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.. hey look he's stunned... i can tell cuz they're stars over his head :)... look they're still there... aaaaaaaand he hit me...even though the stars are there...hmmm
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dabestman
>...but sometimes my pet will just stand around looking stupid while I'm fighting something. Either that or he will take the longest possible route to fight the guy...
>>Because your pet cant stand under your legs and attack. it needs to be able to get to the enemy. DURP! maybe you'r standing in a walkway where there is only one way to go in that direction. for example∫ is pet, O is you, X is enemy. pet cant get to it
| |
|X|
|O|
|∫|
Odjn
>>although hotkeys might be better, using the mouse entirely isn't very good. if you only use the mouse, if you're in a corner where no enemy can get to you, you might accidentaly go somewhere dangerous, instead of just walking one space. your mouse might fall and make you kill yourself by walking to some place thats infested with snakes when you're a level 2.
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First time I click next, all the text should display immediately. Irritating to have to wait for it to slowly appear.
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Amazing game all around, beautifully polished. As everyone else said, just a few minor things that need to be reworked including movement fluidity, arrows telling you where the next 'rooms' are, and other minor bugs. Overall though, great job, this looks like a solid game.
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how do you pass to another zone i havent a clue how to get to the grass lands im level 12 and stil fighting snakes on the beach hahaha
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this could be a really fun game. Needs geometry fade as so often I just can't see what is going on behind the scenery. Hotkeys would be a definite plus as would the ability to see and use inventory in town. Would also like some kind of progress indicator on levelling up for me and my pet.
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the game is simple, and i find it great like that. although you should change it so that if you are a few levels higher than an enemy, they wont chase after you. i'm level 22 and lvl 3 snakes still chase after me, etc. please fix that here on kongregate, and any other websites the game was published on
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Great game but needs a few tweaks like everyone has said already.
1) More Inventory Space, or at least separate them. I.E. Pots, Equips, Pet Items.
2) Hot keys.
3) This way to next map marker (by the door).
4) Each time you level auto save.
5) A sector map. I.E. Castaway Jungle all zones when I hit 'W' for instance?
6) Rate as good if you agree xD
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Game is great, but sometimes my pet will just stand around looking stupid while I'm fighting something. Either that or he will take the longest possible route to fight the guy. i think the pet needs some more AI
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I have no idea how to leave the first town.
I would appreciate a couple changes to the interface.
1 When the test is scrolling because someone is talking to you, clicking "next" should make that balloon fill up instantly.
2 It is not necessity to have pop ups inform you of everything, that then have to be closed. When I save a game you could just flash that save slot green instead of giving me another pop up to click through telling me that yes indeed I did just save the game.
3 when you find it necessary to have a pop up it is a bad idea to make closing it (the most often used action) require moving your mouse over and clicking on a little red box in the corner. Having a dedicated hot key that acknowledges that I received the game's message would make playing it a lot smoother. So when I want to close this pop up I hit "enter"
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Great game, but as others are sayin, get some balance for pet, maybe ability to outfit armor or something to enhance them.
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lovely game. I am hating having to use the keyboard for movement however. Make mouse click movement, and I will love the game.
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Like most people have been saying
I agree that this game has major potential
there are just some things that could be fixed
Great Job and keep up the good work! :P
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I wouldn't say this is completely unique, the menu styles and icons are extremely similar to the mmorpg Dofus which made it very off putting to me
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pets hp should regen t he same way your hero's does. or neither should. doesn't make sense to have one regen but the other not.
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great game has alot of potential if you could turn into a longer more upgraded game would be perfect even if you need to downlaod
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panos sparos to find the sand generator you go to the second reigon in castaway beach when you see the water follow the road going right at that point... keep following it untill you get to the end go past the pillars and you should see a place to go elseware... when you go there you will find sand beetles and sand snakes in the same place... keep going north and you will find another place... thats where the sand generator is
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So far, it's average at best. The difficulty at the start is a throwback to the RPGs of yesteryear, which is nice. The pet system is tried and true, so nothing really original there. The movement controls are where this game goes wrong. Down to go left? Left to go up? What crack are you on? And why is everything else controlled through the mouse?
3/5 so far.
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finished the game. very disapointing ending. SPOILER ALERT!!!: you activate the lava generator, and they just say thank you?? thats a terrible ending. atleast have some sort of HUGE boss that you have to kill to beat the game. the ogre lords were pretty tough, but not the kind of boss i expected there to be. all in all, withy all of the bugs, and frustrating deaths, idew give this game a 3.5/5
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Too bad that when you die you have to restart from the last save.. I dies because some lvl 3 monster hit me 20 every time and it was twice as fas as me and it was aggresive.. 2.5
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I think that this game is great, and that it deserves badges, but I don't think semi-transparency was forgotten. In some areas, I'm pretty sure it's intentional to try and find your way around among the wild scorpions and venom snakes to reach past the mutant thing. But it would be a nice addition...
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Great game, but it does have the numerous flaws most players have mentioned (the controls, lack of hot keys, inability to see through scenery and decoration). Still a fun game, but lets hope its not the final version.
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BUG:-impassable terrain crops up from time to time, as if a creature kill drops an item but you cannot see or pick it up but it still prevents you from entering the space, this stops critters too which is why I think they are phantom drops.
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Arrows would be good but I think that the regeneration rate for health should increase as you level. It is fine with 5 hp every minute 30 seconds or so when you don't have a very high max hp, but I have to find a way to kill time when my level 20 character with very high hp is down to 30 since it takes forever. Maybe regen rate could level every 5 levels or so?