Under rating threshold (hideshow)
Wanted to leave a lengthy comment since I saw the work you put in and how much you want this game to be better. I play a LOT of Idle games, pretty much the only games on here I play.
1. The concept is great, very unique and loads of depth can be added over time.
2. I personally really like the shuffling of different screen to further the progress, changes how you play and what to focus on. I think the 50% off screen is a fine amount.
3.I feel that the time from the 1st - 2nd ascend is a bit off, the first set of skills doesn't really help you go any faster into the second.
4.I think the balance of training needs a bit of work, the gym is really the only 1 I use unless the rest are far behind.
I really hope to see you keep working on the game mostly so I can keep playing it =D been a lot of fun so far.
Under rating threshold (hideshow)
So I missed my chance to spend my Ascension Points the first time which caused me to be pretty forced to restart the Game. NOW I finally got to the point where I can spend them, I come back and now my save is GONE causing me to restart this part of the game AGAIN. I Really like this game, but I can't keep playing if carp like this keeps happening
Under rating threshold (hideshow)
When i'm trying to ascend my kill counter show 0, all the others work and go up, but the kill is empty always (I once canceled an ascend reseting the game, it worked before that)
Under rating threshold (hideshow)
you said on the hijacked comment that progress in background tabs was fixed, but fight does absolutely nothing if it's not the focus. This is... strange.
Under rating threshold (hideshow)
wait did I just messed my ascend by reseting before spending the ap? why would you not let the player keep the ap and upgrade after the ascend, this seems like a unnecessary booby trap.
I let the player keep the AP. I also let the player visit the ascention portal immediately after they ascend. If you haven't refreshed the game in a few days, you are still on the old version where these two things werent yet in the game.
Under rating threshold (hideshow)
in response to keymaster comment if i dont know how far I am from keymaster it just makes me want to ascend not encourages me to keep going
Under rating threshold (hideshow)
Please make the skill tree smaller. Each page could fit on 1 window without scrolling easily. Right now it's really tough to see because it's so massive.
Under rating threshold (hideshow)
when the counter goes 999 tokens (don't worry, it goes beyond that) for the event but nothing to spend it on cause it takes 48 hours to restock, I often have more than enough to buy it out entirely at restock time. I understand this not the case for everyone, but it would be nice to have one infinite option that not too OP but something for anyone that spends a lot of time can use event tokens on.
I did not purposefully limit the event shop. I would like more things to really sink 1000s of tokens into, but you can only do so much work on a game before you release it. I have plans for big-token purchases, and even if i dont get around to it it'll definitely be there for the next events
Under rating threshold (hideshow)
says this was published on the 11, but apparently i got rewards for being gone for 231hr and 55min, not sure whats going on there
Under rating threshold (hideshow)
You think I didn't try lowering my settings? I think you need to choose a different engine to code with, how about that?
Under rating threshold (hideshow)
i wish things were a little clearer. I've been bombarded by way too many options way too quickly and i have no idea what effect any of the upgrades i purchase are having.
Under rating threshold (hideshow)
To back up one of the previous comments. PLEASE add a number to indicate how many monster waves are in a zone. I know you want to maintain some mystery but like the guy said, it's really nice to be able to judge when it's worthwhile to ascend. Right now I have no idea at all. If I ascend now have I missed the next zone unlock by 1 level or by 10? That would be helpful info know. Not just helpful I kind of think necessary.
Under rating threshold (hideshow)
Ahhh, right. Didn't think about mobile. In that case, yeah either the hold it down to display additional info or adding a button to toggle an overlay display would be the better route.
Under rating threshold (hideshow)
I missed spending my Ascension points the first time, so now I'm f**ked because I can't access the screen to spend them meaning I just have to replay from the beginning pretty much, would be nice to just have it available at all times after the first and not be punished for missing it
Under rating threshold (hideshow)
Yo, nice game you have mate. Does a good job of giving me many things to progress on and change up my focus. One request I would have though is some tooltips on the abilities to show what they actually do and some stats on how much damage they do for the attacking ones. I still have no clue what Vision, Seal, and Valor does exactly.
I'll work on some sort of indication -- maybe if you hold down on an attack/buff, it pops up with a description (I cant do hovering because it doesnt work with mobile, and I cant spend time doing different things for different versions)
Under rating threshold (hideshow)
Would be great if you don't have to blindly pick the skills without knowing what they do... took me like a bunch of tries on Midas to find out you had to click to get the bonus gold. Would also be nice to have a tooltip on the skills in the fight menu (or just a text under the button) to see what they do and how strong they are.
Under rating threshold (hideshow)
It just me or do facestompers not increasing the idle speed? 0% i had 1.53, I check again at +9% on facestompers and still says 1.53 idle speed. I could be dumb and just not realize it takes a lot more.
Under rating threshold (hideshow)
Lava my friend. I still playing a lot. But yesterday my fishing pannel are bugged. Not appears the buttoms for upgrades or change things. I dont know what I need to do :(
Under rating threshold (hideshow)
Starting with fighting / strengh / endurance at lvl x make u lose the perk points u should have got in lvling this skills. U should get the perks points based on your starting lvl
----------- This is not quite correct, let me explain -------------- Starting with levels does not also increase starting exp! This means, if you start at level 10, it is just as easy to get to level 20 as it is if you stat at level 0 and get to level 10. Give it a try yourself, anyone reading this! When you ascend with high starting levels, you'll find that you level VERY FAST! (since exp requirements are still as if you were level 1). I understand the confusion though, so hopefully this clears things up
Under rating threshold (hideshow)
Is there a max level for crafting trinkets? If not that would be a shame because the feeling of maxing out low level trinkets would be very nice :)