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The game freezes when crafting is used for extended period of time, the pet pathfinding needs some serious improvement and same goes for hit detection; sometimes I can't hit an enemy even when I am right next to it. Crafting should take a lot less time, I hate to watch that animation every time I try to create something. Dying takes way too long. Maybe you should replace the "Oh noes, you have picked one item too many, you are not movin until you drop something" with.. like reduced speed. Oh, and agility should add movement speed as well. And finally, when you are crafting and close the inventory after that, it tends to pop right back. If you fix at least these, I think this would be a decent game.
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Does anybody know how exactly the weight of an item effects its speed, I don't notice any difference between a 4 and a 7 item, but a huge difference between 7 and 10
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Bug: sometimes, when you kill a monster near a gate the item is impossible to get - you have to go over it to get it, but if you do this then you go through the gate. Not a major bug, but could do with fixing - i ended up stuck with no hope of progressing because the Blood of Iapetus was an impossible get, and it disappeared when i accidentally went through the gate. + so the developer sees and fixes this
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4 stars, but one thing is that they need some type of storage shed in the town so that instead of having to use or discard or sell things we can store them for later use. agreed?
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with everyone complaining about stats regarding the following equipment weight and health issues i would just like to add my two cents into it personally im not having any issues carrying items getting hurt or dishing out damage i am a level 20 mage at the moment with 25 str base agi base def 59 mag and i dont get hit by anything because im not stupid enough to get close to the fight im still using the starter pet until i find something that poisons well aka large green beetle this is my third time through and im trying a mage and it kills fast nothing really is a strugle at this point as far as equipment carrying dont pick anything up unless you need it i have 20k gold and nothing to spend it on except maybe berry potions and mana potions so people need to stop complaining and learn to deal with a situation + this if you agree
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Needs some kind of passive stat increase, or give 5 stat points per level. Going pure str or int to kill things quickly means you'll be stuck at 50 health forever and mages could hardly carry anything with all the stuff needed for crafting quests.
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if you change the time on the clock on your computer it affects the time it takes an egg to hatch! you can hach anything in two seconds like this! dont forget to change the time back afterwards
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Yes you can take a pet out of the stable. What you do is you click on the pet you want ( in the stable) then you click the make active buttion.
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Please get rid of the weight system, it holds the game back from its full potential. I GURANTEE this game will be rated higher by getting rid of the weight system, people will appreciate it, and it'll get better reviews. + if you agree.
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The golem talisman works with every slot of leather gear and paladin talisman works with every slot of old guard gear so use the crafting system to combine em. The statues don't have any quests on this and they really should since you get the talismans pretty early and the armor really helps out.
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After about level 10 I had pretty much no need for money, (I found/forged whatever I needed), but I had about 35000 just sitting there by the end of the game. Perhaps a development could be unlocking stuff in the shop once you reach higher levels?
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funk u are wrong. magi allows u to esyly level and finish the game. using magi i finish the game in 1hour and a half. warriot takes what, 10hours.
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TIP: at the beginning, get all poison skills for miasma and only uprade intel. use miasma on big full maps with lots of creeps to lvl up. then get all thunder skills. with 1st thunder skill u can do 400dmg on bosses if u do a lot of intel increase. doing this allows u to finish the gmae easy. at the beginning just be sure to let your pet do the tanking. hope this helps! also for craft guide go on http://guidology.com/2011/05/03/castaway-2-crafting-guide/. vote + so everybody sees!!!
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To make it so that your save files don't get deleted you need to change your internet properties to make it so that it does not delete cookies whenever you close your browser.
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Just Finished the whole game. Here are several tips for those you who are starting
http://guidology.com/2011/05/03/castaway-2-crafting-guide
This site have maps and everything you need. Check it out.
Do not craft things early. There is a nail bat crafting quest. If you craft early you need make two nail bats which is a great waste of time and energy.
The game naturally gives you the weapons you need as you prgreess through the quests. Stick faithfully to quest and you won't have much problems. Also magical skills are not necessary except the heal tree almost all throughout the game.
Get all the physical skills (shield bash and spin attack are priceless. They do not cost mana and is far stronger than any magical attacks). Once you have sanctuary and spin attack climb down the lighting tree. The final lightning attack attacks all enemy on the screen and stuns which is very useful for boss fights.
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to aemkei: you should look at the map on the top right corner.
and you should see yellow dot that means there is eathere-->
dimond,emerald,or irn! that should help!
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Hi.
There is a bug quest in this game.
Name of the quest: Beware the Thunder
In this quest you need to kill the boss named "Mother Sobo"
Mother Sobo is no where to be found.
need help here!!
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How can I get better armor? I am level 22 and still have this plate armor stuff.... Can I forge the plate armor things with someting? Thank you for help....
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I wish there's a less mind-numbing way to obtain mineral cause it's way worse than doing the leveling up thing... (Make it available to be bought as crafting material... go and make it expensive at least it's another option than hoping for random mines to show up) and it'd be nice not to have to carry everything (i.e. some kinda a locker system in town).
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I would really love a better map- detailed so you can actually see the areas you've been or are heading to instead of just 'somewhere in the grasslands'. It's really annoying to have to trek all around just trying to get somewhere I haven't been before.
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Things I wish I could have found in a guide: 1) The morningstar's stats are 28 power, 3 magic. The Razor Sword's stats are 28 power, 3 defense. This means if you go entirely physical (aside from healing magic route), the razor sword is better for you... and WAY easier to get (1x Wooden sword + 5x Metal Globe). 2) My pet didn't die until the next to last screen (literally 5 seconds before walking onto the last boss's screen), but I had left him to fight at the start and went ahead. The pop-up said not to lose it's blood... which I ASSUMED meant it gave it to me, since it had never died previously. I walked into the final boss's screen, it auto-saved... and I lost my lvl 23 pet. I didn't need him for the boss, but man... lame. Go find the blood before exiting a screen.
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Quest: Kill (insert large number here) (insert random species here) Babies, i think we know where this fellow stands on abortion.
I like to think the mindless slaughter of children should be more of a personal choice
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I was going to give this a 2/5. It's really bad, but it's a lot better than the first Castaway. Now that I've finished and seen the ending, I'm changing my score. 1/5
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FOUND A BUG:
While I was mininga Sapphire Shard I got hit by a Snake, after that I couldn't move. Not even when I was bumped by an enemy.
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Luneya: You can upgrade Leather armor to Plate armor by combining them with a Plate. For other uses, you can also take the first Google hit for "Castaway 2 Crafting Guide".