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bug , when you die in a dragon lair (or whatever) and you disable and reable auto raid again it gets in the lair whithout using those runes
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Seria posible que el juego guardara nuestro progreso en las diferentes mazmorras?? me explico: si en la primera dungeon he llegado a la planta 23 y muero, al aparecer de nuevo en la seleccion de mazmorras pusiera: mayor nivel/profundidad alcanzada.
No me gustó una cosa, tuve que refrescar la pagina y se perdió todo el progreso de mis heroes que ya habian alcanzado nivel 70+ :'(
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Glitch -> If you use the Ressurection book after everyone is dead, the book will ``Visualy´´ glitch under your mouse...
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5/5 stars because this game is done right, I can play for 24 hours and not have to restart because of bad programming.
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OK the problem with the random ghost icons happens when I'm selling and I shift-click something. Randomly, it doesn't sell the item, but instead picks it up. When that happens, I can either sell it (with an additional shift-click) or put it back in inventory. Either way, the game glitches and puts a ghost icon of the item near the top of the screen. Over time, these accumulate and I have to restart the game to clear them away.
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This game is very innovative in the "idle" catagory... it's like a mix between the games Idle Raiders and the best idle rpg out there The Idle RPG 2:Renicipation. Good game!
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Needs something to make progressive resets more interesting. Reset 1 had scaling items, which was nice. R2 has the same item scaling as R1, but way faster enemy scaling, turning it into a slow, boring grind. Worst offender is enemy HP skyrocketing. A group of 4+ paladins on deep floors usually means an unbreakable stalemate, as neither side can outdamage the healing. Maybe add unlockable high-end items or a perk system for on later resets.
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Some bug: after collecting a bit more than ~2.2 billion gold, money start counted as negative value. Reload doesn't help.
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The lag really becomes a problem for clicking on creatures or hero's once you get 3 or more characters. The game is pretty good, dungeon's progress steadily with increasingly difficult creature. Character control can become an issue, and dragging the mouse around also an issue with he increased lag on deeper dungeon levels. Good start, but frustrating to progress with the lag.
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If it wasn't so insanely glitchy, it would be one of the most addicting games I've played in a while.
The lag was too much even on low quality, but past that, a really really good dungeon game.
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Maybe add a mouse over Item pick up type mechanic? So far so good. More content via maps, items, monsters would be great!
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Damn paladins have sick heal powers, once there are more than 3-5 you can't kill any mob coz they heal everyone...and our heroes maybe aren't focused on single target, once swarmed ;s
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my setup for all heroes:
Crossbow, Emerald Armor, Wizard Hat, Red Shield, Stripped boots, shield ring, starred sky ring, bloodsucker and assassin bracelet...
Remove looter's ring is a must, remove healing ring once you get a % healing item or something better...
quite effective so far...
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Seems like the chances of getting white items drastically decreases when the floor level increases, which normally would be good, but [Ring of Haste] is actually a pretty good white item(Ever since move speed started scaling.), that I still can't find a substitute for in higher dungeons.
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After yesterdays' update i haven't been able to find any of those fire rocks for the dragon dungeon. They used to be pretty common before.
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After killing Archer and Necro, Mr. Big Stache (lv4) - reset 2, just standing and doing nothing, well expect dying...
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dear developers! one suggestion: the tapping is kinda hard sometimes cause the screan is moving when battle is on! so sometimes we cant hit the target easilly! so if the target would be auto-locked and you could just click on the screa and hit that would be fine or something more friendly! thats all otherwise addictive game 4,5/5 for me!
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Though runs are too short (at least first two) to call this game an idle, but it's still funny. Screenshakes are for hardcore players ^^ To tap as fast as possible the randomly moving character :P
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Are there any changes in the items for further resets or does the game just gets harder without any bonuses and unlocks?
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I'm getting random instances of icons becoming "embedded" on my screen in random places. A sword here, some gold there... they persist at all times until I refresh the game tab in my browser.
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since you usually get the same thing over and over why dont you start the item at lower % stats then you can combine 2 together for a certain amount of gold to make them more powerful and maybe attribute on you armor for resistant to thoughs attributes and weapons give you it and some monsters have attribute attacks and weaknesses