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1. Bosses should be little randomized instead of fighting only one boss.
2. There should be more dragon items and also bosses at dragon nest and draco lair.
3. You may add some items with: Health Regen(20 hp per 0.1s), knockback -5(for no knockback), Frozen Staff(Amazon weapon with IceBolt).
4. Add Forge for crafting 1 item from 5 chosen items and give it option to select if crafted item must be sword, armor, boots or ring.
5. And there is another bug with lag. You should add button to HIDE damage notifications and life-stolen health notifications, cause this causes worst lag in game. Higher number of gamage = worse lag.
6. There should be better option of auto-sell because if I have powerfull weapons I don't want to pickup them anymore but probably I need an armor with level 10. :)
7. There should be even more dungeons and even harder bosses to fight. Like boss which could not be reached be melee weapon, another one with rapid fire or spread fire, and another one with hardcore speed.
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I don't want to sell about Consumable items when press auto sell button or
auto sell system give not things. [Standing like a resurrection]
If set to yes come first level contains miscellaneous items.
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game is pretty solid for what it is now. next time please add some more features. wishlist: more hero classes; special skills for each class; class restricted equipments (unlike the non class restricted class rings which are currently useless); bonus for two hand weapons e.g. attack multiple targets in one swing so they are not just combinator fodder.
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Those who are confused at the end where you kill Mr Big Stache, I was also confused but I found out how to continue. First, Open up your inventory. Then drag the mirror to a hero's inventory. Then you will continue in another reset. By the way, there will be a loud sound of coins when you do it. You're welcome.
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So, I just beat ????lvl1 on nth level and it dropped a noname that does 997 damage. Is this a feature, or a bug/glitch/thing?
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I deleted data, started over, used first mirror reset#1 the UI like inventory and characters and the wossname to autosell by level, buteverthing behind was black except the random speech bubbles so I refreshed. I'm back to the start again pre-reset as if I'd just deleted data again. No soulbound items stayed, no reset notice at the top, it's a fresh new game. To dungeon number one again :)
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so i beat the final boss and then what? nothing happens, someone says something about a mirror but nothing ever happens, thanks for playing!!!...thanks for wasting my time is more like it.
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there should be an AI tweak or something where hero's will go to pick up items if there are no enemies on screen or if say the closest enemy is 5x farther than the closest item, kind of annoying watching them walk right next to loot w/o picking it up.
Another nice feature would be a some tank item, a ring maybe, that has a 'leader' passive where other hero's will follow that 'leader.' Again, annyoing to watch my squishies go run off in some random direction by themselves, pulling the whole floor, and then getting everyone else killed.
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Game wont load... :l It just keeps flashing 'GamesButler" in my face like 90,000 times, refreshing doesn't help... nor does a different browser. :( Is this game Unity or something but it just doesn't say? (I run Ubuntu OS)
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[Bug] I used the mirror but the game froze. So I refreshed the page.
I lost all my non-soulbound items and dungeon progress but it did not increase my soft reset count
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I think the ability to sell the big boss drops would be nice, because I keep getting bows that are too expensive to keep combining and I just want to sell them...
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1) group splits and attacks different groups of enemies 2) 1st run felt way better, 2nd run drops only crap 3) knockback is suicide 4) having 12k hp and finding 200heal every 3sec... realy? 5) healer is useless, even the x% heal ever xSec heal for whole group heals better 6) oh boss down in 1hit *spawns minions, wipes group*... sigh 7) and so on...
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As much as I want to play this game, I can't. In Firefox it lags so much and runs, you wouldn't have thought the characters were even moving. In Google Chrome the game runs so fast if it doesn't freeze up on me, my character's die because I can't keep up with keeping them healed... It doesn't make any sense. I reset the game, changed settings. Nothing helps.
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@nextshot Wrath o' God has a negative Lifesteal, equip it to Necro which has +50 lifesteal as base or combine with a lifesteal item
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The knockback is ridiculous, the amount of times that I've failed in beating a level due to knocking back an enemy across the map, only to have my men run through the whole level taking significant damage is insane. I suggest that, instead of the knockback range increasing with every combination, it should be switched with knockback chance. Either that, or make it impossible to hit the enemy through walls. Another problem I find in the current build is that lack of efficiency for the healer; after the first reset, the healer's healing ability is useless, easily replaced by Morning Light. Another problem that I hope will be addressed is the targeting system; in the Land of the Dead, the boss would spawn units that would do insane amounts of damage if not killed. If possible, during boss fights, script the heroes into targeting the minions first before the boss, either that, or give the player the option to decide targeting priority (i.e. closest, weakest, strongest, etc.)
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I know that soul bound items are to stay soul bound and not lost by resetting, but really? Isn't it broken to have 120K damage at the start?
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Is there any way of fixing the issue when you shoot so fast that it litterely lags the game :I I currently have around 12 on attack speed.
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@Micro102
Description:
This game uses the Public domain roguelike tileset “RLTiles”. (http://opengameart.org/content/dungeon-crawl-32×32-tiles)
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For those who want to watch the game scream in terror: The dagger has the highest attack speed in the game, combine it with everything while having a staff equipped and you will see some amazing slaughtery lag :)
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Considering about a third of my inventory at this point is populated by soulbound items each reset, and most of those items are "useless" combinations, with inevitably high knockback and range (which makes them cost billions to tidy/condense further, and glitches the game if used), how about a "Soul Dust Coverter"? Put the item into a converter, pay a small fee, and all properties are removed from the resultant "dust" item except Soulbound status, Damage, Health, and Combination charges. To compensate for the loss of all the other properties, this dust could be much cheaper to combine, especially with other dust, making it much easier to manage the ever increasing clutter. If that's not good enough, then perhaps dust combinations don't "dilute" the existing crit/dmg%, drain or range, allowing more or less a straight upgrade of an existing weapon.
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when i fighting boss, and he spawn monsters my heroes attack boss insted of defending themselwes. pls change that they will attack weaker oponets first.
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Got stuck, 2nd reset, agaisnt floating skull. My damage is less against his heal ability. And my healing is better than his damage. We are equal, and i can't do anything
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Knockback needs to be changed so that monsters don't fly off into other areas, it really screws you over it certain situations.
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I might have explained that wrong. His hit points do go up and down due to healing but each time I get to him his points jump between 5m and 27m.
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What is going on with the floating skull? I'm at 1st reset I killed the skull first time and he was 5m hit points, the second time he jumped to 27mil hit points ????? I killed him eventually but there is no way to leave it idle to kill him with that many hit point. I have left it idle for a few runs and him hit point keep jumping up and down. Is this a bug? (seems lie it to me).
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my only request is the leveling system needs an over haul. The way the game plays right now character levels are almost meaningless to the characters statistics and gear is way more important.
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love the game but the new soulbound weapons need to be scrappable somehow.....i got liek three of the same item.....soo yeah....
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Everytime I close the browser and I try to play this game, my save is apparently deleted. I made a backup of it but I always need to start the game again, any help?
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My dudes all of a sudden couldn't combine much, but the big issue is that if he can't combine then for some reason it always goes onto the archer and his stuff is moved or removed.
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Twice my reset froze up, so I ended up at "1 reset" but without any of the soulbound items I'd just gotten. It's pretty discouraging. I like this game, but it's currently too buggy. If I could have exported my save before resetting, I wouldn't have lost all of my progress, probably.