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Heya laFunk, I had a thought. You know how you have the auto raid option? Why not add a sequential dungeons option. After the first reset and unlocking all 4 main dungeons, (or 5 if you have a rune for draco's lair) you could click the button and it will run each dungeon once in sequence. Wilderness -> Void-> Land of the Dead -> King's Keep -> Draco's Lair (if a rune is available, if not the sequence ends)
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and to add, bow wielders tend to run all around once mob gets stuck getting several seconds of zooming
and after mob dies... all chars get broken in script and wanders oddly like they had some strange mushrooms
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when exit to fight mr monster outside, chars pathing gets bugged if monster runs inside small building (melees get stuck and only bow can hit, so does monster get bugged and just stands there)
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By the description of updates 1.31,can I sell the soulbound item if not satisfied with the item lv to get a new one without reseting??
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If you lock your screen while the game runs or the UAC activates for whatever reason, the game breaks with error: "The application lost the device context!" (Firefox 42.0 on Win7 64bit).
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nice game but few have few bugs and a game breaking one.
if you kill a boss and your inventory is full, you loose the soulbound item forever. it wont drop again if you kill the boss again. at 2nd reset i have 6 soulbound item instead of 8 so i think i will erase data.
also, after a reset, automaticaly set auto sell to 1, would be nice :p
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It would be great if there was an option for switching off only the music, not both sound effects and music. And it would be very helpful a special music or sfx when the characters are getting close to the final boss so I can come running to my computer and help them with my tapping.
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Thanks again for all your comments! I'm going to let you know about my future plans a bit. Right now the development on this has slowed down (that means no update this Sunday) But there's still a couple of things I want to add. 1. A true ending: probably on the 3rd reset Mr. Big Stache will turn into a real monster (right now he's kind of a wimp) and will give you the hardest fight so far. 2. Sending your heroes to fight the heroes of the other players; maybe if you win you get a chance to buy a piece of equipment of the defeated player... still thinking about it :) That's for the future! First I need to finish a couple of new games I got on queue (one of'em is almost done!).
I'm gonna keep releasing the small updates probably every Wednesday. The next one will fix the knockback through walls glitch and more small tweaks and balancing. That being said, if you liked this game follow me (on Kong and/or twitter) and you won't miss any of the cool stuff I'm going to release! Support your friendly neighborhood devman! Cheers!
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@edzeee: They're much rarer now. With the exception of being in the dragon lair, you'll have to farm weaklings for a while.
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And yes, now that I've thought about it, I do see the problem where, 6 or 7 resets in, a soulbound item with multiple Dragon Staves could be auto-killing bosses, but I still think nerfing the combinator is kind of lame.
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Wow, limiting the combination to 1 magic effect really ruins the combination strategy, and makes any attempt at a creative strategy for soulbound items worthless, since now the only thing that matters is DPS. Coupled with the decreasing critical on combination from the last patch, there's really no reason to ever combine any gear with anything other than a crossbow now, since the only strategy becomes "kill it before it gets to you". That also makes the healer's role worthless, since there's no possible way to get enough high-level healing without doubling up on magic effects. Add that to the removal of the Dark Night from loot drops, and there's no longer a viable "outlast" or other strategy besides raw DPS. It's really kind of disappointing when you have the opportunity to build a neat strategy and then it just goes away in favor of min-maxing.
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I just realised. Theres no fullscreenmode. Why not? :)
Another small irk. With Autosell on, even if the item is insta-sold, visually it still flies to your inventory-button (With its worth in gold flying to your bank up left, at the same time). It would be a nice touch if it wouldnt show the item going to your inventory, to make it easier for me to distinguish whether I really found something new and worthwhile, or not.
I'll take a look on adding fullscreen, the game is ready for that. In the mean time you can use cinematic mode. I'll probably add the not make the item fly if its autosold thing next wed! Thanks for the feedback!
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So this boss hp scaling is just pointless... 350M hp on the fallen king at reset 2. I am standing here 10 mins bashing him.... After the nerf of wrath of god, this is a bit too much
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Need attaking priority setting: Near, far, strong, weak ...
Need new ring with buffing skill: Use random buff elixir every 30 or 60 sec ...
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Great game but 2 things that need to get fixed . First one: after third reset my screen went black and something keeps killing me and lvling up [lol] second knocking back through walls , i suppose it didnt mean to be like that.
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1.Selling a SoulBound item should make the new boss drop new ones.
2.Get rid of Tapping or Change it to:
a.Gold ratio on loot and sell.
b.Increase of Stats.
3.You should be able to main a Character and have Him/Her a skill tree.
4.Class advancement:
Warrior>Knight(Tank)
Warrior>Paladin(Tank-Heal)
Healer>Priest(Heal-Buffer)
Healer>Witch(Heal-Debuffer)
Archer>Hunter(DPS-Attack Speed)
Archer>Sniper(DPS-Critical Damage)
Necro>Summoner(Summon Minions)
Necro>Wizard(DPS-AOE)
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When you use fast forward on the mustache man, it takes you back to the dungeon and a ??? guy appears. However, he seems weak, but he isn't because... He causes my guys to bug out?? They can't move and they are visibly shaking their pixels it's weird.
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I love this game! Keep up the good work.
Could I request a feature to increase enemy damage the longer the heroes are stuck on one floor? Sometimes I'll leave it to idle to find my heroes not gaining anything by whacking on a self healing enemy with insane health.
Thanks so much for reading!
Mmm that's interesting. I'll look at adding some passive XP gain to the mobs, they can level up if they kill your heroes so it won't be hard to implement. Cheers!
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selling soul bound items? just combine the new ones each other instead (sorry for you if you sold it by accident though xO)
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What has happened to the stones which transport you to the dragons nest ? I have been playing for 3 hours after resetting my data and not one have I found !
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great swords and barcidies combined to bloodsucker/healer/crit rings armor helm! or better yet sythes and bloodgod axes for crit and life and range and knockback and crossbows and katanasfor attack speed
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What do you guys do for dmg ? I'm currently on my 5th reset and find that loot drops realy don't seem to scale and as far as the combinator goes its going to take a rather long time to farm the billions I need
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Tried to craft a weapon and it was too expensive so i took them out of the combinator to place in inventory, it sold both of them automatically. Both were soulbound.
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It would be good to either have an option not to be able to sell soulbound items or at least get a warning. I have completely restarted twice now because I accidentally sold one or more of my soulbound items.
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Turn your soulbound bow into a crossbow asap because it has the 'keep enemies at range' buff. It lets you drop that pesky Ranger's Ring that takes up a useful ring slot.
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i want use auto sell but that will be delete all item in inventory , i want keep my teleport scroll , please make a option that dont delete consumble item :D
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I also forgot... 1. There should be possibility of increasing the duration of potions. Or even increased duration to 1 minute and drop reduced.
2. You can also add: Range potion, Life-steal potion, Drop increase potion, gold increase potion, exp increase potion.
3. Please, add no-maximum amount of gold gathered because 2.2b is not enough.
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As a warning to others, the new update gives the undocumented option to sell soulbound items without confirmation. While this is... a reasonable way of handling the endless escalation of loot, the fact I didn't know about it means I've now restarted due to accidentally selling half my accumulated stash while trying to tidy out some trash drops, so be careful. As for me, time to restart. Again.