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Thanks for the feedback! I'll start fixing stuff soonish starting with the white screen bug.
If you guys see any default names showing up even if you changed the name, can you specify what part of the cutscene it's happening? I'm having trouble finding them. Thanks!
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Was heading to orc island when i got a white screen just to let you know. and this is better than Cs1 keep up the good work Also does need a point reset like cs1
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you need to add markings on the enemies icons in the turn bar so you can tell which enemy is going to attack in the case of identical enemies- otherwise there's a chance that the player eats some damage for no reason other then apparent luck.
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need to be able to compare items i'm buying to ones i have equipped. Also being able to zoom out/scroll on the skill tree would be nice so i would know what to pick when i get choices
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Referring to my previous comment, I can't reproduce the bug. Tried entering it again and again and nothing of the sort happened again.
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Game screen went all white after attempting to enter the small forest area after accepting the slime king quest, I can still toggle the sound but the screen stays white.
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The game lags a bit every 20-30 seconds when i play. I've tried lowering the quality but it will still lag. Also there are some spelling corrections throughout the game.
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1. Having trouble taking the UP path inside a dungeon with the mouse. 2. Need some way of switching characters in the SP menu's without exiting all the way out to the menu. 3. Please place the text [Esc] on the Exit buttons. 4. I would like it if the Target Numbers (1,2,3) change when a lower number enemy dies, Some people won't want this so make it switchable in the options. 5. Add Keyboard numbers for in dungeon commands, (1) Map, (2) Options, (3) Save, (4) Menu. 6. The ability to scroll around the SP screen looking at descriptions of other tiles.
Thanks i'll see what I can do. I like the dungeon command idea. Crashes are my priority right now though. EDIT: I think i found out why up path is unclickable. Will upload a fixed ver soon.
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up on entering evil cave the screen flashes white where the evil cave title appears on the right hand side and it keeps doing it in a loop form the flash
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Saw this. Started procrastinating on homework.
Love the action time bar edition. That stuff was so confusing in one :P. Still love the cutscene animation. Mostly improved on last one.
All the criticisms/bugs I've got have already been said, so I won't parrot.
I think I'd like to keep it as is. There are plenty of chances to mix classes in. (new party members joining plus Kaz is also a clean slate.) I want the gameplay to be affected by your decisions. If you feel like a class is underpowered just let me know and I will tweak it. I want to try to make it so that whatever path you take or any combination of playstyle you like to experiment with will still make the game doable. e.g. No healer strat can have item mastery weapons so they can heal themselves quickly and efficiently with potions. No mage strat can still do elemental damage with slayers tree... etc.
::EDIT:: You can now see the number of stat nodes for each tree when you choose to unlock it.
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For turn order, "1", "2", "3" etc. could be displayed for strategic kill order. This way you can minimize, or attempt to minimize, damage dealt to your characters. By turn order, I mean as they appear on the left hand side of the screen next to their pictures on the bar.
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from the looks of it, buying health potions is a glitch in of itself. i know that i bought a lot from my first few times at the shop, but definitely not over 2000 (from the beginning of the game).
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When using your mouse to move, it seems you aren't able to advance to the next are if its up (I just used my keyboard). Wasn't sure if it was a known bug or not, thought I would point it out.
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I went into Dustop, and bought 4 heal potion II's, and went to the alchemy lab right afterwards, only to find I had 256 Heal Potion II's, instead of 4.
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Was the party menu at all inspired by tales of symphonia in any way? It reminded me of it so much! http://www.mobygames.com/images/shots/l/360322-tales-of-symphonia-gamecube-screenshot-main-menus.jpg
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The screen shaking bug isn't limited to burst, bash has it too (including repeating the attack effect animation for the rest of the fight). Until it's fixed, you can get rid of it by saving and refreshing.
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Ah, another bug possibly? In the first forest, I try to click at the top pathway to go north(?), but instead my character just stays there, instead of transitioning to the next "room". It works fine with the keyboard, as well as clicking to go to the left, right, or bottom room.
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Can't wait to play this! I'm sure it'll be even better than the last. Hopefully it won't be as repetitive as EBF4 was...but that was pretty good, too.