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Comments for Castaway

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plujan

Dec. 10, 2010

Under rating threshold (show) So...the townspeople are so weak that they need your help against enemies you can easily defeat at Level 1, and yet they still charge you outrageous prices for weapons and items. Hmm, seems like there's a flaw in this logic somewhere...

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(12)

DevilishKira

Dec. 10, 2010

Under rating threshold (show) I completely agree that there needs to be arrows between the little areas, I didn't realise that there was more than one area to Castaway Beach until I was level 5 and I accidentally went from the first area to the second after I'd been wondering where these imaginary Sand Snakes were that I had a quest for, for about ten minutes...

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(3)

Attackerzack

Dec. 10, 2010

Under rating threshold (show) Not so much as a fun game as i was hoping but still pretty cool :) 4.5/10

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(0)

Sicklemandin

Dec. 10, 2010

Under rating threshold (show) Also, it would be cool to design your character a littlle more elaboratly. But toher than that, this game is cool.

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(5)

shadowcat11

Dec. 10, 2010

Under rating threshold (show) and autosave system would be nice everytime you return to town

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(8)

Sicklemandin

Dec. 10, 2010

Under rating threshold (show) This is a great game. The whole plot of the story is brilliant, 1 problem that I have is the trees. You can't see anything as you walk underneith them. Maybe, invisible trees as you go under them. 4.5/5

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(2)

gamesmaster5

Dec. 10, 2010

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(-4)

Angried

Dec. 10, 2010

Under rating threshold (show) Every time I unlock a new area, I have enough level to go for generator of it O_o

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(1)

Terastas

Dec. 10, 2010

Under rating threshold (show) I think it's telling that even the Kongregate team itself quit on this game after five quests. This started off with a good idea, but because of repetitive mind-numbing gameplay and some serious design flaws, it is lacking extremely. It really isn't a good sign when Kongregate itself allows even the badge hunters to quit a game before they even reach the second stage.

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(7)

Renzokuken3

Dec. 10, 2010

Under rating threshold (show) good style..

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(3)

Jonsch3

Dec. 10, 2010

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(-11)

zino500

Dec. 10, 2010

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(-6)

acs92003

Dec. 10, 2010

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(-4)

Willythenilly

Dec. 10, 2010

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(-7)

haha77

Dec. 10, 2010

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(-6)

Angried

Dec. 10, 2010

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(-3)

Angried

Dec. 10, 2010

Under rating threshold (show) there is wild scorpion near jungle generator that is literally isolated as the are NO way to get to him. The only way to kill him is abilities.

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(0)

Renzokuken3

Dec. 10, 2010

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(-4)

VoidParadigm

Dec. 10, 2010

Under rating threshold (show) I wish they would've done up a hard or impossible badge as well, 'cause I only got to the first area and was finished. Honestly I don't see much replayability without it, but maybe I'll be back.

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(4)

Brule

Dec. 10, 2010

Under rating threshold (show) Mandracos, so you dont like final fantasy games as well?

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(0)

Blayo

Dec. 10, 2010

Under rating threshold (show) Really? That's it for badges. Hear I spent hours the past two days thinking there would at LEAST be a hard badge for beating the game. Pet reached level ten? Nothing. Unreal.

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(5)

Jahanzeb96

Dec. 10, 2010

Under rating threshold (show) !! that snake lvl 3 always kill me!

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(0)

Nickyh

Dec. 10, 2010

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(-7)

ViolistRichard

Dec. 10, 2010

Under rating threshold (show) I started playing yesterday and was very good about making sure I saved my game..... came back today and it's gone!!!!! :-\ (this game's really cool but I'm not going to risk looking my save again.......)

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(2)

Wooxtile

Dec. 10, 2010

Under rating threshold (show) lol... just cant find the sand generator >.<

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(-2)

Mandracos

Dec. 10, 2010

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(-11)

ForAnAngel

Dec. 10, 2010

Under rating threshold (show) I could use a pause function. If I get distracted while out fighting, I don't want to come back all dead.

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(7)

TheBebopCowboy

Dec. 10, 2010

Under rating threshold (show) Every Modern Game should have the option to save at any point. It does not affect difficulty if implemented correctly. You simply have two types of saves: Normal checkpoint saves, and the Save-and-Quit option. Normal saves can be limited to certain places, but the Save-and-Quit option should be available anywhere. By forcing the game to end after saving, you allow a player to save his progress, while keeping him from exploiting an anywhere-checkpoint. Simply invalidate the save after it has been loaded to prevent cheating and your done. Of course, I also think game programmers shouldn't be so afraid of a permanent save at any point, but that ones harder to argue.

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(10)

brainisdead

Dec. 10, 2010

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(-6)

kpast

Dec. 10, 2010

Under rating threshold (show) This game is super fun, but it is crippled by just a few points. First, the inventory system is way too little. Equip should be in a different area then regular items. Second, gold should be more readily available. Other than these things, great job. Can't wait to finish this game!

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(6)

An3Micu

Dec. 10, 2010

Under rating threshold (show) How do I get to the world map? I'm on Castaway Beach and can't get back to the town.

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(2)

lasa6

Dec. 10, 2010

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(-7)

demoluster15

Dec. 10, 2010

Under rating threshold (show) I LOVE the game but it really needs a pause button. 5/5

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(3)

zedasfoia

Dec. 10, 2010

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(-3)

jeffhardyy

Dec. 10, 2010

Under rating threshold (show) there should be new badges cuz these are crap am still on grass thing and i got the 2 badges :/

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(1)

rezapeza

Dec. 10, 2010

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(-3)

Rayman269

Dec. 10, 2010

Under rating threshold (show) the exit on the first section is where you started, top left of map, little part that juts out, no arrows like in the very beginning.

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(1)

MaddAddams

Dec. 10, 2010

Under rating threshold (show) You make me name and grow my pets. I learn to love them. Then you force me to let them free to make room for new ones because there's so few slots. This is heartbreaking to me.

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(6)

Drakmar

Dec. 10, 2010

Under rating threshold (show) Please add a rest button!!!

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(3)

dEr_RiNkE

Dec. 10, 2010

Under rating threshold (show) i think the author of the game should really read the comments made on this page. You have to start thinking, if the most top-voted commentaries are about serious flaws in the game.

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(4)

popsofctown

Dec. 10, 2010

Under rating threshold (show) No. Basing egg hatching on how long I afk is NOT a good game mechanic..

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(4)

Azuriel855

Dec. 10, 2010

Under rating threshold (show) controls are difficult to use, inventory system is awkward, uests are unbalanced at the start, too much randomness in hit damage and rate, not enough infrmation about what skills (or stats for that matter) actually do ...

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(1)

PointDreck

Dec. 10, 2010

Under rating threshold (show) the controls are not really intuitive are they?

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(1)

666lildemon

Dec. 10, 2010

Under rating threshold (show) Was hoping for hard badge for beating the entire thing...o well, guess I'll do it for fun...

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(6)

Zerollo

Dec. 10, 2010

Under rating threshold (show) too easy badges

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(2)

UndeadAsteriks

Dec. 10, 2010

Under rating threshold (show) @doombalilli i play this game for FUN not POINTS

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(0)

NinjaSamuri

Dec. 10, 2010

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(-13)

st3vemartin

Dec. 10, 2010

Under rating threshold (show) all in all a good game but it needs a few changes... 1.i like click to play rpgs better, constantly using the arrow keys is frustrating 2.bigger bag! i always run out of space 3.more badges!

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(1)

vitortk

Dec. 10, 2010

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(-3)

vitortk

Dec. 10, 2010

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(-3)

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