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Great! But could the tech level be on the list of planets? I have peacefull strategy build around harvesting life before it can reach tech level 4. And this makes planet list useless.
Anyway, great game! I could see it as normal PC RTS, with some expansion...
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Very interesting so far...but could you change it so that the mousewheel doesn't scroll me down the entire page, if I have the game selected?
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Also, the event where you find a new habitable planet, it is supposed to say you found a new planet near to the closest planet. But it checks for the closest planet after it already created the new one, so it just says that it found a new planet near itself. So it's like saying that you found Earth near Earth.
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Following on my prior comment, you can't really fix the sorting issue. I was able to put the asteroids at the bottom of the list, so it looked like the issue was fixed. But if you later change the sorting in a way that moves the asteroid back up the list, it remembers the problem so you get a split in the sorting again. Very weird.
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When you sort planets, sometimes when planets are destroyed it messes up the list order. For instance, I sorted by Lifeforms. Then I got an event where a planet was destroyed. Now every time I sort planets by Lifeforms (but not by the other things) it is like it is sorting two lists - one list for everything "above" the asteroids from the destroyed planet and one list for everything below it. If you play around with the search functions you can fix it.
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A decent game; it is very nice to find something such original. Also I'm glad to see that this game is being improved, according to requests of the players. I suppose I can add some more observations. 1. The events overlaping the upgrades menu; besides this issue, there could be a button for quick enabling/disabling them. 2. Better control of enemy ships; I mean, when they are near my base or some other planet (they overlap), usually I prefer to click this ship as the time matters then. 3. Hotkeys - for menus, pausing, better scrolling mechanism, adding alternetive wasd scrolling, etc. 4. I know that empires can die out of lack of biomass and the player is not rewarded for it. But when I send a spaceship that will conquer an empire *and* reduce their biomass to 0, I'd expect tech points and get nothing; not sure if it's a bug or part of the gameplay.
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Those sentients on Fomalhaut have developed technology! We had better harvest the planet back to a lifeless husk before they become a mild inconvenience.
Nothing like a nice fun little game to fill me with absolute terror at the insignificance of life as we know it.
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and you could also created civillization or faction that only interested in destroying -- and then the choosing of good or evil etc... or technology drop( to enhanced civillizaiton level ) on certain planet , oh and can you teach me how to make a game . I am very interested in making one
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you know it kinda evil to destroy an entire civillization , can't we have atleast enslaving( i don't like this either but less evil than terminated) but of course other option to like alliance ? partner ? cooporated effort of creating biomass instead of destroy ?
also how about if they your friend the higher civillizaiton level the more benefit they give you - like they produce there own biomass and give us as mutual benefit .
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Awesome game. I love the play-style, simple interface, and the concept behind the story. I just realized that I alone am probably responsible for the deaths of billions of sentient beings... oops? :)
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The hotkeys are terrible. Can't look around with WASD. Looking around with arrow keys is slow as hell. There's no way to navigate planet or stations options with hotkeys (like numbers...)
Otherwise it seems alright.
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I ran into a big glitch... My date seems corrupted, I saved my game but can't play it. Even if I click play or the '+' button, the game stays kind of paused, even when it says 'speed x1'. I don't see anything moving, but I still get the events happening, and % are moving... So it's as if the game was still running, but I can't interact with it, and all ships are still paused.
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This game is pretty interesting in the fact that I'm envisioning myself as a Precursor that seeds all the worlds with life and harvests them for my own sustenance. I kind of wish some of the worlds would be friendly and worship as the race of god-beings I am, but I guess that's asking too much of lesser sentients. No mortal can truly comprehend the nature of the gods, after all.
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@Trepach: Enemy civilizations will give you tech points when you destroy them, depending on how advanced they were and if they had the scientific trait. There seems to be no way of slowing down evolution.
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In random mission 'Wasteland', you must seed all planets and improve habitability to 0.5 or higher.
When I check objectives, it says 'sown planets 36/36 completed'
'improve habitability above 0.5 36/37'
I'm missing some planet?
impossible to complete...
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Enjoying this game. Want that 5th star? Please fix the frame resizing issue. Zooming in on my browser only makes the viewable area larger, not the HUD.
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It'd be nice to be able to set the default or global auto-harvest level. Sometimes I like to change it around depending on what's happening, but it's a pain to change them all one by one.
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Maybe an idea would be possible to negotiate with the high tech civilizations and gain something in return other than creaming their biomass for nothing.
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You need to add some way to automate stuff like attacking of planets that evolve. Later on when you get a good number of planets you spend more time paused than you do actually playing.
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Irritating when a swarm has something like 17000 to have to click the send-battle-harvester button 50-60 times... just for the one swarm. And they appear every couple seconds of gameplay, so you end up spending more time paused than actually letting the game run. Then when they actually arrive you get 50-60 notifications, which makes your notification bar absolutely useless unless you waste *another* 50-60 clicks clearing it out.
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I have yet to have an issue with graveyards full of asteroid fields. I have too much trouble keeping all my planets from seceding and attacking me. When all your colonies have conquered all your other colonies and you're getting NO biomass, it's impossible to take back anything.
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tryed a random sector, now i can't complete it cuz the civilization nuke itself, the belt doesn't turn into a planet no matter how much i wait. and used a black hole on the thing!
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I'm not so sure the asteroid problem is as big as people say. I would make the event less likely to trigger the more planets have already been destroyed though.
Once you get all the techs you want, its very easy to basically guarantee survival/biomass profit if you just immediately send enough battle harvesters and then the best seeder to a planet that reaches high tech. That way habitability is preserved, and the only other thing for you to do is react to certain events.
You might add some events to allow emerging high tech planets to start at a much higher tech late game to make things more interesting. Maybe they find remnants of your seeder ships and reverse engineer them!
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I really liked the aim and system of the game. But there should be keybord shorcuts for attacking, feeding and harvesting. It's gettin tiring to choose an action and defend..
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what about boarding ships ? What about having more planets ? What about repair ? what about not losing our fighters etc.
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@Developer: In my opinion, quick save/load keys should NEVER be right next to each other (ever hit the wrong one by accident?). F5/F6 should be changed to F5/F9. I'd also appreciate a key to pause/unpause, rather than having to hit < multiple times. I LOVE this game. Keep up the good work!
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@Jrud: Black holes are a double-edged sword. ALL events happen 10 times more often. Plus, the high gravity seems to increase the odds of asteroid impacts. And the black hole also randomly destroys your ships. I use them in two ways: 1) On small planets close to my base to get loads of biomass. When they get to 3.5 life complexity I strip them of all life with harvesters and reseed them. And 2) I use them on planets far away from my base with 3.5-ish life in order to accelerate the development of high tech civilizations. There's a good chance they'll destroy themselves, but they seem to make it to 8.0 about 30-50% of the time. And they do it 10 times faster. In any case, don't use black holes unless you have large reserves of biomass. They're a high-risk venture.