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Could really benefit from shifting damage numbers to exponent form... like 2.71 x 10^10 instead of filling the screen with all these huge numbers. Numbers all seem pretty hard to read. Definitely enjoying the game though.
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Great game, but does need quite a lot of content to give me more to go on. I've essentially beaten the game now. I know you're doing overhauls of the current game systems, just wanted to chime in and say you need to tweak your prestige system quite a bit. The rewards from prestige is basically worthless once you get high in fights and raids. Can't wait to see what you do with this, I think you've really stumbled onto something with great potential here. :)
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after awhile prestige seems kinda pointless. Fight kinda overtakes everything but actually getting metals. I mean for example all I would get from my next prestige is a 25% bonus +2 blood bonus. While with fighting I get an insane amount of shard drops from 250 luck that my bonus is pretty high from getting 3% every 5 white shards spent. And I still have enough white shards to buy keys for raids. It just doesn't seem worth restarting again. Especially for the low blood bonus you get from doing it. Also, leveling in fighting seems kinda pointless as well. Shards give me all the stat points I need. Just though I'd share my two cents.
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White shard can increase the medal multiplier bonus, but when I prestige, the added bonus is lost. Why is it temporarily, not permanent?
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I have over 200,000 blue shards (so at a minimum im about 75k clicks from spending them) .... I can beat the highest hell portal boss on 1 key in and in 45 seconds...... Prestige is offering me the same as trading 45 white shards (Of which I have 2500).... Am I done?
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Prestige helps build your Blood Money per hour each time you red screen prestige after gaining Medal 52. It's not a matter of needing offline progress, it's simply a matter of doing raids. Eventually you'll be like "this was a problem?"
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the larger numbers in the late game really kill my framerate and essentially slows down the game, maybe make some background optimizations or a super low graphics setting for my potato pc? nice game btw.
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The damage that pop up from the hit at the boss is not the real damage you deal, i think it doesn't count the warrior mastery.
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Feels like you quickly reach a point where it isn't valuable to prestige anymore. Next bonus of +25% at 729 Prestige, but I just traded in enough white crystals to get +300%! Cash is absolutely the slowest leveling aspect of the game, and I wish there was a chance of blood money dropping from enemies or randomly when getting cash.
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You need to make all the caps in game, that happen as a side effect of technical issues or are intended, more obvious. The fact that combat is capped at 50 aps and there is an intended cap on idle damage should never happen in an idle game which revolves around numbers...
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An option to be able to reset skill points spent in fight and hell portal (maybe in conquer too?) would be appreciated :)
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Just about every number in this game is bugged/broken at some point. There is no obvious goal to work towards which is my biggest problem here. My assumption is that medals are meant to be the focus. Now, I do not understand Hell Portal since you fight bosses to get blood to fight more bosses. It isn't relevant to anything else in the game and provides no rewards to boost any other aspect.
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the pet doesn't collect the stuff for u automatically when the loot drops from enemies and hits the ground it should be automatically collected just saying
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So I got like 6000 skill points, add like 1500 point to attack and the number of tap damage and idle damage per second just go from positive to negative consequently. I think you need some work on numbering.
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the move forward button in fight which does not unlock until 100 kills is still clickable before 100 kills even though its not visible and it causes the fight to reset
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No matter how much you upgrade your offensive stats, you can not inflict more than 999,999,999 damage in one hit. Because of this you can no longer 1 hit ko anything past Holy Cheeks 53
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Warrior mastery not working. It says Damage 600 on my bandit, but he hits for 485.. current boost from warrior is +20%.. Bandit strenght is 202 atm
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please make it so we can see the names of the medals we've collected.
Also please make a wiki page which includes how to banish the defiled king, if there's a limit to presteiging, game modes, idle island stories, how to get the loot bags, explain why you'd alter raid time, why you can use more than 1 key, monsters after holly cheeks infinite, why we're the demons, if we can conquer more than just islands (territories on continents), weapons after husk of doom infinite, what conquer points are, why there are fractions prestiege points, why there is no walkthrough guide ANYWHERE and why I can't find Idle awards 1 anywhere.
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What is the point of having the checkbox in the help about Shards being used to upgrade damage? It does not seem to affect anything.
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Can there be a neutral paladin? The point I'm at right now, it'd be preferable to have a 10 minute run instead of twice or half as much. Too difficult to have the right timing on starting the next raid
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please check the overflow issue. maybe you need different number type to fix overflow issue (something like use long double always...)
From what I can tell, stencyl doesnt allow for any double variables, so for future updates I plan on just dividing the number a lot, so it never exceeds 2.1B and therefore never goes negative.
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you still working on this maddness lavaflame2!? I've beaten the muck out it and I'd like a ceiling a mile above my current one
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oh wow, the developer is still responding, glad to see you still care about the game, and no, i'm not doing this for likes. (but it is nice to have)
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so...the hell portal is basically useless? seeing as it dosent contribute in any way to anything. also the "fight" section is glitchy ASF, with it becoming impossible to 1 shot enemies past holy cheeks 54, and prices on everything growing disgustingly out of control at random points, as though you chose random numbers for your values and didnt ever bother testing anything.
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With the whole 1 5 10 50 keys thing that the more you put in the more blood you "can" get out of it to make it worth it to do more fight farming for crystals to buy keys with so say to balance it for guys who can kill headless pretty quick the 50x gives 50x blood but gives 50x health or something like that just a lil thought i had have a good day
This is actually what I have planned for the future. x5 x10 and x50 keys will give something like x2, x3, and x10 blood respectively (maybe not those numbers specifically, but you get the idea)