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I found that the purple enemies that come from the bottom are unfair to players in their first run. Luckily they are fairly powered and predictable, which compensates for their surprise factor. I find the death penalty fair. It's not impossible to continue after a death and get back in play if you're careful. One annoyance regarding powerups in Level 5 is that some end up being inaccessible if they fly over the rock areas. Also, is it possible to submit a score at the "You Win" screen, just like on game over? I don't recall it presenting one.
Overall I'm impressed over the general feel of this game. I would love to learn more about the creation of such a game.
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An error I noted after you beat the final boss: the layer of rock on the sides covered part of the final text message.
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if you look on the front page there is a help section that tell you what all the power ups do. Also when you die you get time in a protection mode and a Upgrade pod automatcally comes when u dies so you can upgrade a bit,
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ok i changed a bit to the power up collisions, power ups should now apply instantly, the story script in game is only in the first level dont have to worrie later
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Not bad but shots can be inaccurate at times. More work and API should be implemented, but its a great concept and very good for a space invaders remake!
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four things are keeping this from being great, bullets need to be more visible, no story script during battles only during cutscenes, a way to mute music, and powerups regained after death, maybe like half of them or something
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Nice little top down shooter. Recollecting power-ups after death would indeed be nice. also it gets hard to see where your shots are going on some of the backgrounds. Its a great start, but there is definitely room for improvement. 3/5 overall
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cute arcade implementation.. yep, the collision detection needs some improvement and a wider variety of upgrades would help so. on the other hand I kinda liked it, it is not tyrian but still fun .. make me remember the good old times :) 4/5