Samuel: A Hero Unearthed

Samuel: A Hero Unearthed

by lethal_d0se
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Samuel: A Hero Unearthed

Rating:
2.7
Released: November 06, 2013
Last updated: November 07, 2013
Developer: lethal_d0se

Tags for Samuel: A Hero Unearthed

Description

Samuel, is a game currently in development by myself and a friend; both in the final year of out degree's in Computer Games Design.

This is a game about a boy called Samuel, whom lives on an island above the clouds called Edgedale. Many mystical forces control the everyday lives of his kin, and in the darkness is an enemy known as the Groblin. Samuel must embark on a journey to recover the energy source stolen from Edgedale, using his puzzle solving skills along the way.

Please note that this game is still in development, the game you are about to play is the result of 4 weeks of work by two students.

Thank you, your feedback is essential.

How to Play

This game can be played with a Keyboard and an Xbox Controller.

Controller:

Move - Left Analogue
Interact - A Button
Special - X Button
Run/Dash - B Button (Hold)

Keyboard:

Move - W,A,S,D
Interact - Enter
Special - Q
Run/Dash - Left Shift (Hold)

Developer Updates

Nov 7, 2013 1:47pm

Changes, Fixes & Additions:

- Fixed an issue where using the spyglass when traversing levels would invert the normal and underworld textures.
- Fixed an issue where the player would sometimes be occluded in the secret area(s) of the temple.
- Changed the way the player is spawned in the levels.
- Added a script to each door that stores the last door used and sets the player back to that door when they return to the level from another.
- Added a script that tracks the players puzzle history; when a puzzle has been completed, it now stays that way. Even when leaving and returning the the level concerned.
- Added a Camera Shake effect to create a greater aesthetic when stone doors move.
- Added a sound for the movement of pedestals.
- Added a sound for the final state of the pedestals, locking in to place.
- Added the background music again.
- Added a sound for the movement of the large stone doorway.
- Changed the way the player is required to push and pull objects; they now only need to push up and down when holding interact.
- Changed the collision on the benches in the first area of the temple, Samuel can no longer glitch onto them in an unruly manner.

Comments

0/1000
lethal_d0se avatar

lethal_d0se

Nov. 07, 2013

3
0

Samuel has now been updated to Version 8, a list of changes can be found in the Updates section of this page.

Merwolf avatar

Merwolf

Nov. 06, 2013

1
0

Controls work pretty well. I'd make the camera angle controllable in some fashion. A short cutscene of the battle outside would make a nice theme. Music, of course. It is somewhat reminiscent of tomb raider...

lethal_d0se
lethal_d0se Developer

Thank you for the feedback.

Tora83 avatar

Tora83

Nov. 12, 2013

0
0

short but i'll wait the long version to judge, maybe you can add mouse to move pg and the control camera
ps: sorry for my english, i'm italian

lethal_d0se
lethal_d0se Developer

Thank you for the feedback.

DieeHell avatar

DieeHell

Nov. 11, 2013

0
0

Too slow movement :)

lethal_d0se
lethal_d0se Developer

Thank you for the feedback.

rombone avatar

rombone

Nov. 08, 2013

0
0

lovely!!i'll wait for the longer version!!tnx!!

lethal_d0se
lethal_d0se Developer

Thank you for the feedback.

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