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Death Difficulty is glitched at the first mission, won't allow the enemies to move since one of the soldiers are out of the map.
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Great game. Could add some options such as, some way to see what kind of weapons to use, a way to achieve weapons without picking them up, and that frags explode sooner more then once I died due frags taken to long
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the inventory system needs alot of work. carrying extra ammo, not losing weapons by dropping them in missions, acquiring weapons by completing missions instead of keeping them at the end, etc. also the enemies shouldnt get stronger is early missions by making your soldiers better. Its messed up that you can have super enemies in early missions just by playing levels.
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1 star. Ill tell you why this game is nowhere near! better than MT 3 heres why; its been 2 years since the release of this game still no updates?; Name ans UI is really confusing or more of a lack or UI to tell you which units is which; The dev for the game has been INACTIVE for quite a while even on their main site for about 2 years; and just a all around lack of features compared to its previous prequels.
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this game needs tweaks. units should not lose weapons for any reason. its a major problem collecting weapons then losing them any time a unit dies. enemies shouldnt keep evolving on missions, it makes low level missions very difficult. units should be able to carry extra ammo instead of making guns useless after firing a couple times.
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would love a multiplayer of this game, so freaking much, just as long as it doesn't turn into a "use real money for extra perks" type thing.
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Awesome game, but it has a lot of bugs and glitches. For instance, if you move and pick something up, you can press Z and you will get to move/shoot again but the pick up action is still completed. Also, I kinda wish I could see actual guns stats instead of a description to make better decisions.
And as a balance issue, snipers seem kinda underpowered.
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To be honest i think 3 was better for 3 reasons. (get the joke?) 1. Modern Tactics 3 has ability's and attachments, while this does not. 2. It also has more easier and simpler game play. 3. you can adjust your soldier more!
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*Sat there next to a bombsite on Mission 15, watching a door with 2 enemies behind it.*
Me: "Right! Let's be tactical here. We'll all assemble in positions so that next turn, we can destroy the door, and the dudes behind it!"
*Ends turn*
*Enemy dude A tosses a grenade straight THROUGH the closed, perfectly intact door which lands next to the bomb. Enemy dude B snipes and kills my dedicated medic, also straight through the door. They end their turn and the grenade goes off, destroying the bomb and making me fail the mission*
Me: ...
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Pro Tip: You can pick up thrown enemy grenades and throw the grenades back at the enemy, Try it! And you know what's the best part? The grenades won't explode when you pick it up! Plus, you have an extra grenade in your inventory. :)
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You should make shots from the back would have more chance of hitting the enemy. and you should also add an option where you can go sneak so no enemy would see you (make a night time map/mission) and add grenade launcher to rifles or add the option to upgrade your soldiers and guns. and add soldier types (light/medium/heavy) which will have their own advantage and disadvantage. but overall, i would give 6/10 to this game :)
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to be honest i got annoyed at the knife mechanics at the beginning of the game; it takes out most of the "tactical shooting element" and just made the game just getting close enough to instantly kill the enemy.
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you should add so YOU can pick when you want to end the mission because like i kill the last enemy the level is over and i cant pick up his RPD