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The ability to keep one item every reset would be nice, like you can mark the item and then that item will eternally persist through resets.
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Found another bug. A bit more minor than the last one: I purchased a level up of my tap power at the exact moment that the level was changing and the textures for the dungeon didn't "light up" correctly like it usually does after you enter a new floor.
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I don't know if this is a glitch or not but I killed the wizard two times and got two mirrors lol. Its pretty much worthless since I can not sell it. The way I did this is by exiting the dungeon and doing it again.
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The top comments are not a very good idea to read...because once you use that mirror, you get a combiner AND an auto seller.
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With regards to the addition of "combination charge" for Soulbound items in the upcoming patch, it might be beneficial to do a hard reset since every soft reset (get the mirror) prior to the patch made us missed out on a feature that gets increasingly strong with each reset. Your thoughts?
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After using my first mirror, I was unable to gather any new items into the inventory. No question, whatever got dropped on the floor got picked up by my minnions, but it never reached the inventory spots.
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I feel like the combinator should be able to combine already-combined items, but for a higher cost. Anybody else want this as a feature?
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odd bug that's not game breaking or anything: When I went to the first dungeon (to get potions) and I used a scroll to skip a floor, the necromancer stayed at the staircase for some reason.
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Awesome experience! rated 5/5. Is there any way that we combine a combined item and keep combining it? So for instance we can have a ring which gives ultra atack speed with damage lifesteal and critical? Sounds over powered but even thinking of it makes me excited :)
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I have the same problem as Qmagi. There should be a yes no option when it comes to sell all. I have lost loads due to this.
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Dudes! After unlocking second Dungeon (the one for 5000 gold) go in and get the scroll which allows you to skip a dungeon floor. With this scroll go out to kill Mr Big Stache and on this lvl use the scroll. Enjoy :D
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I love the gameplay ! And there is so much stuff to get this game even more fun. Maybe some passiv advantage points to distribute, if you get a lvl up or a reset or some thing. maybe some bossfights with extraloot or stuff like that :D awesome idea with this idle dungeon
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Another little devlog:
I just finished the Soulbound items sytem. It's looking good! You get 4 Soulbound items per reset (one for each dungeon boss). This items are very powerful, you keep'em after resetting AND they are multi-combinable! Everytime you reset, your Soulbound items get a "combination charge", allowing you to make'em even MORE powerful.
Now time to code the confirmation prompts and the new behaviour rings :)
All this new stuff is coming this sunday 22th! Cheers!
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some kind of chest in which to keep our important items for combining would be nice addition and grinding floors would be less annoying
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ok if you can add the ability to tell your characters which items to pick up and which to leave/or sell (like pick up only helmets the rest is trash) and to tell them to repeat the dungeon only to a specified floor
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would be awesome to get a boss every 10 levels that drop special items , and have % chance of insane items , also needs to have specific selling options for example selling only armor / weapons / accessories / consumeables , would also be awesome to get Stat pages for the heroes and be able to put allocative points in them every level or every 3 levels.
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Would really like to see an export, import feature... Or even a cloud save.... Cloud save would be awesome,. but overall i really enjoy this game.
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First up, fun game. I'm liking it so far (1st soft reset in). A few ideas for you to consider; some kind of upgradable packmule to increase bag space, consumables being exempt from the level system (level 1 potions do the same as 10, so why would they get sold off? etc), more distinct differences between the heroes preferably in the form of passive buffs (healer heals more, warrior does more melee damage...), maybe some kind of upgrade system that saves between soft resets (again, passive buffs/bonuses would be nice) all I have at the moment. It's a good game so far, keep updating!
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Very nice game. Cannot wait for future updates, im hoping for more places to fight and collect, maybe a random event here and there, a daily bonus and really rare items for which i have to actually do a lot of effort. Maybe some of the monster could be time based, like vampires at night and zombies during the day, just to make me want to play a few hours more to farm the other monsters. A shop which sells items during real life events would be nice. And i get the feeling that my archer could be a warrior or mage without any restrictions or profits. I think your hero's need passive/active racial abilities, not only a different ring. A few more battle items would be nice to, like strength/range/defense/speed potions. And valuable items just to sell or look at. Maybe at equipment slots, as i see this game developing in one with hundreds of different items, like necklace, 2 shoes, bracelet, glasses, earring.
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The sell-all feature needs to be disabled until the weird inventory click bug is solved. Nothing like trying to grab something to put in the combinator, only to have the entire inventory go *POOF*!
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i think the sell button should have a question: do you really want to sell all. i just sold all my inventory without even being aware of it. and is there anywhere a good forum with tips/tricks for this game ? or a wiki ?
Yes, confirmation prompts coming in the update :) There's a wiki but it's empty http://idle-sword.wikia.com/wiki/Idle_Sword_Wikia I'm thinking on posting all the data in a JSON and hope you peeps help to make it readable!
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Why not have an 'autoequip' feature? Make it optional, and a button press, but it'll automatically equip any higher level uncombinated gear of the same kind to the heroes.
I might look into it, but I'm pretty sure I'm not gonna have enough time :/ As a curiosity, in the alpha version of the game the items equipped automatically but I found out that really confused non rpg-players and make them wonder where the item go lol, so I had to disable that. Cheers!
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I beat the last boss and it just killed everyone and froze me on that screen. I'm assuming it was suppose to reset or something but nothing happened.
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I'd be nice to see some new unique loot as well. Like, different special armor for each class, and weapons, and rings. Especially rings. I don't know if there's more that pop up in higher dungeon levels, but as of right now I've only found 6 different ones. In my first play through I just stacked Assassins Bracelets on 3 ranged characters, and tank rings on my Warrior. But now I'm on my 2nd reset, and grinding out 12 Assassins Bracelets to make sure they're all up to par is very lack-luster. Maybe that's just my OCD, but it'd be cool to have 4 different rings for each character that make a huge difference in the way those characters work. Same with weapons, and armor. Just gives you more to grind for, and more play time is what I'm looking for, I guess haha.
Either way, this is a great start. Definitely ahead of other Idle games out there.
I'm trying hard to add at least 2 new "behaviour modifying" rings. And they are truly going to make the wearer act different. Hopefully I can implement that this sunday! Thanks for the feedback!
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life steal and crit dmg from the scythe and axe from undead then crit to 50%+ your guys will heal faster than they can die =p