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Heres another suggestion - its good were able to disable sounds, but then we never know when our guys finished a dungeon. How about being able to disable all sounds but play a quiet notification after the dungeon is done.
Maybe even be a little creative about it: When your group waits in the 'selection screen', lobby or whatever you might call it - have them have a little fire and play some quiet murmuring sounds and firecrackling.
Its just so that I like having them run their dungeons while I do household or work ;)
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The Combinator is a great way to keep me hanging out at earlier levels. Before it was implemented, I always felt underpowered as I cruised through resets. Now I like to add spears to everything before going into the Void. The game might have an idle function, but I definitely feel more active as I upgrade items constantly
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Great game.. I really like the idea of dungeon-idle-crawling .. The combinator is awesome thing, except that it is too expensive.. Maybe a little tweaking the cost would be fine, cause right now, i never had enough money to combine anything. Look into that, please =)
Can't wait for more updates, keep it up, people will love it =)
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Combinator doesn't seem to work... Every time I try to put an item in a slot, it instead tries to equip it to someone.
You set a "Main" item (that'll define the image and type for the item), and then you add all the stats and magic of the other item (except the behaviours)
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the combination can get pretty out of hand especially when you combine items with wrath of god, but it is quiet fun :)
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A new game and VERY promising. Great job! May I suggest one minor update that will go a long way (and you should focus on this type of update at first to make the game really playable!): Make items stack. Yes, very simply let them stack up into piles. It would make it sooo much easier to see what you have and manage your items. Keep up the good work!
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I expect that after I reset I can reach further... but it is exactly the opposite: after each reset you become weaker and weaker! Please fix difficulty progression in order to reward players who keep playing :)
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It would be nice if, upon resetting, the game could automatically sell all your stuff and upgrade your click power with the money, or at least remind the player to do so before resetting!
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I wish I could combine items more than once. If you're worried about the balance, make a four artifact limit (one per hero) that can be taken with you after resetting which then can be recombined once for that playthrough. Then we can avoid having to start from near scratch every reset and get fun ridiculous heirlooms to boot after 20 resets or something.
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Allowing the player to simply trash the mirror without forcing a reset would be nice because starting over from 0 equipment is simply too bothersome in this game.
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Misc items shouldn't have a level attached to them (auto sell feature problem). Though that would lead to too much misc items clogging up your inv once you get to upper tiers. Stacking misc items would work, but whether there are other methods... Anyway, it's looking good.
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when clicking an item in the combining option you can place it on charcater for free exept it make your helmet disapear
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How does resetting work? Does it always give the same leveled items as rewards or is it based on what your character is holding, ie. I could choose what to level up (like a specific weapon) if I dropped everything before looking in the mirror?
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You know what would be fun? Different colors for the HP bars. Like, blue for your party and red for enemies, so that you know if a low HP is good or not for that character. Also, it would be easier to track your character in big fights.
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i can duplicate item with the combining option. when place weapon in second slot and clicking in item slot of character it copies it
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Nothing better than make everyone wear combined morning light + scythe rings. 100% lifesteal, boost to dmg and heal 4% to whole party... 5 times?
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I just gathered a ton of potions - I dont quite want to trashsell them. How about we could just toss them in a pot and cook them to a 100% health flask? Maybe even like 4:1 or 6:1
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Okay - the Combinator probably makes things a lot better - The AutoSell however sounds really scary atm so I don't think I'm going to play for a while until that gets fixed to only sell weapons, armor, and rings.