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I need some way of spending all my crystals faster. Came back from bed and found 45k crystals, well great, the easiest way to use that is to click the 3 point upgrade a mere 15,000 times, what joy!
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I appear to have somewhat broken the combat. By totally ignoring Defence I've been able to dump enough points into the other three stats to cap Luck, get my damage to 132x that of my current enemy and I'm attacking faster than the enemies respawn. I'm going to give myself an RSI trying to spend all of the shards. I've doubled my tap damage (70M to 140M) in the time it took me to type this. Is this intended?
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Can we get auto advance in fighting? I'm so way to OP for the monkey im on and cant just keep manually going forward...
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Kinda fun the monsters look like maplestory ones,slime,tree,pig,monkey admit it youre a maplestory player lavaflame2 XD
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Might be the first time in history anyone has ever said anything like this for a game, but : Can you charge more to buy things with shards, so I dont have to click 1000 times to allocate the 3000 shards, and then another 1000 times to spend them? Either that or give a x10 x100 x1000 button.
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the "not sure" is so disappointing.
i play a game where the dev doesn't even have the effort to put some math annotation for the upgrade... delusional
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nice game for now!
I think there is some late game issue to fix (large number bug)
in the adventure mode for instance, you cant one shot more tha holy cheek 53.
whatever your attack level the damage you realy do in 1 attack is cap.
for game play that a problem as shard from adventure is th main way to get prestige bonnus%
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So far I'm not seeing the point of the Defense Stat. Its way more efficient to set up the other stats so you can 1-shot enemies; you get exp much faster and drops much faster that way.
The increase in exp gained and drop rate would have to be a lot higher to justify grinding monsters that you can't 1-shot.
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The game is a mess. It has potential, but everything is just off. The UI isn't well thought out, with text overlapping other text to make it hard to read. Poor contrast on colors (especially in the red colored zones). The combat is poorly balanced (even with the change to Luck) and tends to be a better place to grind Retribution and CP than in the Conquer area. The prestige mechanic is pointless after a certain point with the shards becoming a major place to gain Prestige %.
That said, I enjoy the base idea, I just think it could have been implemented much better with some thought between the first and current game.
2/5
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Can we get like a 5x 10x 50x 100x multiplier when exchanging crystals? kind of annoying having to click the + button about 5000 times because i have 15000 crystals
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Higher level mobs should give better xp per hp then lower ones, at the moment 1-2 hits are always better then the next level for xp and shards.
I always see this problem with RPG/IDLE games on Kongregate, it also makes the defense stat pointless.
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no puedo cargar mis datos que tenia cuando jugue en otra PC, es decir, tengo que comenzar de nuevo, eso molesta un poco...
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Prestige currency doesn't seem to scale very well once you hit 27 prestige, it takes forever for the next multiplier. Which is additive, so it's even worse.
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Could you please add long-click support, having to click for each purchase separately is really bogging the game down.
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The unit amount for cushion isn't very visible against the background. I thought the game bugged. Maybe consider adding a white border or something to the producer unit numbers
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So unfortunately, with this latest update (dust room), my cushion count no longer shows up, and the subsequent bonus is lost. It still affects GPS, but otherwise is hindered. I'm using chrome.
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i need with 18,56 attacks exact 9 seconds that's 167 attacks and that means the idledmg is 100%/167=0.67%. Tap Damge:148549.1B and idledmg does the same dmg but every number counts only as 0.667%
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Idle Dmg = Tapdmg/100 i guess so idledmg is 1% dmg dealing even when it looks like it does 100% dmg because the divide through 100 is nowhere! remove this retarded calculation!
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I oneshot the Holy Cheeks 81 with Tap Damage: 14851.4B.
The idle dmg is 8.23 attacks per second and every attack does the same what i do per click. BUT why they need like 40 attacks from idledmg with same dmg when i oneshot them?
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I can oneshot everything except Holy Cheecks 54. At 53 i oneshot but at 54 he survives with like 10% life. i increased tapdmg from over 1000b to 1823.1B and he still survives with 10% life! This is retarded that the enemies increases their life based on our tapdmg!
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Could you put the rest of your values on scientific. Idle damage gained with spending two shards (white or blue) just seems to be cycling around and not going up, but it's hard to tell exactly with those long, useless strings of numbers to look at in very fine print. Also we really still need some multibuy functions in the fight zone. In any case metals are still stuck at demonic, and unless you have a major booster planned they will always be stuck at or near demonic.
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Can we add an option to collect and add more fighting rewards at a time? Just had to go through 1800 shards 3 at a time,and had to turn around and add 600 skill points 1 at a time.
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Nerffed luck, eh? Well I hope you're planning on something to make up for it since progress is frozen at Demonic Metals level.
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so not that it matters, because monsters die ... but im hitting 0 dmg, 2500atk 2500def 2500speed weapon multi x49 ... just find it annoying
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Great game, love how its updating. Really don't like the devil worshiping images. Can you please stop ? ill check back later to see if its fixed, thanks.
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If i had to review it, I say right now it does it job, nice fun game to play whether click or idle. I will say that the numbers rise up too fast too quickly, maybe next game try to make numbers rise more slowly so won't run into the problem of numbers getting too big for the game to handle. While the fight part is nice, it felt like became the main game while the medals were kinda just there, if it was the other way around where it was more about the monsters, this would be ok. Finally stat balancing needed a lot of tweaking in the end but at least you gave it a honest try and ppl still like it.
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I had 19.520 points of luck, I reloaded the game and now I have 250 points of luck, 19270 skill points available and I can't add points to luck.
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If you start your game all items are colored in as in "you can buy it" regardless if you have actually enough money to buy