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I do enjoy the pop culture references in the country names.
Carpatia being a reference to vigo from ghostbusters 2
Juria being a reference to Yuria from Fist of the North Star
So on and so forth.
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Solid? Well done? Complete waste of time more like. Gold goes into the negative almost immediately, horrible lack of instructions and button descriptions except on the very beginning screen, graphics are terrible. Sorry, spent 3 minutes playing and have enjoyed the trolling in the chat much more than the game.
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First time commenting, this is the first clicker I've actually enjoyed. You did a wonderful job for this being your first game.
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The help says there is a boost I can unlock but I haven't seen hide nor hair of it anywhere as part of the tech tree or otherwise. Is this a planned feature or did it get removed due to this being a work-in-progress?
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After about 5 mins of play the click to gain is too small to really be a benefit, so on 3rd tier tech, the 150% boost per click is useless, You could replace those with some other tech that would be beneficial instead
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I played thru twice now and I think the 1/3 Army, 1/2 Army and full army are supposed to effect how much profit you get but not sure if this is during the fighting or the overall boost you get from conquering an area?
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Awesome game! Solid concept for the idle genre and well executed. Just FAR FAR to short, I beat it in a single sit down.
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Make sure you use bigger than a 32 bit value for money/army/tech or they'll roll over to negatives (as they have in my game.) I currently have negative 2 trillion money since it's probably a signed 32-bit integer. Overall a decent start. It needs some depth.
Hm.... NOW i now they should be small "y". Sorry for that - in my native language (polish) it is polite to write words like "you" whith capital first letter. I still working on my english gramatics:)
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Don't see the point in having different levels of attack if its either win or lose
and numbers for enemies don;t change after a lose on my end just a thought.
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it was a great game while it lasted, maybe once you finish the game you can restart with a small boost with how much extra research you have?
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Great game! I'd love to see two options though- (1) A way to click during battle to do more damage and (2) a way to quit battles and save losing all my troops when it's obvious I'm going to lose.
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The muscles in my wrist actually started burning. Unless this is the intent, I highly suggest an auto-click lol. Aside from that, fun game. I hath pleased the Grey Lemur.
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Good Job for your first game. The game seems very short. Left it running over night and im done. May want to increase requirements and also instead of having a completed building go blank and then it counts keep the building visible upon completion, no one wants a civ. of invisible buildings. So if it costs more on next build the completed building stay completed untill the next one can be built. Me personally not a huge fan of a ton of clicking so an upgrade to reduce clicks would be nice.
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Second, unity shouldn't be used for idle games, it takes tons of resources for literally no gain. - third, get a friend to check your spelling in a game, just to clear up weird things like "everytime boost last 2 time longer"...
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i have a bug where my money come to minus after i open the game again today... can developer fix it as it is quite impossible to comeback to plus from minus two Billion gold
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Okay, so I'm finishing the game. I must attack only Aesph and I want to attack it with my little army; only 21 billion soldiers (or whatever they are) and I click attaack but nothing happens. Help!
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Nice game and all but i don't even know what i am supposed to do with all that gold. i need soldiers to conquer the world and science to do science. but gold? can i eat it?
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There is a bug if you use autoclicker with 2x clicks at once, it skips the "reset" where it counts if you got enough money to buy the next upgrade. So you infinitely buy it, you do go to negative money tho.
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Is there any reason to not go full strenght against the enemy? More troops attacking = bigger fighting power = less troops loss. I mean you cant divide the troops on 2 different countries anyway.
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This is a game about a country that's expanding without causing a world war. He even survives to see himself owning the whole world. I love it.
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After finishing I did a reload of the page. Nearly every wonder was back to "in progress" but without a click counter, except for Kurhan which was finished. The hole is completly gone with no chance for rebuilding.
Interesting game. Please continue your work.
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Heh. You need to check your code. The part that checks to see if you have money to pay for something isn't checked *nearly* as often as the routine that takes care of mouse clicks. With my auto-clicker set to 1ms, I can be sixteen billion in the hole in the blink of an eye.