due to all the movement making it hard to target with the mouse cursor without clicking the wrong thing, it would be nice if we could click heal the heroes by clicking their icons on the inventory window.
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Could some1 explain the healing to me? The Healing Ring does heal any1 i see, i guess the one hero with the least health. So whats with the other items? For example Fancy Staff, Emerald Armor and Wizard Hat? Do they also heal the one hero with the least health? Or do they only heal the one that is wearing them?
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1. There should be Auto-reenter option. 2. Heroes should have formation (Front, Middle, and Rear. Or something like that) and stick together. (if the looter ring doesn't work well with Formation, avoiding solo engage option should be added). 3. Adding polearms with +1 range bonus (medium range melee) would be nice.
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at first sight it's a good game, but: is it wanted that we can heal characters when the game is paused in inventory tab? seems an exploit bug.
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AI gotta be smarter about looting...before opening a door to more enemies, loot what's near by? When looting at the end of the wave, split the guys so they're not walking one direction then another together....