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I imagine you played and enjoyed Final Fantasy: Mystic Quest. I only assume this because ALL the party members are named after companions in that game. Other than that the game is fairly decent and I look forward to beating it.
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at the beginning, I liked this game. Then, later on, I REALLY liked this game. And then came the "hammer brofist"....
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Bahumot FTW he saved me during dargon.................................................................................
Dont you just love being lv 15
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...oh that's what you mean by the last boss doesn't have 2 lives. Wow I was thinking that he wasn't actually the last boss or something cause he had 2 lives, so I attacked him with my healer with all my guys almost dead and he killed all my guys in one hit with his 3rd life X_X
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IF you clear a new floor and clear the enemies, you can walk back and forth between 2 rooms and chests have a chance to apear :) its sort of usefull to get money early in the game
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@ JSilvis This game is more than just a typical RPG from what I see... Because for one thing, each of them can perform the role of healer, damage dealer, or just plain supporter/debuffer. Although some of them do it better than the other, they all can perform all the roles.
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Well I've only been playing for about 20 minutes, but. It seems like your typical rpg. It doesn't do anything new, but what it does do, it does it well. It can't compare with a game like Castaway 2, but I'm enjoying it so far. Your characters seem to miss a lot and it'd be nice if your hp refilled after battle, but not too many rpg's do that.
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I clicked Exit once during a zombie defense hard match, now whenever I try playing it, I get sent back to the town screen without warning after a few seconds into a new zombie defense game...
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3) Speed is weird. Combat order is weird. You'd think someone with super high speed would always go first in combat, but I get to level 40, equip all speed gear on a rogue, and then I go back and fight level 1 enemies... and sometimes they still get to go first.
This shouldn't be happening. Oddly enough, I still seem to miss them sometimes too. Something is really unusual about the math used for certain things, so it's hard to know what stats are what should be used.
It's hard for me to specifically say what needs to change, since I don't know the inner workings, but stats/accuracy/speed definitely need some tweaks.
4) Inventory - sort by name option.
5) Some more flavor could be added to the dungeons besides random room/random enemies. It gets monotonous.
Nice work, though.
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The game is fairly decent, but it needs some tweaks, for minor irritations.
1) Since all the higher quality gear is listed first, it's difficult to sell the other gear if I happen to want to keep 6 pieces of high quality gear. So I have to go to page 2, and sell from there. It would be really nice if your page didn't reset back to one every time you sold something. So you can just rapidly click it to get rid of all your greens/whites.
2) Similar to the last suggestion, upgrading an item multiple times shouldn't reset your location, either. You should just be able to click the button rapidly to upgrade something. Sometimes I ended up having a nice legendary that I needed to upgrade 30 times, it would be nice if I could just spam click to do that.
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Having to choose between worthless attacks and worthless spells when equipping weapons is one thing, but needing a magic weapon to have a decent mana pool is bupkiss.
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Okay, I understand that the Zombie Defense is *supposed* to be quite hard on Expert mode, but it would be less infuriating to deal with if the game would register my clicks properly. I cannot count how many times I have lost, simply because the game refuses to register a click. Also, if the enemies are allowed to move while my blocks are falling, then *I* should be allowed to act, as well. At least give us the option to highlight the non-moving blocks while the others are falling, like you can in *most* games like that.
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I love the music, I love the fightning style, I love it all. I can spend minutes just staring at the pictures before starting to play.
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Awesome game - 5/5. Tips for Dargon if you're struggling: I beat him at level 17 (Not sure if that's good or not) with Tristam Fighter, Kaeli Mage, Phoebe Rogue and Reuben Healer. Make sure you have Attack Up, Magic Up, Haste and Shell on at all times. Slow Dargon and you shouldn't have any problem, just hit him with your strongest attacks, healing as necessary. Hope it helps.
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Resist just means your status attack missed; try again, because you'll inflict it at some point. Immune, as the name implies, means there's no way that stat attack's gonna stick. Do hit + to break the confusion.
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Great game overall , only thing you can improve is the exp on level 20+.
Btw great to see another final fantasy 7 dan :D
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Any chance you can improve the 'skip turn' system any? It's annoying when you have someone skip so they can act later, only to have them be able to act 3 turns in a row and having to make them skip each time
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More Tips: 1. Mana is based on your MA. 2. At near 100 crit, almost everything doubles in damage. 3. Omnislash and Quickshot are IMBA, Mages are kinda weak. 4. There are 3 main types of Legendary/Orange weapons: Magic, Attack, and Magic+Attack. Obviously pure stats excel more in their field. 5. When fighting wolfs or Leenock, there might be a wind shear so dun buff too much, you would need a mass dispell from a mage. 6. All you need is a healer and TONS OF ETHERS. You would be ABLE TO FIGHT ANY BATTLE OF THE SAME LEVEL WITHOUT RETURNING. 7. Give me a + and persuade the dev to give us more hints and tips, or even a walkthrough!