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The conversation text should appear all at once instead of slowly. I like to read the flavor text, but I get tired of waiting.
HP regeneration is slow and paying for healing is tiresome. Returning to the village should simply heal both the player and pet.
Fortune Medallion description is incomplete.
Map exits should be marked.
It would be nice to be able to organize my inventory.
Several times, I have been unable to move through apparently open squares through which I had been previously able to move.
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excellent game, i love the pet feature, but i have a few suggestions: a item crafting feature, pet creation, and when you die, could you send us back to the village instead of making us reload a saved game?
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Reminds me of Azure Dreams. Now I have an urge to play AD again :(
5/5 graphics,sounds,gameplay. It's very nice, but I'm sorry I won't play it further... I'm gonna ust off my AD CD and play it instead. xD ah.. nostalgia...
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This is actually a flash version of Azure Dreams, which was an amazing game.
I wish I had it still >:
It's really well done, good job :D
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This game fails
to keep healthy you need potions and a pet lose your pet and your screwed till you get another and you cant afford potions Earlie on controls are choppy and you cant do anything at the start of the game 3/5 >.>
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Lack of info about things, like weapons and some descriptions, nice music and retro visuals makes it nice but needs some facelift, controls could be better and some save checkpoints should be added. So by now 3.5-4 / 5
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Controls are just...horrible, Needs to tell you where the level exit is, When you go behind a tree that tree needs to become translucent, the music is a little loud in comparison to game audio. I had to turn my speakers way down. fix these and I'll come back and rate it up. 3/5 for now
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feels like dragon age origins cause the fight,feels like pokemon cause of the eggs,feels like demi-kids because of the movement best game in a long time
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Err, Is it just me or does it say "You can also command your pet by clicking the appopriate button in their "sadfasdf" below"?
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5/5 the artwork is awesome, also the music ain't bad. it reminds me somehow of final fantasy tactics advance or a bit of fire emblem maybe (gba games) except for that this is real time and not turn-based that much. nicely done
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This game has the potential to siphon my time and interest, yet it still needs major revamping. Although I understand that the way it's built requires the controls to be like they are, but my god... Please do something with the controls. Even if I get used to them, I'll still be bumping into trees.
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Idea is good... but I agree with the others who say it needs work.
One thing I dislike is the real time wait limit for hatching eggs. I'd rather it be some other wait limit... like per quest completion, per # of steps, or per # of monsters killed.
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Controls suck, pathing sucks, lags a bit (on a machine that runs Crysis on Ultra), the pacing of the game itself is pretty bad (you get a +1 def shield reward from a quest that by the time you complete it, you could easily have bought a better shield), not really any way to identify the stats of items you get (like the aforementioned shield) except to equip them and check the stats screen. Basically, a terrible, terrible game except for the Art. 1/5, for lack of the ability to give it a zero.