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Totally love it. Not just a clicker-idler-incremental game. It loosk and sounds well, too... so you got something to watch and listen :)
I just wish I could let my doubleteam coop with those of friends and watch them derp around. Maybe even trade once in a while, after some runs.
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I love this latest patch, the combiner is AWESOME and im sure I have only barely scratched the surface of things. Being able to add on massive damage and hp boosts makes a big difference in getting deeper into the dungeons. I have to ask though, what the heck is with the dracos dungeon thing? I mean, it seems like nothing much drops there. Is there a final boss in the place?
Yeah the combinator rocks! I'm glad you like it! The dracos drop rate is only 10% but they drop really strong tank items. And there's a little secret... :)
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After Killing MR. bigstache my party just wanders about aimlessly. no opportunity to "soft reset at the mentioned "mirror".
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I just found myself on "2nd reset" after winning once. This is a bit vexing since even the earliest monsters in The Void and Land of the Dead have ludicrous combat abilities compared to my level-30 heroes.
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Ok, so the game seems totally broken for me after I tested the hard reset: it seems that monsters are still at the same level of the 3rd reset, I encounter bosses and I can't even kill one monster to lvl up:D Ah, and the option menu didn't show up, so I can't try another hard reset to see if it fixes the bug:P
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few couple of bugs but this is definitely the most hilarious and most fun thing i seen in a idle game, combinator feature took this game to a whole new level of fun, just messing with it.
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theres a bug , if you kill the boss and have low level sell 2+ , it sell and you get to 1.9b , my tap damage is level 300 cus of that...
also crossbow+items are too op , i can hit too fast and all the map when i combine
fix it if you can :)
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you done one time the full game and then see there is a reset ... that amazing how new item encountered are op (first dungeon item build are stronger that first run last item omg O_o i love it !)
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i have a great idea for the game , each time you reset , you get to choose one item you make , even combined , lets say i have wepon with 30k attack , i want to keep it , so i keep it , and it will stay for the next and the next
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After my first restart, the game lost all of its skinning, now it won't even show me the map, inventory, the people. It's just a blank gray screen, that still runs the game.
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Auto sell button would be fantastic, other then that, as other previous comments have mentioned those features, anything more then that just makes this better. Definitely a favorite
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This game is great, I Love it! I think this kind of game is the future of incremental/idle games. One feature request: I often change load-outs of my team, but then don't watch for enough time to get a good idea of how well the new equipment works. If there was something like a stats screen that showed what floor they achieved on average over the last X number of auto-raids that would let me make better choices about my team's equipment. Thanks for the game!
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Another thought, laFunk: I find it frequently hard to tell if I am clicking where I want to click since there is so much going on on my screen, and yes even after I make my warrior look all golden.. :).. How about giving us an option to select that determines if clicks heal one of the heroes or attach one of the monsters, after which you could completely ignore the coordinates of the click? Could be random or whoever needs heal most and for monsters whoever my warrior is currently attacking.
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It would be nice to know which equipment is new in my cluttered inventory. How about highlighting all stuff that was added since the last time I checked? I have seen that work well in other games.