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Either pets need to regenerate health or monsters don't attack them. Because neither of those are in effect 2 out of 5
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good game but pets are pathetically weak and with no way to revive them i just ended up leaving them at home also an extra four or five inventory slots would help.....overall 4/5
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Just a little things to need be changed: the char and system are very slow, forcing the player to kill various monsters of same especime, and expending a lot of hours in this, and please, give us a good inventory, and a better pet sistem, like evolutions, stats and equips.
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and the pets are good in the beginning but when you come to the jungle they are worthless they take like 20 dmg and will die at once!
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i found the jungle quite annoying because of the trees, you can hardly see yourself or the enemies, but the game is great
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This is the most efficient way to kill enemies!!! rate +
the goal is to get as many foes attacking you at once, then keep clicking them in alternating order, you get a first strike for each so you can attack four times as frequently at least.
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really.... you should make another hard badge with like the 4th generator then an impossible badge with 6th generator. its way too time consuming
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as far as pets go I worked my way up to steve VII and Bob IV... they die soooo fast, I always kept going back to Bob I the little green guy. you might as well just keep him around he hits fifties now.
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Got ganged up on and couldn't escape due to items blocking my path. Oh and pet died too. More inventory space, did you even test the game before you released it?
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Lol, 2 hours for a female mutant egg to hatch. That's a little ridiculous. Also, when you're fighting 2+ enemies, you can just double click on the enemy youre not fighting to instantly attack it.
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I've been attempting to enjoy this game, but I just can't. There's way too many irritants that makes something that could be enjoyable a living hell. Pets die too easily, and no way to raise them. Grinding for hours to get a new one every time sucks. The environments have way too many tight areas that causes the pathfinding to send characters across the whole level, aggroing everything. Not being able to see half of what's happening because of the millions of trees in the way. No quick keys to heal pets or your own characters. No way to stand on top of treasure or your pet in battle which causes blockades that often leads to a pet dying. No clear indication of where to change zones. Monsters standing just besides the edge of a zone, aggroing you the second you enter. Seriously, was it meant to be this frustrating?
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At first I was like "Awesome!", then "Uhm...", then "WTF?!", then "Oh holy sh*t f**k you f**king cr*ppy hellish game". I gave it 2 out of 5 just because it starts greatly, being great the idea behind it. But oh God, this isn't actually a game. It's a punishment. Others gamers said why, I wanted only to underscore it.
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1. Buy a Castaway feather.
2. Go to the 2nd or 3rd level.
3. Stay close to the entrance and get attacked by a snake or scorpion.
4. Use the castaway feather and immediately try to walk back to the village.
5. Stay the night in the Traveler's Den.
6. You'll now have unlimited money, health and level. Too bad you cannot walk anymore, but if someone can figure out how to walk... :)
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This game sucks!
You're pets die to easy
The loading sound is ANNOYINGLY LOUD
The Ai is retarded
The best healing item to save money is the $20 herb, make them all have same basic cost!
Too little inventory slots and too many items to pick up
Casting Items should have their own bag or someting and equipment is something you WEAR!
Money is too hard to get
Poison should be cured by resting at an inn
Resting at an inn should be cheaper
But hey I guess it takes a retard to program a retarded game.
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this game has so many flaws, if you hit a key wile walking south or east your equipments will flip backwards, you can speed hatch your eggs by changing the time on your computer, pet dead bodies stay where the pet died but are able to be walked on and cover up items.
hopeing they are all fixed in castaway 2
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also the game needs some sort of rest option that makes your hp regen faster but makes you take more damage wile your resting as a side effect
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when you mute, it should stay muted, even when the next day you open it again, i did, and i got BLASTED with loud music
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also the game needs to have pet bodys either disapeere or be resable and take up a space that isn't able to be walked on cus i had a monster die under my dead pet and droped an item i coudln't pick up and it pissed me off cus it was a monster egg better then the pet i had just lost
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I hear a lot of people saying that they are mad at how weak there pet is, if you look by your pet icon it has a "stay" option if you do this and are strong enough to train yourself you can get your pet strong without having it to even get involved in a fight. Just make sure it is in a safe area away from monster who will attack on sight. + if this helped.
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if you press shift or space wile walking all your equipment flips backwards and you stop moving and it don't go back till you move again
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The things that sucked the most for me is how often attacks miss. At lower levels, attacks rarely miss. However, at higher levels attacks miss frequently and it makes the game really frustrating. The developer has no idea what an rpg is supposed to be like. Dexterity should be a problem at LOW levels, not at higher ones. This is an incredibly backward element of the game and needs to be fixed in the sequel. Please vote this up if you agree
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this is a rip off of a film called cast away where a guy gets stranded on an island what next a bloody volly ball comes called wilson!