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I felt like this game could have been really good. But it feels like it was just released half finished there are a bunch of stupid mistakes like your pet being directly between you and the monster canceling the attack command, the way the camera view is set up makes moving kind of weird, not having any indication of where you can change screens, and of course all the things mentioned above. I just feels like it was released without anyone having ever tested it for ergonomics, it just feels half finished to me.
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"Oh no, Player! We're being plagued by sand beetles! Kill them before they do something like exist all over our town!"
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Needs a menu button and also shud be able to move with the mouse on the second one... great game still takes time a patience
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sometimes an invisile barrier appears that i cant walk through, ive died 3 times cause of this, please fix, oh and 5/5
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highly disappointed in the pet system all-over. your pet should get all quest experience you do, the egg idea is nice but your pet will always be lower than you, and the pet is more of a liability than an assist more often than not.
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This game IS communism. You get penalized for taking chances, you have to grind every day to get anywhere, and there are level requirements for everything. Economy system sucks. Only upside is the graphics.. NOT. Terrible story line. Repeat of every other one out there. The dual-attack system needs to be streamlined, pet needs to be smarter, more reactive to commands. Grindfest, not worth the 20 measly points.
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I probably won't finish this game until an update addresses the control system (why the delay before performing the action, like changing the direction you're walking?) and the inventory system (way too few slots, and no ability to move things around), at the very least. Good visual style, though. And, srsly, no way to resurrect your original pet? Come on. Venture too far out, get a snake's attention, and it's dead.
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i think you should be able to evolve pets at certain point like the first pet u get when he reaches like 5/10 he evolves level 5 hes just a fire breathin young dragon level 10 hes a fully grown dragon with claws and all that just a example though rate up :D
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Little bug: I got blocked by an invisible monster in the first plot quest, because it was in the way, and said way was a thin 1-tile large path. I guess I stepped on the tile at the exact moment it respawned, making it invisible, inamovible, and I had no feather. Not that hard to make my way there again, but if it happens in later levels to someone who doesn't have a feather and hasn't saved for a while, it can be frustrating.
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nice game but...
why using arrows/wasd for moving when you can use the mouse? when you battle, you can move with mouse.
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does this game save to kongregate, or just my computer. i would highly appreciate the ability to have the same save file for all computers i use.
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If you click a monster, select a special attack, and click the monster again right after the special attack, you'll execute a second special attack for free. FREEEEEEEEEEEE
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Completed the badges and leaving for good... getting 20 shells took ages and seeing my 90%-dead pet fighting for death instead of running for life (like I do) is not nice either ;-)
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I just spent an hour killing beetles to get a shield that is worse than the one I could have bought pre-grind. Gah!
I like the game, but I feel like I'm playing an MMO with the amount of grinding...
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Fast way for eggs to hatch=change time on your computer. i changed my time when my scorpion egg had 48 minutes left. changed tiem 3 hours later and it was done LOL rate this high for people to see!
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no way my savegame progress isnt there anymore im playing on the same comp and i saved many times.. i was gone only 2 hrs
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So much potential.... so little implemented. It feels like you either didn't play the game thoroughly or just don't know how rpg's actually should feel. It just feels unfinished and unpolished. All of the core mechanics are there and should make a good game but are so shoddily made that it almost makes it unplayable.
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Moving the cursor over items and abilities should give a more specific description of the item/ability, for example: "Slash: Deals 45-60 weapon damage to the target." The damage shown should also increase as the corresponding stats increase.
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Welcome to bizarro world economy, you're helping the town and the monsters only give $2-$3, if you're lucky enough for them to drop gold and a healing item worth anything cost $75? The cost system needs to be re-evaluated so the player has something to work towards rather than laughing it off and going to a different game.